@zlefin just a note that the US land are on a UK transport in 110. The Uk land are on a UStransport in 110. and 4 us air are on UK carriers in 110.
Re: 14L G40 Entek (axis) vs odonis (Allies +10) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
3 fighters and 1 tactical_bomber moved from India to Kazakhstan
2 artilleries and 2 infantry moved from India to Burma
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Northwest Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Iraq to Syria
1 armour and 1 mech_infantry moved from Iraq to SyriaCombat - British
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 2 armour and 2 mech_infantrys
Italians defend with 2 infantry
British win, taking Syria from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Kazakhstan
British attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 armour
British win, taking Kazakhstan from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 armour
Casualties for British: 1 mech_infantry and 1 tactical_bomberNon Combat Move - British
1 fighter moved from Kazakhstan to Russia
3 fighters moved from Kazakhstan to Turkmenistan
1 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from West India to India
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Gibraltar to Northern Italy
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 factory_minor placed in Persia
1 fighter placed in Egypt
1 destroyer and 1 transport placed in 98 Sea Zone
British undo move 3.
1 destroyer placed in 98 Sea Zone
1 transport placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber, 2 fighters and 6 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 destroyer and 1 transport moved from 99 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 2 fighters and 7 infantry
British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 7 infantry in Northern Italy, round 2 : 4/11 hits
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in Northern Italy, round 2 : 4/10 hits
4 infantry owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Northern Italy, round 3 : 4/7 hits
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Northern Italy, round 3 : 3/6 hits
1 infantry owned by the British, 1 artillery owned by the Americans, 1 artillery owned by the British, 1 armour owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Northern Italy, round 4 : 3/4 hits
Americans roll dice for 2 fighters in Northern Italy, round 4 : 0/2 hits
2 fighters owned by the British lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 28
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Casualties for Italians: 7 infantry
Casualties for Americans: 1 armour, 1 artillery and 4 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,1,2,5
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
Northern Italy : 1 artillery and 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
95 Sea Zone : 3 destroyers and 1 transport
Greece : 1 flag
Yugoslavia : 1 artillery and 1 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 65
Russians : 28 / 32
Japanese : 53 / 66
Americans : 52 / 77
Chinese : 9 / 9
British : 32 / 36
UK_Pacific : 6 / 6
Italians : 13 / 6
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Phew! I am so glad I was able to retake N Italy! :-o
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western Australia to New South Wales
1 aaGun moved from Western Australia to South Australia
1 fighter moved from Western Australia to Queensland
2 fighters moved from 42 Sea Zone to Western AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Volgograd
1 infantry moved from Libya to Tunisia
2 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
2 bombers moved from France to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 armour moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Smolensk
3 fighters moved from Normandy Bordeaux to Southern Italy -
OOL for Sz 97 please
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DD, Cruiser, FTR, FTR, AC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
2 bombers moved from France to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 armour moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Smolensk
3 fighters moved from Normandy Bordeaux to Southern ItalyCombat - Germans
Battle in Smolensk
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 3 bombers and 1 fighter
British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Germans roll dice for 3 bombers and 1 fighter in 97 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 97 Sea Zone, round 2 : 2/5 hits
1 fighter owned by the Americans, 1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 97 Sea Zone
Germans roll dice for 2 bombers in 97 Sea Zone, round 3 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 fighter and 4 transports in 97 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans and 1 bomber owned by the Germans lost in 97 Sea Zone
Germans roll dice for 1 bomber in 97 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier and 4 transports in 97 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 bomber in 97 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 carrier and 4 transports in 97 Sea Zone, round 5 : 0/1 hits
1 carrier owned by the Americans lost in 97 Sea Zone
1 transport owned by the British and 3 transports owned by the Americans lost in 97 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 50
Casualties for Germans: 2 bombers and 1 fighter
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Rostov, round 5 : 1/1 hits
Russians roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in 109 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from 97 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
2 armour moved from Novgorod to Bryansk
3 tactical_bombers moved from Novgorod to Bryansk
1 armour moved from Ukraine to Bryansk
2 armour moved from Romania to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
2 artilleries and 1 infantry moved from Bessarabia to Western Ukraine
1 aaGun and 1 infantry moved from France to Western GermanyPlace Units - Germans
1 transport placed in 112 Sea Zone
1 airfield placed in Normandy Bordeaux
3 armour placed in Ukraine
3 armour placed in Novgorod
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Romania : 1 armour and 1 factory_minor
Germany : 1 factory_major
Denmark : 2 infantry
Southern Italy : 1 fighter
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 12 armour, 2 artilleries, 25 infantry, 5 mech_infantrys and 4 tactical_bombers
Rostov : 1 flag, 1 artillery
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag, 2 armour, 3 artilleries and 1 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 armour and 1 infantry
112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 67
Russians : 25 / 32
Japanese : 47 / 66
Americans : 54 / 77
Chinese : 9 / 9
British : 32 / 36
UK_Pacific : 6 / 6
Italians : 13 / 6
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of UnitsCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Tambov to Russia
1 armour moved from Samara to Russia
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 artillery, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
2 armour moved from Shensi to Sikang
1 armour and 1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 armour moved from Kiangsu to Jehol
3 bombers moved from Japan to 26 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Sikang
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 carriers and 2 fighters
1 submarine owned by the Japanese Submerged
Battle in 26 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 carrier, 1 destroyer and 2 transports
Japanese roll dice for 3 bombers in 26 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 bombers in 26 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 26 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese winAmericans win with 2 carriers and 2 fighters remaining with 3 bombers remaining. Battle score for attacker is 38
Casualties for Americans: 1 carrier, 1 destroyer and 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 1 armour
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 armour in Philippines, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 1 fighter in Suiyuyan, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
3 bombers moved from 26 Sea Zone to Marshall Islands
1 fighter moved from Japan to 6 Sea Zone
1 armour moved from Kiangsu to KwangsiPlace Units - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,6
Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Marshall Islands : 3 bombers
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour, 1 fighter and 3 tactical_bombers
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 1 armour
Shensi : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag, 2 armour and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 armour
Sikang : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 57 / 67
Russians : 25 / 28
Japanese : 56 / 57
Americans : 52 / 77
Chinese : 6 / 9
British : 32 / 36
UK_Pacific : 6 / 6
Italians : 13 / 6
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just a heads up - I’ll be on vacation for 2 weeks and won’t be able to make a move until late Sept. Apologies!
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Have a great time!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 artillery and 3 mech_infantrys moved from Manchuria to Jehol -
scramble in SZ6?
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No scramble, hope four vacation was great!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 artillery and 3 mech_infantrys moved from Manchuria to JeholCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 carriers, 8 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
2 submarines owned by the Japanese Submerged
Americans win with 2 carriers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 4 fighters
Battle in Jehol
Americans attack with 1 artillery and 3 mech_infantrys
Japanese defend with 1 armour
Americans win, taking Jehol from Japanese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from 6 Sea Zone to Korea
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 3 transports placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Jehol
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
2 artilleries and 1 infantry moved from Burma to Yunnan





