@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 96 Sea Zone to Gibraltar
1 tactical_bomber moved from 96 Sea Zone to Gibraltar
4 bombers moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to 91 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 9 submarines and 1 transport
9 submarines owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 infantry
Germans win, taking Gibraltar from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 4 bombers and 1 infantry
Russians defend with 2 infantry
Germans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
5 submarines moved from 96 Sea Zone to 92 Sea Zone
2 carriers moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
4 bombers moved from Western Ukraine to Greece
10 infantry moved from Poland to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
3 artilleries moved from Novgorod to Baltic States
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
6 bombers moved from Libya to Western Germany
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
10 infantry placed in Germany
7 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Shensi to Kweichow
1 fighter moved from Caucasus to Belarus
1 infantry moved from Bryansk to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kweichow
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Shensi to Szechwan
6 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Caucasus to Tsinghai
3 armour and 4 mech_infantrys moved from Caucasus to Iraq
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 fighter moved from Belarus to Bryansk
7 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Urals
3 mech_infantrys moved from Russia to Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Java to 42 Sea Zone
2 artilleries and 2 transports moved from 42 Sea Zone to 46 Sea Zone
2 artilleries moved from 46 Sea Zone to New Guinea
2 battleships moved from 42 Sea Zone to 46 Sea Zone
3 fighters moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
4 fighters moved from 42 Sea Zone to New Guinea
2 tactical_bombers moved from 42 Sea Zone to New Guinea
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from India to Persia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
2 bombers moved from Burma to Kweichow
1 bomber moved from India to Kweichow
Combat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in New Guinea
Japanese attack with 2 artilleries, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 fighter
Japanese win, taking 20 Sea Zone from Americans, taking New Guinea from ANZAC with 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Kweichow
Japanese attack with 3 bombers and 1 mech_infantry
Russians defend with 2 infantry
Japanese win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - Japanese
1 bomber moved from Persia to India
3 artilleries moved from India to West India
3 infantry moved from India to West India
3 bombers moved from Kweichow to India
1 infantry moved from Kwangsi to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from New Guinea to 46 Sea Zone
4 fighters moved from New Guinea to 46 Sea Zone
5 fighters moved from 55 Sea Zone to 46 Sea Zone
5 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
8 carriers, 2 cruisers and 2 submarines moved from 42 Sea Zone to 46 Sea Zone
2 carriers moved from 20 Sea Zone to 46 Sea Zone
1 fighter moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 fighter moved from Malaya to 46 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
1 infantry moved from Sakha to Siberia
2 fighters moved from Japan to Philippines
Place Units - Japanese
2 carriers placed in 20 Sea Zone
1 fighter placed in 20 Sea Zone
1 infantry and 2 mech_infantrys placed in India
3 artilleries placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters and 3 infantry; Remaining resources: 4 PUs;
Combat Move - Americans
9 submarines moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 104 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans win, taking Norway from Germans, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Hi
Need OOL outside Gibralta. And also if you want to submerge your submarines.
Hi
Need OOL outside Gibralta. And also if you want to submerge your submarines.
Subs fight. Max defense except destroyer lives until you have no subs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters and 3 infantry; Remaining resources: 4 PUs;
Combat Move - Americans
9 submarines moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 104 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Norway from Germans, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 4 fighters and 9 submarines
Germans defend with 2 carriers, 1 destroyer, 2 fighters, 6 submarines, 2 tactical_bombers and 1 transport
Germans roll dice for 6 submarines in 92 Sea Zone, round 2 : 1/6 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 8 submarines in 92 Sea Zone, round 2 : 2/8 hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 92 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans and 1 carrier owned by the Germans lost in 92 Sea Zone
Germans roll dice for 6 submarines in 92 Sea Zone, round 3 : 1/6 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 6 submarines in 92 Sea Zone, round 3 : 1/6 hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 92 Sea Zone, round 3 : 3/6 hits
3 submarines owned by the Americans, 1 tactical_bomber owned by the Germans, 1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 92 Sea Zone
Germans roll dice for 5 submarines in 92 Sea Zone, round 4 : 1/5 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 4 : 1/4 hits
Germans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 4 : 2/4 hits
2 submarines owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
5 submarines owned by the Germans Submerged
Americans roll dice for 4 fighters in 92 Sea Zone, round 5 : 2/4 hits
Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 5 : 1/3 hits
1 fighter owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 92 Sea Zone
Americans roll dice for 3 fighters in 92 Sea Zone, round 6 : 0/3 hits
Germans roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 3 fighters in 92 Sea Zone, round 7 : 0/3 hits
Germans roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 7 : 1/1 hits
1 fighter owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 fighters in 92 Sea Zone, round 8 : 2/2 hits
Germans roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 8 : 1/1 hits
1 fighter owned by the Americans, 1 transport owned by the Germans and 1 fighter owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Casualties for Americans: 3 fighters and 9 submarines
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 artillery and 1 mech_infantry moved from Southeast Mexico to Central United States
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 104 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery, 1 mech_infantry and 1 tactical_bomber moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 52 Sea Zone
5 submarines moved from 26 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 71 Sea Zone to 58 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
3 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Americans collect 56 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
5 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 26 PUs;
British buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
1 bomber moved from Egypt to Eastern Persia
1 mech_infantry moved from Iraq to Syria
1 tactical_bomber moved from Egypt to Syria
1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Alexandria
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - British
Battle in Eastern Persia
British attack with 1 bomber and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Morocco
Battle in Alexandria
British attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Alexandria
British win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Syria
British attack with 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Syria, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Syria
retreated to Syria
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Syria to Egypt
1 bomber moved from Eastern Persia to Persia
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 58 Sea Zone
1 fighter moved from Union of South Africa to 58 Sea Zone
Place Units - British
2 infantry placed in Union of South Africa
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,4,3,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 airfield and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
5 fighters moved from Southern Italy to 112 Sea Zone
4 fighters moved from 112 Sea Zone to Norway
1 artillery moved from Syria to Trans-Jordan
1 tactical_bomber moved from Tobruk to Trans-Jordan
3 fighters moved from Tobruk to Trans-Jordan
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Trans-Jordan
Italians attack with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Italians attack with 4 fighters
Americans defend with 2 artilleries and 2 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 2 fighters
Casualties for Americans: 2 artilleries and 2 infantry
Non Combat Move - Italians
2 fighters moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
3 fighters moved from Trans-Jordan to Syria
1 tactical_bomber moved from Trans-Jordan to Syria
2 fighters moved from Tobruk to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries moved from 99 Sea Zone to Syria
2 infantry moved from 99 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun moved from Greece to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Syria
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Place Units - Italians
1 airfield placed in Syria
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Bump
Bump 2
Bump 3 and last, was looking bad gor you anyway.
Good game!!
Hi J. Spain
Sorry my looong abscent. Work and Family just got the best of me since september. Hope you’re having a great 2015 season so far
Best regards MrCunego