No intercept
Bold vrs Zhuk (allies +13)
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you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.
Hmm sorry I assumed you wouldn’t scramble. I’m fine redoing the turn the exact same way with scramble.
Re the sub blocking ncm movement, are you 100% sure of that rule interpretation?
Is the transport involved in the battle? As far as I am/was aware, subs dont effect loading or offloading or the movement of transports.
If your interpretation is correct and the transport can’t move unless its a cm, I imagine I would have landed at Korea. Is that ok?
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you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.
Hmm sorry I assumed you wouldn’t scramble. I’m fine redoing the turn the exact same way with scramble.
Re the sub blocking ncm movement, are you 100% sure of that rule interpretation?
Is the transport involved in the battle? As far as I am/was aware, subs dont effect loading or offloading or the movement of transports.
If your interpretation is correct and the transport can’t move unless its a cm, I imagine I would have landed at Korea. Is that ok?
yes my interpretation is for sure correct. if the transport is in a zone with combat, it is involved in the combat and therefore cannot noncom. regarding landing in korea, what would you have brought in to overwhelm the scramble? i will not scramble in z36 just please ask in the future.
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Very well. But given my buy and movements I can’t let the jap sub live.
True about Korea. Ok to leave the trn in 26 then, but divert 1 fighter from Wake to Haw to guard it?
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you can do whatever noncom changes you wish related to this issue, whether you let the sub live or keep it dead.
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so yes, moving a wake ftr to haw is fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Guam
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
3 infantry moved from Libya to Tobruk
1 fighter moved from Belgian Congo to French West AfricaNon Combat Move - French
1 destroyer moved from 110 Sea Zone to 112 Sea ZoneTurn Complete - French
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Ok, now that I think I understand the rules better. I don’t know if I should revise again or not, given that arguably none of my units should be able to move from 26 if I attack the sub. So I’m willing to revise the movements and not attack the Jap sub (I’d roll here for convoy).
Or we can leave as is. Whichever u prefer.
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Oh that’s right none can move unless they are attacking… do whatever you wish you can revise all you want.
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ok lemme try rolling convoy, been a while.
;aaa 2@6;
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Rolls: 2@6; Total Hits: 22@6: (2, 1) -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
3 infantry moved from Libya to Tobruk
1 fighter moved from Belgian Congo to French West AfricaNon Combat Move - French
1 destroyer moved from 110 Sea Zone to 112 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Changing PUs for Americans from 94 to 93
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Wake Island: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode -
k that should do it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 13 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 bomber moved from Southern Italy to Volgograd
1 fighter and 3 tactical_bombers moved from Northern Italy to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 bomber moved from Japan to 37 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 bomber moved from 37 Sea Zone to Yunnan
1 bomber moved from Volgograd to Bryansk
4 armour and 3 mech_infantrys moved from Rostov to Bryansk
1 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
6 armour, 21 artilleries, 32 infantry and 13 mech_infantrys moved from Smolensk to Bryansk
6 artilleries and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 aaGuns moved from Smolensk to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
17 mech_infantrys moved from Western Germany to Slovakia Hungary
2 fighters moved from Holland Belgium to Western Germany
1 carrier and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
4 tactical_bombers moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to FrancePlace Units - Germans
8 infantry and 2 tactical_bombers placed in Western Germany
3 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 15 PUs;
Russians buy 4 infantry; Remaining resources: 3 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Volgograd
2 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
2 aaGuns, 2 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from India to 39 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
2 fighters, 2 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from India to Szechwan
1 fighter moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
1 fighter moved from Kwangsi to Sikang
1 fighter moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to Hopei
1 tactical_bomber moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 bombers moved from Bryansk to Russia
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland -
intercept in moscow?
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yes intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from India to 39 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
2 fighters, 2 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from India to Szechwan
1 fighter moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
1 fighter moved from Kwangsi to Sikang
1 fighter moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to Hopei
1 tactical_bomber moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 bombers moved from Bryansk to Russia
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British SomalilandCombat - Japanese
Japanese creates battle in territory 26 Sea Zone
Air Battle in Russia
Japanese attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
1 bomber owned by the Japanese lost in Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in British Somaliland
Battle in Kenya
Battle in Ethiopia
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking British Somaliland from British, taking Kenya from British, taking Ethiopia from British, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from Americans with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in French Madagascar
Battle in Sikang
Japanese attack with 3 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking French Madagascar from French with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 2 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 5 destroyers and 3 submarines moved from 39 Sea Zone to 76 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Russia to Yunnan
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
3 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
3 fighters and 1 tactical_bomber moved from Sikang to Yunnan
4 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
1 aaGun moved from Kweichow to Yunnan
3 artilleries and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from India to West India
7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
4 fighters moved from Japan to KwangsiPlace Units - Japanese
1 factory_minor placed in West India
3 infantry placed in India
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,1,2,6,3,1,3,4,2,3,2,6,3,4,5,4,2,1,1,5,2,2,1,6,6,2,1,5,2,5,5,6,2,3,6,6,1,1,6,3,1,5,4,2,4,2,4,3,5,4,3,4,3,2,1,4,3,5,5,5,4,5,5,1,1,3,6,6,3,1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,5,3,2,6,4,6,5
Japanese collect 25 PUs (22 lost to blockades); end with 25 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Guam to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea





