No scrambles, let’s have some fun!
14L G40 MrRoboto (Axis) vs Snake11eyes (Allies+14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair 6 damage on 1 factory_major; Remaining resources: 29 PUs;
British buy 1 mech_infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to India
3 fighters moved from Eastern Persia to India
2 bombers moved from Eastern Persia to Burma
3 armour and 3 mech_infantrys moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
3 armour and 3 mech_infantrys moved from Yunnan to French Indo China
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 cruiser, 4 submarines and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 4 submarines and 1 transport moved from 96 Sea Zone to 92 Sea ZoneCombat - British
Battle in Southern France
Battle in India
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking Southern France from Germans, taking India from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Burma
British attack with 2 bombers
Japanese defend with 1 fighter and 1 tactical_bomber
British win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 bomber
Battle in French Indo China
British attack with 3 armour and 3 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_minor and 1 infantry
British win, taking French Indo China from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Japanese: 1 artillery, 2 bombers and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 fighters moved from India to West India
1 bomber moved from Burma to West India
1 aaGun moved from West India to India
3 armour moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
6 mech_infantrys moved from Szechwan to Kazakhstan
3 armour moved from Eastern Persia to West IndiaPlace Units - British
1 mech_infantry placed in Persia
2 submarines placed in 110 Sea Zone
1 submarine placed in 109 Sea Zone
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,4,4
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,3,5,6,6,2,2,1,1,2,1,5
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total -
Got the email file thanks, I will choose not to submerge my us subs in sz93 however so will roll my combat round here.
Rolling 2d6:
(4, 4) -
After that round of combat I will submerge so I will edit off one of my subs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Northern Territory to Queensland
1 fighter moved from New South Wales to Queensland
2 aaGuns and 3 armour moved from Northern Territory to Queensland
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 fighter moved from 92 Sea Zone to United Kingdom
1 infantry moved from Libya to Tobruk
5 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 109 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 119 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
4 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 4 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
French defend with 1 fighter; British defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Germans captures 44PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries, 3 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 3 aaGuns, 5 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
4 bombers moved from United Kingdom to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
5 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Greece to YugoslaviaPlace Units - Germans
1 carrier, 2 destroyers and 1 transport placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6,2,6,1,4,2,4,3,3,3,5,1,1
Germans collect 49 PUs (6 lost to blockades); end with 93 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
I decided not to scramble your french fighter, since it would have only had ~1% win chance
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Ok so I will scramble the French fighter and as that sz is now hostile the subs can no longer be ignored, and as you cannot hit them with your units the landing will fail, so we will have to roll the first round of combat for sz109 here and I am going to assume you will retreat with what remains of your carrier and transports after the first round of combat so we can edit that. Then we will have to reroll the fight for London after the 1 hit aa gun’s for the London fight with just your planes against my land units. I will let you as the attacker do this as I don’t know when and if you want to retreat your planes from that fight.
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Hm, that part of the rules is new to me.
But you are right.
May I ask, if you would allow me to redo my German move, then?
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We all make mistakes, the sub into the fight you would had a 80% chance or so of winning which I assumed was going to be your move. I will have to disallow the redo however so I will let you roll via forum for the first rounds of combat then edit accordingly thanks.
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Wow, really? Never thought you’d actually deny it.
Especially since you had your huge share of luck so far in that game.
I have to say I am really disappointed. I’d always allow it.sigh
This basically is GG then. 3 full transports and a carrier for free and lots of lost planes in London. Would be something like -70-80 for me.
Japan is still looking good, but there’s no way for me to hold India AND get New south wales since USA can spend every single IPC in Pacific from now on.I don’t want to be a bad loser but this game was the least enjoyable I have ever done - and I have played more than 100 so far in the league. I got diced so hard, came back from it just to lose to this…
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I’m sorry you feel that way, but it often comes down to who makes a mistake first to decide the winner so I personal don’t ask for redo’s or grant them.
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But thank you for the game it was a testing one and you played well.





