Re: 14L G40 Entek (axis) vs odonis (Allies +10) game 2

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Egypt to 99 Sea Zone
                3 fighters and 1 tactical_bomber moved from India to Kazakhstan
                2 artilleries and 2 infantry moved from India to Burma
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 fighter moved from Northwest Persia to Kazakhstan
                1 armour and 1 mech_infantry moved from Iraq to Syria
                1 armour and 1 mech_infantry moved from Iraq to Syria

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Syria
                    British attack with 2 armour and 2 mech_infantrys
                    Italians defend with 2 infantry
                    British win, taking Syria from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 2 infantry
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter
                Battle in Kazakhstan
                    British attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 armour
                    British win, taking Kazakhstan from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 armour
                    Casualties for British: 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - British
                1 fighter moved from Kazakhstan to Russia
                3 fighters moved from Kazakhstan to Turkmenistan
                1 infantry moved from Persia to Eastern Persia
                1 artillery and 1 infantry moved from West India to India
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Gibraltar to Northern Italy
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 factory_minor placed in Persia
                1 fighter placed in Egypt
                1 destroyer and 1 transport placed in 98 Sea Zone
                British undo move 3.
                1 destroyer placed in 98 Sea Zone
                1 transport placed in 81 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
                British collect 31 PUs (1 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 bomber, 2 fighters and 6 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Romania to Yugoslavia
                1 destroyer and 1 transport moved from 99 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery, 1 bomber, 2 fighters and 7 infantry
                    British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor and 4 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 7 infantry in Northern Italy, round 2 :  4/11 hits
                        Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in Northern Italy, round 2 :  4/10 hits
                        4 infantry owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Northern Italy, round 3 :  4/7 hits
                        Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Northern Italy, round 3 :  3/6 hits
                        1 infantry owned by the British, 1 artillery owned by the Americans, 1 artillery owned by the British, 1 armour owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Northern Italy, round 4 :  3/4 hits
                        Americans roll dice for 2 fighters in Northern Italy, round 4 :  0/2 hits
                        2 fighters owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 28
                    Casualties for British: 1 artillery, 2 fighters and 1 infantry
                    Casualties for Italians: 7 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 4 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,1,2,5
                Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
        Northern Italy : 1 artillery and 1 factory_minor
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        95 Sea Zone : 3 destroyers and 1 transport
        Greece : 1 flag
        Yugoslavia : 1 artillery and 1 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 54 / 65
        Russians : 28 / 32
        Japanese : 53 / 66
        Americans : 52 / 77
        Chinese : 9 / 9
        British : 32 / 36
        UK_Pacific : 6 / 6
        Italians : 13 / 6
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    Phew!  I am so glad I was able to retake N Italy! :-o

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone
                2 fighters moved from Western Australia to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone
                2 fighters moved from Western Australia to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Japanese defend with 1 destroyer
                    ANZAC win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western Australia to New South Wales
                1 aaGun moved from Western Australia to South Australia
                1 fighter moved from Western Australia to Queensland
                2 fighters moved from 42 Sea Zone to Western Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Volgograd
                1 infantry moved from Libya to Tunisia
                2 infantry moved from Algeria to Tunisia

    Turn Complete - French

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 6 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Ukraine to Rostov
                2 bombers moved from France to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                1 fighter moved from Normandy Bordeaux to 109 Sea Zone
                1 armour moved from Novgorod to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                1 infantry moved from Bryansk to Smolensk
                3 fighters moved from Normandy Bordeaux to Southern Italy

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    OOL for Sz 97 please

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    DD, Cruiser, FTR, FTR, AC

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 6 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Ukraine to Rostov
                2 bombers moved from France to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                1 fighter moved from Normandy Bordeaux to 109 Sea Zone
                1 armour moved from Novgorod to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                1 infantry moved from Bryansk to Smolensk
                3 fighters moved from Normandy Bordeaux to Southern Italy

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 97 Sea Zone
                    Germans attack with 3 bombers and 1 fighter
                    British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
                        Germans roll dice for 3 bombers and 1 fighter in 97 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 97 Sea Zone, round 2 :  2/5 hits
                        1 fighter owned by the Americans, 1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 97 Sea Zone
                        Germans roll dice for 2 bombers in 97 Sea Zone, round 3 :  2/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 fighter and 4 transports in 97 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Americans and 1 bomber owned by the Germans lost in 97 Sea Zone
                        Germans roll dice for 1 bomber in 97 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 carrier and 4 transports in 97 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 bomber in 97 Sea Zone, round 5 :  1/1 hits
                        Americans roll dice for 1 carrier and 4 transports in 97 Sea Zone, round 5 :  0/1 hits
                        1 carrier owned by the Americans lost in 97 Sea Zone
                        1 transport owned by the British and 3 transports owned by the Americans lost in 97 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 50
                    Casualties for Germans: 2 bombers and 1 fighter
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
                Battle in Rostov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 artillery in Rostov, round 4 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Rostov, round 5 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 5 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 109 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 fighter moved from 109 Sea Zone to Normandy Bordeaux
                1 bomber moved from 97 Sea Zone to Western Germany
                2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Smolensk to Bryansk
                2 armour moved from Novgorod to Bryansk
                3 tactical_bombers moved from Novgorod to Bryansk
                1 armour moved from Ukraine to Bryansk
                2 armour moved from Romania to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                2 artilleries and 1 infantry moved from Bessarabia to Western Ukraine
                1 aaGun and 1 infantry moved from France to Western Germany

    Place Units - Germans
                1 transport placed in 112 Sea Zone
                1 airfield placed in Normandy Bordeaux
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
                EDIT: Adding units owned by Germans to Western Germany: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Romania : 1 armour and 1 factory_minor
        Germany : 1 factory_major
        Denmark : 2 infantry
        Southern Italy : 1 fighter
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 12 armour, 2 artilleries, 25 infantry, 5 mech_infantrys and 4 tactical_bombers
        Rostov : 1 flag, 1 artillery
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag, 2 armour, 3 artilleries and 1 infantry
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 armour and 1 infantry
        112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 25 / 32
        Japanese : 47 / 66
        Americans : 54 / 77
        Chinese : 9 / 9
        British : 32 / 36
        UK_Pacific : 6 / 6
        Italians : 13 / 6
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units

    Combat - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Tambov to Russia
                1 armour moved from Samara to Russia
                1 infantry moved from Northwest Persia to Caucasus

    Place Units - Russians
                1 artillery, 1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour moved from Hopei to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan
                2 armour moved from Shensi to Sikang
                1 armour and 1 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 armour moved from Kiangsu to Jehol
                3 bombers moved from Japan to 26 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Sikang
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour in Sikang, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Japanese roll dice for 2 armour in Sikang, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 2 carriers and 2 fighters
                    1 submarine owned by the Japanese Submerged
                Battle in 26 Sea Zone
                    Japanese attack with 3 bombers
                    Americans defend with 1 carrier, 1 destroyer and 2 transports
                        Japanese roll dice for 3 bombers in 26 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 26 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 3 bombers in 26 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 26 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
                        2 transports owned by the Americans lost in 26 Sea Zone
                    Japanese winAmericans win with 2 carriers and 2 fighters remaining with 3 bombers remaining. Battle score for attacker is 38
                    Casualties for Americans: 1 carrier, 1 destroyer and 2 transports
                Battle in 35 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 :  4/5 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/2 hits
                        1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 27
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                Battle in Philippines
                    Japanese attack with 1 armour
                    ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 armour in Philippines, round 2 :  1/1 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 armour and 1 infantry
                    Chinese defend with 1 fighter and 1 infantry
                        Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 3 :  1/3 hits
                        Chinese roll dice for 1 fighter in Suiyuyan, round 3 :  0/1 hits
                        1 fighter owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                3 bombers moved from 26 Sea Zone to Marshall Islands
                1 fighter moved from Japan to 6 Sea Zone
                1 armour moved from Kiangsu to Kwangsi

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,6
                Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Marshall Islands : 3 bombers
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 armour, 1 fighter and 3 tactical_bombers
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 armour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 armour
        Suiyuyan : 1 flag, 2 armour and 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 armour
        Sikang : 1 flag, 1 armour
        Anhwe : 1 flag
        Shan State : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 25 / 28
        Japanese : 56 / 57
        Americans : 52 / 77
        Chinese : 6 / 9
        British : 32 / 36
        UK_Pacific : 6 / 6
        Italians : 13 / 6
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    Just a heads up - I’ll be on vacation for 2 weeks and won’t be able to make a move until late Sept. Apologies!

  • 20 19 18 17 16

    Have a great time!

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                4 fighters moved from Western United States to 6 Sea Zone
                1 artillery and 3 mech_infantrys moved from Manchuria to Jehol

  • 20 19 18 15 13

    scramble in SZ6?

  • 20 19 18 17 16

    No scramble, hope four vacation was great!

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                4 fighters moved from Western United States to 6 Sea Zone
                1 artillery and 3 mech_infantrys moved from Manchuria to Jehol

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 2 carriers, 8 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                    2 submarines owned by the Japanese Submerged
                    Americans win with 2 carriers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
                    Casualties for Americans: 4 fighters
                Battle in Jehol
                    Americans attack with 1 artillery and 3 mech_infantrys
                    Japanese defend with 1 armour
                    Americans win, taking Jehol from Japanese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from 6 Sea Zone to Korea
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers and 3 transports placed in 10 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Chahar to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Jehol
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
                2 artilleries and 1 infantry moved from Burma to Yunnan

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