thx. Yeah, I go with every possible scramble:
1 Ftr to sz114 3 Ftr to sz113 1 Ftr to NormandyMallery (Allies +11) vs. Entek (Axis) 14L Rnd 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Removing units owned by Russians from Russia: 2 aaGuns
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 bombers moved from United Kingdom to 110 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Suriname to Gibraltar
1 bomber moved from Suriname to 104 Sea Zone
1 bomber moved from India to French Indo ChinaCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in 110 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer and 1 submarine
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 bombers moved from 104 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 bomber moved from Gibraltar to Suriname
1 fighter moved from Gibraltar to 91 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from French Indo China to IndiaPlace Units - Americans
1 bomber and 2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3,5
Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Removing units owned by Russians from Russia: 2 aaGuns
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 bombers moved from United Kingdom to 110 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Suriname to Gibraltar
1 bomber moved from Suriname to 104 Sea Zone
1 bomber moved from India to French Indo ChinaCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in 110 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer and 1 submarine
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 bombers moved from 104 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 bomber moved from Gibraltar to Suriname
1 fighter moved from Gibraltar to 91 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from French Indo China to IndiaPlace Units - Americans
1 bomber and 2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3,5
Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
3 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Gibraltar
Battle in Caucasus
British attack with 1 armour, 2 fighters and 3 mech_infantrys
Germans defend with 3 armour
British win, taking Gibraltar from Italians with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 armour
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Burma
British attack with 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking Burma from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns, 11 infantry and 4 mech_infantrys moved from India to Burma
3 fighters and 1 tactical_bomber moved from Burma to India
2 fighters moved from Caucasus to Russia
1 fighter moved from Egypt to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from United Kingdom to French West Africa
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 34 PUs (1 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 aaGuns, 11 infantry and 4 mech_infantrys
EDIT: Adding units owned by UK_Pacific to India: 3 aaGuns, 11 infantry and 4 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 aaGuns, 1 artillery, 13 infantry and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Volgograd to Tambov
1 artillery moved from Rostov to Tambov
2 fighters moved from Ukraine to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tambov, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tambov, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Tambov to Bryansk
1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
2 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 destroyers and 2 transports moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 artilleries placed in Northern Italy
1 artillery and 2 infantry placed in Volgograd
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Bryansk : 2 fighters
Rostov : 1 flag
Tambov : 1 flag, 1 artillery and 1 infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Caucasus : 1 armour, 1 infantry and 1 mech_infantry
95 Sea Zone : 1 battleship, 2 cruisers, 4 destroyers and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 72
Russians : 6 / 12
Japanese : 58 / 56
Americans : 53 / 71
Chinese : 3 / 5
British : 35 / 40
UK_Pacific : 10 / 10
Italians : 25 / 30
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
5 bombers and 2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 44 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from New South Wales to Dutch New GuineaCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
ANZAC attack with 5 bombers, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC win with 5 bombers and 1 fighter remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 fighter and 1 submarineNon Combat Move - ANZAC
5 bombers and 1 fighter moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 44 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
5 bombers and 4 fighters moved from Bryansk to Russia -
Scramble and Intercept?
