0% for April

14L G40 arathorn (Axis) vs. Steveo (Allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 19 13

    DUDE!!! What is it with your 1s!!! when they come 2 by 2?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
                1 bomber moved from Malta to Iraq
                1 armour moved from Egypt to Iraq
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 mech_infantry moved from Ethiopia to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                Battle in 105 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 transport
                    British win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 109 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 cruiser
                    Germans win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 fighter moved from French West Africa to Gibraltar
                1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 bomber moved from Iraq to Egypt
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                3 aaGuns and 7 infantry moved from Burma to India
                2 infantry moved from Shan State to Burma

    Place Units - British
                1 factory_minor placed in Egypt
                2 destroyers placed in 106 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 6 infantry


  • Lol ya I think I should change all my attacks to only 2 inf :-D

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                5 infantry moved from Bulgaria to Greece
                1 bomber moved from Holland Belgium to Greece
                2 fighters moved from Holland Belgium to 105 Sea Zone

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 bomber and 5 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 4 infantry
                Battle in 105 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 105 Sea Zone to Southern France
                2 artilleries and 1 infantry moved from Yugoslavia to Romania
                2 mech_infantrys moved from Northern Italy to Romania
                1 bomber moved from Greece to Southern Italy
                2 aaGuns moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                Italians collect 14 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 aaGuns, 1 artillery and 3 infantry moved from New South Wales to Queensland
                3 fighters moved from Java to India

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                3 infantry moved from Algeria to Tunisia
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                7 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Eastern Poland to Bessarabia
                1 armour moved from Bessarabia to Belarus
                1 submarine moved from 106 Sea Zone to 89 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    Non Combat Move - Germans
                2 aaGuns, 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Baltic States to Belarus
                1 aaGun, 4 armour, 2 artilleries and 4 infantry moved from Eastern Poland to Belarus
                4 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Western Germany to Poland
                3 mech_infantrys moved from Southern Italy to Yugoslavia
                1 artillery moved from Southern France to Northern Italy
                2 artilleries and 1 infantry moved from Normandy Bordeaux to France
                4 fighters and 4 tactical_bombers moved from Holland Belgium to Eastern Poland
                2 bombers moved from Germany to Eastern Poland

    Place Units - Germans
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tsagaan Olom to Suiyuyan
                2 infantry moved from Kansu to Suiyuyan
                2 artilleries and 4 infantry moved from Smolensk to Belarus
                5 armour moved from Russia to Belarus
                2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to Belarus
                4 infantry moved from Ukraine to Western Ukraine
                1 artillery and 11 infantry moved from Archangel to Belarus

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Western Ukraine
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Suiyuyan
                    Russians attack with 3 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 7 armour, 3 artilleries, 1 bomber, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 6 armour, 5 artilleries, 13 infantry and 4 mech_infantrys
                    Russians win, taking Belarus from Germans with 7 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 63
                    Casualties for Germans: 3 aaGuns, 6 armour, 5 artilleries, 13 infantry and 4 mech_infantrys
                    Casualties for Russians: 1 fighter, 15 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                1 bomber moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Belarus to Russia
                2 aaGuns moved from Smolensk to Russia
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                2 aaGuns moved from Archangel to Vologda

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

  • 19 13

    That was extremely lucky

  • 19 13

    Look at the calc - just sick

    image.jpg


  • Ya it was 50/50 so I was just planning to strafe depending on dice, sometimes you get lucky, I’m sure you’ll get one too lol

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                2 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
                1 armour and 1 mech_infantry moved from Amur to Central Mongolia
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 5 infantry moved from Manchuria to 19 Sea Zone
                1 aaGun and 7 infantry moved from Amur to Manchuria
                1 infantry moved from Buryatia to Amur
                1 infantry moved from French Indo China to 36 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                2 carriers moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                2 bombers moved from French Indo China to Yunnan
                2 infantry moved from Kweichow to Yunnan
                2 artilleries and 2 infantry moved from Kweichow to Yunnan

    Place Units - Japanese
                2 transports placed in 19 Sea Zone
                Japanese undo move 1.
                1 transport placed in 19 Sea Zone
                1 transport placed in 19 Sea Zone
                1 destroyer placed in 36 Sea Zone
                Japanese undo move 2.
                Japanese undo move 1.
                2 transports placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Manchuria
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total


  • @arathorn:

    That was extremely lucky

    That’s what I was thinking. I looked at the map and wondered where all the Germans went. Holy geez, Arathorn . . . which voodoo witch did you piss off? You seem to get these bad battles quite often from what I’ve seen.

  • 19 13

    @axisandalliesplayer:

    @arathorn:

    That was extremely lucky

    That’s what I was thinking. I looked at the map and wondered where all the Germans went. Holy geez, Arathorn . . . which voodoo witch did you p�ss off? You seem to get these bad battles quite often from what I’ve seen.

    It has hit me in every game I am playing - it is ridiculous. Check out my game against Ziggy - and MrRoboto, AND JWW… AAAANNNDD Bjergmose YIKES!.. just twisted… And people are wondering why I always ask them “low luck”?

    haha


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Western United States to Central United States

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,6
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                3 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 destroyers and 3 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 89 Sea Zone
                      British take 106 Sea Zone from Germans
                1 destroyer moved from 106 Sea Zone to 89 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kwangtung to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 destroyer moved from 37 Sea Zone to 38 Sea Zone

    Combat - British
                Battle in 89 Sea Zone
                    British attack with 2 destroyers
                    Germans defend with 1 submarine
                    British win, taking 89 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                1 infantry moved from Iraq to Persia
                      British take Persia from Neutral_Allies
                1 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Caucasus
                1 infantry moved from Iraq to Persia
                2 artilleries moved from Iraq to Persia
                3 transports moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from Kenya to Egypt
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                2 fighters moved from Malta to Iraq
                1 tactical_bomber moved from Malta to Iraq
                1 fighter moved from Gibraltar to Malta
                1 infantry moved from Burma to India

    Place Units - British
                2 destroyers and 1 submarine placed in 81 Sea Zone
                British undo move 1.
                1 submarine placed in 98 Sea Zone
                2 destroyers placed in 81 Sea Zone
                2 submarines placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,1,2,3,6,1,1,2,5,3,5,6,3
                UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry


  • @arathorn:

    @axisandalliesplayer:

    @arathorn:

    That was extremely lucky

    That’s what I was thinking. I looked at the map and wondered where all the Germans went. Holy geez, Arathorn . . . which voodoo witch did you p�ss off? You seem to get these bad battles quite often from what I’ve seen.

    It has hit me in every game I am playing - it is ridiculous. Check out my game against Ziggy - and MrRoboto, AND JWW… AAAANNNDD Bjergmose YIKES!.. just twisted… And people are wondering why I always ask them “low luck”?

    haha

    I haven’t checked out your other games besides Zig. Try asking for LL rerolls in dicings? Set up the game ahead of time with 1-2 rerolls each?

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                2 fighters moved from Southern France to Southern Italy
                1 infantry moved from Greece to Bulgaria
                2 artilleries and 1 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Yugoslavia to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 armour and 2 mech_infantrys moved from Northern Italy to Romania
                2 mech_infantrys moved from Romania to Eastern Poland
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

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