0%

14L G40 MrRoboto (Axis) vs Snake11eyes (Allies+14)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British repair 6 damage on 1 factory_major; Remaining resources: 29 PUs;
                British buy 1 mech_infantry and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to India
                3 fighters moved from Eastern Persia to India
                2 bombers moved from Eastern Persia to Burma
                3 armour and 3 mech_infantrys moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                3 armour and 3 mech_infantrys moved from Yunnan to French Indo China
                2 infantry moved from Trans-Jordan to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 cruiser, 4 submarines and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 cruiser, 1 infantry, 4 submarines and 1 transport moved from 96 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in Southern France
                Battle in India
                    British attack with 3 fighters and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British win, taking Southern France from Germans, taking India from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Burma
                    British attack with 2 bombers
                    Japanese defend with 1 fighter and 1 tactical_bomber
                    British win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 bomber
                Battle in French Indo China
                    British attack with 3 armour and 3 mech_infantrys
                    Japanese defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_minor and 1 infantry
                    British win, taking French Indo China from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 artillery, 2 bombers and 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                3 fighters moved from India to West India
                1 bomber moved from Burma to West India
                1 aaGun moved from West India to India
                3 armour moved from Persia to Eastern Persia
                3 armour moved from Iraq to Eastern Persia
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                6 mech_infantrys moved from Szechwan to Kazakhstan
                3 armour moved from Eastern Persia to West India

    Place Units - British
                1 mech_infantry placed in Persia
                2 submarines placed in 110 Sea Zone
                1 submarine placed in 109 Sea Zone
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,4,4
                British collect 38 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,3,5,6,6,2,2,1,1,2,1,5
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total


  • Got the email file thanks, I will choose not to submerge my us subs in sz93 however so will roll my combat round here.

    DiceRolling 2d6:
    (4, 4)


  • After that round of combat I will submerge so I will edit off one of my subs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Northern Territory to Queensland
                1 fighter moved from New South Wales to Queensland
                2 aaGuns and 3 armour moved from Northern Territory to Queensland
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to United Kingdom
                1 infantry moved from Libya to Tobruk
                5 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 109 Sea Zone
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
                3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 119 Sea Zone to 109 Sea Zone
                3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                4 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Novgorod to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in United Kingdom
                    Germans attack with 3 artilleries, 4 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                    French defend with 1 fighter; British defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
                    Germans captures 44PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 artilleries, 3 infantry and 1 tactical_bomber
                    Casualties for French: 1 fighter
                    Casualties for British: 3 aaGuns, 5 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 bomber moved from 109 Sea Zone to Western Germany
                4 bombers moved from United Kingdom to Western Germany
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 fighter and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                5 mech_infantrys moved from Novgorod to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Greece to Yugoslavia

    Place Units - Germans
                1 carrier, 2 destroyers and 1 transport placed in 112 Sea Zone
                1 artillery and 1 infantry placed in Western Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6,2,6,1,4,2,4,3,3,3,5,1,1
                Germans collect 49 PUs (6 lost to blockades); end with 93 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs

  • 19 18

    I decided not to scramble your french fighter, since it would have only had ~1% win chance


  • Ok so I will scramble the French fighter and as that sz is now hostile the subs can no longer be ignored, and as you cannot hit them with your units the landing will fail, so we will have to roll the first round of combat for sz109 here and I am going to assume you will retreat with what remains of your carrier and transports after the first round of combat so we can edit that. Then we will have to reroll the fight for London after the 1 hit aa gun’s for the London fight with just your planes against my land units. I will let you as the attacker do this as I don’t know when and if you want to retreat your planes from that fight.

  • 19 18

    Hm, that part of the rules is new to me.

    But you are right.

    May I ask, if you would allow me to redo my German move, then?


  • We all make mistakes, the sub into the fight you would had a 80% chance or so of winning which I assumed was going to be your move. I will have to disallow the redo however so I will let you roll via forum for the first rounds of combat then edit accordingly thanks.

  • 19 18

    Wow, really? Never thought you’d actually deny it.

    Especially since you had your huge share of luck so far in that game.
    I have to say I am really disappointed. I’d always allow it.

    sigh

    This basically is GG then. 3 full transports and a carrier for free and lots of lost planes in London. Would be something like -70-80 for me.
    Japan is still looking good, but there’s no way for me to hold India AND get New south wales since USA can spend every single IPC in Pacific from now on.

    I don’t want to be a bad loser but this game was the least enjoyable I have ever done - and I have played more than 100 so far in the league. I got diced so hard, came back from it just to lose to this…


  • I’m sorry you feel that way, but it often comes down to who makes a mistake first to decide the winner so I personal don’t ask for redo’s or grant them.


  • But thank you for the game it was a testing one and you played well.

T-shirts, Hats, and More

Suggested Topics

  • 20
  • 91
  • 24
  • 87
  • 126
  • 143
  • 106
  • 104
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

18.0k

Users

40.8k

Topics

1.8m

Posts