-
no thanks
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
5 bombers and 4 fighters moved from Bryansk to RussiaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 5 fighters
British defend with 1 destroyer
Germans roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 5/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Air Battle in Russia
Germans attacks with 9 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,5,3,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from Russia to Bryansk
4 fighters moved from Russia to Bryansk
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Bryansk
3 armour moved from Ukraine to Bryansk
3 infantry moved from Romania to Bessarabia
6 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Western Germany
1 bomber moved from Germany to Bryansk
5 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 factory_minor placed in Western Ukraine
1 destroyer and 1 transport placed in 112 Sea Zone
1 bomber and 1 infantry placed in Western Germany
3 mech_infantrys placed in Romania
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Romania : 1 factory_minor and 3 mech_infantrys
Germany : 1 factory_major
Denmark : 2 infantry
Belarus : 1 flag, 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 24 armour, 7 artilleries, 5 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 6 armour
Bessarabia : 1 flag, 3 infantry
Western Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 71
Russians : 6 / 12
Japanese : 58 / 56
Americans : 53 / 71
Chinese : 3 / 5
British : 35 / 40
UK_Pacific : 10 / 10
Italians : 25 / 30
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 8 damage on 1 factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
2 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Malaya to Burma
1 mech_infantry moved from Hunan to Burma
2 armour and 1 mech_infantry moved from Kansu to Shensi
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Dzavhan to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour and 3 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour and 3 mech_infantrys in Burma, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 armour moved from Kiangsu to Kwangsi
1 artillery moved from French Indo China to Shan StatePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 3 armour, 2 bombers, 3 fighters and 2 tactical_bombers
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag, 2 armour and 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 2 armour and 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 armour and 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 submarine and 1 transport
35 Sea Zone : 1 submarine
Dzavhan : 1 flag
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Urals : 1 flag, 1 artillery and 1 infantry
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 56 / 71
Russians : 3 / 9
Japanese : 64 / 64
Americans : 53 / 71
Chinese : 1 / 5
British : 35 / 40
UK_Pacific : 9 / 10
Italians : 25 / 30
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
5 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Suriname to 110 Sea Zone
3 bombers moved from United Kingdom to 110 Sea Zone
2 bombers moved from India to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 4 bombers and 5 destroyers
Germans defend with 1 destroyer
Americans win with 4 bombers and 5 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 43 Sea Zone to Dutch New Guinea
1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
4 bombers moved from 110 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 mech_infantrys and 2 transports moved from 89 Sea Zone to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 bomber and 3 infantry placed in Eastern United States
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 3.
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 3 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 cruisers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from French West Africa to Egypt
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Russia
1 artillery and 2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier and 1 cruiser moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Malaya
Battle in Burma
British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 3 mech_infantrys
British win, taking Malaya from Japanese, taking Burma from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for British: 1 fighter and 2 infantry
Battle in Normandy Bordeaux
British attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
3 destroyers placed in 110 Sea Zone
2 artilleries placed in United Kingdom
2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Caucasus to Persia
Italians take Northwest Persia from Russians
Italians take Persia from British
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from Russians
3 infantry moved from Southern Italy to 95 Sea Zone
3 artilleries moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 destroyers, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 92 Sea Zone
Italians attack with 3 destroyers and 3 transports
Americans defend with 1 submarine
Italians roll dice for 3 destroyers and 3 transports in 92 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 3 destroyers and 3 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Italians attack with 3 artilleries and 3 infantry
British defend with 2 artilleries, 1 harbour and 2 infantry
Italians roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits
British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 3/4 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 3 artilleries in Gibraltar, round 3 : 0/3 hits
British roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits
1 artillery owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries in Gibraltar, round 4 : 0/2 hits
British roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits
1 artillery owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits
British roll dice for 2 artilleries in Gibraltar, round 5 : 0/2 hits
1 artillery owned by the British lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 6 : 1/1 hits
British roll dice for 1 artillery in Gibraltar, round 6 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Gibraltar
British win with no units remaining. Battle score for attacker is -7
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 3 artilleries and 3 infantryNon Combat Move - Italians
1 infantry moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Volgograd to Caucasus
3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery placed in Southern France
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Volgograd
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Bryansk : 2 fighters
Rostov : 1 flag
Tambov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Turkmenistan : 1 flag, 1 infantry
Caucasus : 1 artillery, 1 infantry and 1 mech_infantry
95 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer
92 Sea Zone : 3 destroyers and 3 transports
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 71
Russians : 3 / 9
Japanese : 60 / 64
Americans : 53 / 73
Chinese : 1 / 3
British : 35 / 42
UK_Pacific : 13 / 13
Italians : 27 / 38
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Dutch New GuineaPlace Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Germans buy 3 armour, 4 artilleries, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Bryansk to Russia
4 fighters moved from Bryansk to Russia -
Intercept?





