scramble from carrier?
Bold vrs Zhuk (allies +13)
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zhuk, you may not have been aware but i could have scrambled to stop your bombardment of FIC
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zhuk, you may not have been aware but i could have scrambled to stop your bombardment of FIC
additionally, if you attack my sub in hawaii, you cannot noncom your inf, art away from the zone.
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you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Ukraine to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Smolensk to Nenetsia
Italians take Nenetsia from Russians
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Russia
2 fighters moved from Western Ukraine to Vologda
1 mech_infantry moved from Smolensk to Vologda
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Kazakhstan
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Kazakhstan from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to France
1 bomber moved from Kazakhstan to Greece
1 bomber moved from Russia to Greece
3 armour moved from Smolensk to Nenetsia
2 fighters moved from Vologda to Archangel
1 aaGun moved from Smolensk to Archangel
1 aaGun moved from Smolensk to Archangel
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
3 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 8 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to France
1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian SudanPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
4 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
please correct your usa problem before proceeding with anzac. i will go ahead and say the fic battle result stands i guess. i probably would have scrambled though, so please take that into account in the future. tripleA should have prompted you for a scramble decision in z36.
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if you want to just leave my sub alive in z26 then everything can stand as is. if you want to let it live and change any other noncoms, go ahead. if you want to just leave the transport in z26 and keep sub dead that’s an option too. finally, you can attack a japanese held island with the transport in combat move to get it away from the zone if you wish.
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you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.
Hmm sorry I assumed you wouldn’t scramble. I’m fine redoing the turn the exact same way with scramble.
Re the sub blocking ncm movement, are you 100% sure of that rule interpretation?
Is the transport involved in the battle? As far as I am/was aware, subs dont effect loading or offloading or the movement of transports.
If your interpretation is correct and the transport can’t move unless its a cm, I imagine I would have landed at Korea. Is that ok?
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you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.
Hmm sorry I assumed you wouldn’t scramble. I’m fine redoing the turn the exact same way with scramble.
Re the sub blocking ncm movement, are you 100% sure of that rule interpretation?
Is the transport involved in the battle? As far as I am/was aware, subs dont effect loading or offloading or the movement of transports.
If your interpretation is correct and the transport can’t move unless its a cm, I imagine I would have landed at Korea. Is that ok?
yes my interpretation is for sure correct. if the transport is in a zone with combat, it is involved in the combat and therefore cannot noncom. regarding landing in korea, what would you have brought in to overwhelm the scramble? i will not scramble in z36 just please ask in the future.
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Very well. But given my buy and movements I can’t let the jap sub live.
True about Korea. Ok to leave the trn in 26 then, but divert 1 fighter from Wake to Haw to guard it?
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you can do whatever noncom changes you wish related to this issue, whether you let the sub live or keep it dead.
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so yes, moving a wake ftr to haw is fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Guam
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
3 infantry moved from Libya to Tobruk
1 fighter moved from Belgian Congo to French West AfricaNon Combat Move - French
1 destroyer moved from 110 Sea Zone to 112 Sea ZoneTurn Complete - French
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Ok, now that I think I understand the rules better. I don’t know if I should revise again or not, given that arguably none of my units should be able to move from 26 if I attack the sub. So I’m willing to revise the movements and not attack the Jap sub (I’d roll here for convoy).
Or we can leave as is. Whichever u prefer.
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Oh that’s right none can move unless they are attacking… do whatever you wish you can revise all you want.
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ok lemme try rolling convoy, been a while.
;aaa 2@6;
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Rolls: 2@6; Total Hits: 22@6: (2, 1) -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
3 infantry moved from Libya to Tobruk
1 fighter moved from Belgian Congo to French West AfricaNon Combat Move - French
1 destroyer moved from 110 Sea Zone to 112 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Changing PUs for Americans from 94 to 93
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Wake Island: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode -
k that should do it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 13 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 bomber moved from Southern Italy to Volgograd
1 fighter and 3 tactical_bombers moved from Northern Italy to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 bomber moved from Japan to 37 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 bomber moved from 37 Sea Zone to Yunnan
1 bomber moved from Volgograd to Bryansk
4 armour and 3 mech_infantrys moved from Rostov to Bryansk
1 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
6 armour, 21 artilleries, 32 infantry and 13 mech_infantrys moved from Smolensk to Bryansk
6 artilleries and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 aaGuns moved from Smolensk to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
17 mech_infantrys moved from Western Germany to Slovakia Hungary
2 fighters moved from Holland Belgium to Western Germany
1 carrier and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
4 tactical_bombers moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to FrancePlace Units - Germans
8 infantry and 2 tactical_bombers placed in Western Germany
3 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs





