@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
14L G40 arathorn (Axis) vs. Steveo (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
7 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Bessarabia to Belarus
1 submarine moved from 106 Sea Zone to 89 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
2 aaGuns, 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Baltic States to Belarus
1 aaGun, 4 armour, 2 artilleries and 4 infantry moved from Eastern Poland to Belarus
4 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 artillery moved from Southern France to Northern Italy
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
4 fighters and 4 tactical_bombers moved from Holland Belgium to Eastern Poland
2 bombers moved from Germany to Eastern PolandPlace Units - Germans
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tsagaan Olom to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
2 artilleries and 4 infantry moved from Smolensk to Belarus
5 armour moved from Russia to Belarus
2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to Belarus
4 infantry moved from Ukraine to Western Ukraine
1 artillery and 11 infantry moved from Archangel to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 7 armour, 3 artilleries, 1 bomber, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 6 armour, 5 artilleries, 13 infantry and 4 mech_infantrys
Russians win, taking Belarus from Germans with 7 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 63
Casualties for Germans: 3 aaGuns, 6 armour, 5 artilleries, 13 infantry and 4 mech_infantrys
Casualties for Russians: 1 fighter, 15 infantry and 2 mech_infantrysNon Combat Move - Russians
1 bomber moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Belarus to Russia
2 aaGuns moved from Smolensk to Russia
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns moved from Archangel to VologdaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
That was extremely lucky
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Look at the calc - just sick

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Ya it was 50/50 so I was just planning to strafe depending on dice, sometimes you get lucky, I’m sure you’ll get one too lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
1 armour and 1 mech_infantry moved from Amur to Central Mongolia
Japanese take Ulaanbaatar from Russians
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Non Combat Move - Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 5 infantry moved from Manchuria to 19 Sea Zone
1 aaGun and 7 infantry moved from Amur to Manchuria
1 infantry moved from Buryatia to Amur
1 infantry moved from French Indo China to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to Yunnan
2 infantry moved from Kweichow to Yunnan
2 artilleries and 2 infantry moved from Kweichow to YunnanPlace Units - Japanese
2 transports placed in 19 Sea Zone
Japanese undo move 1.
1 transport placed in 19 Sea Zone
1 transport placed in 19 Sea Zone
1 destroyer placed in 36 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Manchuria
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
That was extremely lucky
That’s what I was thinking. I looked at the map and wondered where all the Germans went. Holy geez, Arathorn . . . which voodoo witch did you piss off? You seem to get these bad battles quite often from what I’ve seen.
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That was extremely lucky
That’s what I was thinking. I looked at the map and wondered where all the Germans went. Holy geez, Arathorn . . . which voodoo witch did you p�ss off? You seem to get these bad battles quite often from what I’ve seen.
It has hit me in every game I am playing - it is ridiculous. Check out my game against Ziggy - and MrRoboto, AND JWW… AAAANNNDD Bjergmose YIKES!.. just twisted… And people are wondering why I always ask them “low luck”?
haha
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,6
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
3 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 destroyers and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 destroyer moved from 106 Sea Zone to 89 Sea Zone
British take 106 Sea Zone from Germans
1 destroyer moved from 106 Sea Zone to 89 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 destroyer moved from 37 Sea Zone to 38 Sea ZoneCombat - British
Battle in 89 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British win, taking 89 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Neutral_Allies
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Persia
2 artilleries moved from Iraq to Persia
3 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Kenya to Egypt
1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 fighters moved from Malta to Iraq
1 tactical_bomber moved from Malta to Iraq
1 fighter moved from Gibraltar to Malta
1 infantry moved from Burma to IndiaPlace Units - British
2 destroyers and 1 submarine placed in 81 Sea Zone
British undo move 1.
1 submarine placed in 98 Sea Zone
2 destroyers placed in 81 Sea Zone
2 submarines placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,1,2,3,6,1,1,2,5,3,5,6,3
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
That was extremely lucky
That’s what I was thinking. I looked at the map and wondered where all the Germans went. Holy geez, Arathorn . . . which voodoo witch did you p�ss off? You seem to get these bad battles quite often from what I’ve seen.
It has hit me in every game I am playing - it is ridiculous. Check out my game against Ziggy - and MrRoboto, AND JWW… AAAANNNDD Bjergmose YIKES!.. just twisted… And people are wondering why I always ask them “low luck”?
haha
I haven’t checked out your other games besides Zig. Try asking for LL rerolls in dicings? Set up the game ahead of time with 1-2 rerolls each?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from Southern France to Southern Italy
1 infantry moved from Greece to Bulgaria
2 artilleries and 1 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 mech_infantrys moved from Romania to Eastern Poland
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese -
Need to know if any kamizake are to be used thanks.
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all 6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 3 hits. Rolls: 1,2,1,6,3,6
Battle in 6 Sea Zone
Japanese defend with 2 transportsNon Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Novgorod to Belarus
2 bombers moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
3 fighters and 3 tactical_bombers moved from Eastern Poland to Belarus
9 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 9 armour, 3 fighters, 7 infantry, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 7 armour and 3 artilleries
Germans win, taking Belarus from Russians with 9 armour, 3 fighters, 3 infantry, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 4 infantry
Casualties for Russians: 7 armour and 3 artilleries
Battle in Western Ukraine
Germans attack with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
2 artilleries and 1 infantry moved from France to Northern Italy
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
3 fighters and 3 tactical_bombers moved from Belarus to Eastern Poland
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Yugoslavia to Southern ItalyPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
2 infantry moved from Suiyuyan to Hopei
1 bomber moved from Russia to NovgorodCombat - Russians
Russians creates battle in territory 125 Sea Zone
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Hopei
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Vologda to Russia
1 bomber moved from Novgorod to Russia
7 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Yakut S.S.R. to Buryatia
1 aaGun and 11 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to BryanskPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total





