@crockett36 scrambles?
G40 League Shin Ji (Allies + 13) vs JuanSpain (Axis)
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scramble?
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Of course! Scramble both.
C’mon, dice goddess!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 battleships moved from 56 Sea Zone to 54 Sea Zone
1 carrier moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 20 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New GuineaCombat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in New Guinea
Japanese attack with 4 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 7 fighters and 5 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 2 transports; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Japanese: 5 carriers, 1 cruiser, 3 destroyers, 5 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
2 carriers moved from 20 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Yunnan to Shan State
3 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 artillery moved from Manchuria to Jehol
4 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Sikang to Szechwan
2 artilleries moved from Hopei to Kweichow
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 transport moved from 56 Sea Zone to 43 Sea Zone
1 transport moved from 45 Sea Zone to 46 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 fighter placed in Japan
3 artilleries placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 14 submarines moved from 101 Sea Zone to 90 Sea Zone
1 infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
3 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesPlace Units - Americans
1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
I made some changes to my diceless USA turn - and here’s the UK one. Couldn’t post because I’m on a toaster.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Malta to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
2 fighters moved from 96 Sea Zone to Morocco
1 cruiser moved from 96 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 3 fighters and 2 infantry
British defend with 1 bomber; Americans defend with 2 infantry and 3 mech_infantrys
Italians win with 3 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 bomber
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry and 3 mech_infantrysNon Combat Move - Italians
1 fighter moved from Morocco to 96 Sea Zone
1 fighter moved from Morocco to Algeria
1 fighter moved from Morocco to Algeria
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns moved from Romania to Eastern PolandPlace Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Western Australia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 mech_infantrysNon Combat Move - ANZAC
1 aaGun, 2 artilleries and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,6,3,5,3,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 55 PUs;
Germans buy 1 carrier, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 bomber moved from Finland to Ukraine
1 infantry moved from Western Ukraine to UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
1 bomber moved from Ukraine to Western Ukraine
8 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Poland to Eastern Poland
1 aaGun and 14 infantry moved from Poland to Eastern Poland
8 artilleries moved from Germany to Poland
4 infantry moved from Vyborg to Novgorod
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
3 tactical_bombers moved from Gibraltar to 92 Sea ZonePlace Units - Germans
1 carrier and 2 transports placed in 93 Sea Zone
2 infantry and 1 mech_infantry placed in Novgorod
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 bomber moved from Russia to Novgorod
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 infantry moved from Tsinghai to Shensi
1 infantry moved from Kazakhstan to Sikang
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
2 aaGuns and 12 infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Bryansk
1 bomber moved from Novgorod to Bryansk
1 fighter moved from Archangel to Russia
2 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - Russians
6 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to SiberiaCombat - Japanese
Battle in Siberia
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siberia from Russians, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
4 infantry moved from New Guinea to 46 Sea Zone
2 carriers, 1 fighter, 4 infantry, 2 tactical_bombers and 2 transports moved from 46 Sea Zone to 42 Sea Zone
1 transport moved from 56 Sea Zone to 42 Sea Zone
1 transport moved from 43 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
4 infantry moved from 42 Sea Zone to Java
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from French Indo China to Kwangsi
3 mech_infantrys moved from Kwangtung to French Indo China
1 artillery moved from Kweichow to Hunan
1 mech_infantry moved from Szechwan to Anhwe
1 artillery moved from Jehol to Anhwe
4 infantry moved from Jehol to AnhwePlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 fighter placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
1 harbour placed in JavaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to SiberiaCombat - Japanese
Battle in Siberia
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siberia from Russians, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
4 infantry moved from New Guinea to 46 Sea Zone
2 carriers, 1 fighter, 4 infantry, 2 tactical_bombers and 2 transports moved from 46 Sea Zone to 42 Sea Zone
1 transport moved from 56 Sea Zone to 42 Sea Zone
1 transport moved from 43 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
4 infantry moved from 42 Sea Zone to Java
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from French Indo China to Kwangsi
3 mech_infantrys moved from Kwangtung to French Indo China
1 artillery moved from Kweichow to Hunan
1 mech_infantry moved from Szechwan to Anhwe
1 artillery moved from Jehol to Anhwe
4 infantry moved from Jehol to AnhwePlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 fighter placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
1 harbour placed in JavaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
EDIT: Adding units owned by Japanese to Siam: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
EDIT: Adding units owned by Japanese to Siam: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
3 transports moved from 91 Sea Zone to 89 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
3 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 14 submarines moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 carrier and 3 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 artilleries and 2 infantry
EDIT: Adding units owned by Japanese to Siam: 2 artilleries and 2 infantry
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
3 armour moved from Persia to West India
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Italian Somaliland to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Burma to India
1 armour, 4 artilleries and 10 infantry moved from Yunnan to Burma
1 armour moved from Burma to India
2 artilleries, 4 infantry and 1 mech_infantry moved from Scotland to United KingdomCombat - British
Non Combat Move - British
5 aaGuns moved from Scotland to United Kingdom
3 aaGuns moved from Yunnan to Burma
1 battleship moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 fighters moved from Algeria to Tunisia
1 fighter moved from 92 Sea Zone to 98 Sea Zone
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Tunisia from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 2 destroyers and 1 fighter
British defend with 1 battleship
Italians win, taking 98 Sea Zone from British with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 10
Casualties for British: 1 battleship
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 carrier and 1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Tunisia to 92 Sea Zone
1 fighter moved from Tunisia to 93 Sea Zone
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Western Ukraine to UkrainePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Ukraine to Archangel
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Southern France to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-JordanCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Morocco
Battle in Syria
Battle in Trans-JordanNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
11 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
8 artilleries moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
1 bomber moved from Archangel to Western Ukraine
1 carrier and 1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea ZonePlace Units - Germans
7 artilleries and 3 infantry placed in Germany
8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
6 infantry moved from Shensi to Kweichow
1 armour moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Kweichow
2 mech_infantrys moved from Sikang to Kweichow
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
6 artilleries and 4 infantry moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Kweichow
Russians attack with 1 armour, 6 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Kweichow from Japanese with 1 armour, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun, 1 artillery and 1 factory_minor
Russians win, taking Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun and 1 artillery
Battle in Rostov
Russians attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
2 aaGuns and 12 infantry moved from Tsinghai to Shensi
2 infantry moved from Sikang to SzechwanPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
4 infantry moved from Java to 42 Sea Zone
4 infantry and 4 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
3 tactical_bombers moved from 39 Sea Zone to India
1 fighter moved from French Indo China to India
1 artillery moved from 39 Sea Zone to India
3 infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to Ceylon
1 artillery moved from 39 Sea Zone to Ceylon -
scramble in India?





