@fasthard nevermind – had a file open from another game ;-) my mistake.
14L G40 MrRoboto (Axis) vs Snake11eyes (Allies+14)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 2 tactical_bombers moved from French Indo China to India
1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to India
1 fighter moved from 42 Sea Zone to 38 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Central Mongolia to Shensi
2 armour, 6 artilleries, 13 infantry and 3 mech_infantrys moved from Suiyuyan to ShensiCombat - Japanese
Battle in Sumatra
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 3 armour, 6 artilleries, 13 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 armour, 6 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery and 1 infantryNon Combat Move - Japanese
2 bombers moved from India to French Indo China
1 infantry moved from Shan State to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Sumatra to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 42 Sea Zone
2 fighters and 3 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
2 destroyers and 1 transport placed in 36 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 2 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery and 5 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 artilleries, 4 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 carriers, 4 fighters, 4 submarines and 1 transport moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Northern Territory to 41 Sea Zone
1 bomber moved from Northern Territory to 39 Sea Zone
2 bombers moved from Northern Territory to Yunnan
3 bombers moved from Northern Territory to 55 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Soviet Far East
Battle in Korea
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Soviet Far East from Japanese, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
3 bombers moved from 55 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber, 5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 41 Sea Zone to West India
1 bomber moved from 39 Sea Zone to West India
2 bombers moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Algeria to Morocco
4 artilleries and 4 infantry moved from Algeria to Tunisia
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
4 bombers placed in Eastern United States
1 artillery and 5 infantry placed in Eastern United States
4 artilleries placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair 6 damage on 1 factory_major; Remaining resources: 29 PUs;
British buy 1 mech_infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to India
3 fighters moved from Eastern Persia to India
2 bombers moved from Eastern Persia to Burma
3 armour and 3 mech_infantrys moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
3 armour and 3 mech_infantrys moved from Yunnan to French Indo China
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 cruiser, 4 submarines and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 4 submarines and 1 transport moved from 96 Sea Zone to 92 Sea ZoneCombat - British
Battle in Southern France
Battle in India
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking Southern France from Germans, taking India from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Burma
British attack with 2 bombers
Japanese defend with 1 fighter and 1 tactical_bomber
British win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 bomber
Battle in French Indo China
British attack with 3 armour and 3 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_minor and 1 infantry
British win, taking French Indo China from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Japanese: 1 artillery, 2 bombers and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 fighters moved from India to West India
1 bomber moved from Burma to West India
1 aaGun moved from West India to India
3 armour moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
6 mech_infantrys moved from Szechwan to Kazakhstan
3 armour moved from Eastern Persia to West IndiaPlace Units - British
1 mech_infantry placed in Persia
2 submarines placed in 110 Sea Zone
1 submarine placed in 109 Sea Zone
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,4,4
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,3,5,6,6,2,2,1,1,2,1,5
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total -
Got the email file thanks, I will choose not to submerge my us subs in sz93 however so will roll my combat round here.
Rolling 2d6:
(4, 4) -
After that round of combat I will submerge so I will edit off one of my subs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Northern Territory to Queensland
1 fighter moved from New South Wales to Queensland
2 aaGuns and 3 armour moved from Northern Territory to Queensland
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 fighter moved from 92 Sea Zone to United Kingdom
1 infantry moved from Libya to Tobruk
5 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 109 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 119 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
4 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 4 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
French defend with 1 fighter; British defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Germans captures 44PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries, 3 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 3 aaGuns, 5 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
4 bombers moved from United Kingdom to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
5 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Greece to YugoslaviaPlace Units - Germans
1 carrier, 2 destroyers and 1 transport placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6,2,6,1,4,2,4,3,3,3,5,1,1
Germans collect 49 PUs (6 lost to blockades); end with 93 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
I decided not to scramble your french fighter, since it would have only had ~1% win chance
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Ok so I will scramble the French fighter and as that sz is now hostile the subs can no longer be ignored, and as you cannot hit them with your units the landing will fail, so we will have to roll the first round of combat for sz109 here and I am going to assume you will retreat with what remains of your carrier and transports after the first round of combat so we can edit that. Then we will have to reroll the fight for London after the 1 hit aa gun’s for the London fight with just your planes against my land units. I will let you as the attacker do this as I don’t know when and if you want to retreat your planes from that fight.
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Hm, that part of the rules is new to me.
But you are right.
May I ask, if you would allow me to redo my German move, then?
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We all make mistakes, the sub into the fight you would had a 80% chance or so of winning which I assumed was going to be your move. I will have to disallow the redo however so I will let you roll via forum for the first rounds of combat then edit accordingly thanks.
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Wow, really? Never thought you’d actually deny it.
Especially since you had your huge share of luck so far in that game.
I have to say I am really disappointed. I’d always allow it.sigh
This basically is GG then. 3 full transports and a carrier for free and lots of lost planes in London. Would be something like -70-80 for me.
Japan is still looking good, but there’s no way for me to hold India AND get New south wales since USA can spend every single IPC in Pacific from now on.I don’t want to be a bad loser but this game was the least enjoyable I have ever done - and I have played more than 100 so far in the league. I got diced so hard, came back from it just to lose to this…
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I’m sorry you feel that way, but it often comes down to who makes a mistake first to decide the winner so I personal don’t ask for redo’s or grant them.
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But thank you for the game it was a testing one and you played well.





