0% for April

14L G40 arathorn (Axis) vs. Steveo (Allies +12)

  • 19 13

    Look at the calc - just sick

    image.jpg


  • Ya it was 50/50 so I was just planning to strafe depending on dice, sometimes you get lucky, I’m sure you’ll get one too lol

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                2 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
                1 armour and 1 mech_infantry moved from Amur to Central Mongolia
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 5 infantry moved from Manchuria to 19 Sea Zone
                1 aaGun and 7 infantry moved from Amur to Manchuria
                1 infantry moved from Buryatia to Amur
                1 infantry moved from French Indo China to 36 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                2 carriers moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                2 bombers moved from French Indo China to Yunnan
                2 infantry moved from Kweichow to Yunnan
                2 artilleries and 2 infantry moved from Kweichow to Yunnan

    Place Units - Japanese
                2 transports placed in 19 Sea Zone
                Japanese undo move 1.
                1 transport placed in 19 Sea Zone
                1 transport placed in 19 Sea Zone
                1 destroyer placed in 36 Sea Zone
                Japanese undo move 2.
                Japanese undo move 1.
                2 transports placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Manchuria
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total


  • @arathorn:

    That was extremely lucky

    That’s what I was thinking. I looked at the map and wondered where all the Germans went. Holy geez, Arathorn . . . which voodoo witch did you piss off? You seem to get these bad battles quite often from what I’ve seen.

  • 19 13

    @axisandalliesplayer:

    @arathorn:

    That was extremely lucky

    That’s what I was thinking. I looked at the map and wondered where all the Germans went. Holy geez, Arathorn . . . which voodoo witch did you p�ss off? You seem to get these bad battles quite often from what I’ve seen.

    It has hit me in every game I am playing - it is ridiculous. Check out my game against Ziggy - and MrRoboto, AND JWW… AAAANNNDD Bjergmose YIKES!.. just twisted… And people are wondering why I always ask them “low luck”?

    haha


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Western United States to Central United States

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,6
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                3 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 destroyers and 3 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 89 Sea Zone
                      British take 106 Sea Zone from Germans
                1 destroyer moved from 106 Sea Zone to 89 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kwangtung to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 destroyer moved from 37 Sea Zone to 38 Sea Zone

    Combat - British
                Battle in 89 Sea Zone
                    British attack with 2 destroyers
                    Germans defend with 1 submarine
                    British win, taking 89 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                1 infantry moved from Iraq to Persia
                      British take Persia from Neutral_Allies
                1 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Caucasus
                1 infantry moved from Iraq to Persia
                2 artilleries moved from Iraq to Persia
                3 transports moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from Kenya to Egypt
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                2 fighters moved from Malta to Iraq
                1 tactical_bomber moved from Malta to Iraq
                1 fighter moved from Gibraltar to Malta
                1 infantry moved from Burma to India

    Place Units - British
                2 destroyers and 1 submarine placed in 81 Sea Zone
                British undo move 1.
                1 submarine placed in 98 Sea Zone
                2 destroyers placed in 81 Sea Zone
                2 submarines placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,1,2,3,6,1,1,2,5,3,5,6,3
                UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry


  • @arathorn:

    @axisandalliesplayer:

    @arathorn:

    That was extremely lucky

    That’s what I was thinking. I looked at the map and wondered where all the Germans went. Holy geez, Arathorn . . . which voodoo witch did you p�ss off? You seem to get these bad battles quite often from what I’ve seen.

    It has hit me in every game I am playing - it is ridiculous. Check out my game against Ziggy - and MrRoboto, AND JWW… AAAANNNDD Bjergmose YIKES!.. just twisted… And people are wondering why I always ask them “low luck”?

    haha

    I haven’t checked out your other games besides Zig. Try asking for LL rerolls in dicings? Set up the game ahead of time with 1-2 rerolls each?

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                2 fighters moved from Southern France to Southern Italy
                1 infantry moved from Greece to Bulgaria
                2 artilleries and 1 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Yugoslavia to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 armour and 2 mech_infantrys moved from Northern Italy to Romania
                2 mech_infantrys moved from Romania to Eastern Poland
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                      ANZAC take 19 Sea Zone from Japanese
                      ANZAC take 35 Sea Zone from Japanese


  • Need to know if any kamizake are to be used thanks.

  • 19 13

    all 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                      ANZAC take 19 Sea Zone from Japanese
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 3 hits.  Rolls: 1,2,1,6,3,6
                Battle in 6 Sea Zone
                    Japanese defend with 2 transports

    Non Combat Move - ANZAC
                1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Novgorod to Belarus
                2 bombers moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                3 fighters and 3 tactical_bombers moved from Eastern Poland to Belarus
                9 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Bessarabia to Western Ukraine
                2 mech_infantrys moved from Poland to Western Ukraine
                1 mech_infantry moved from Poland to Belarus

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Germans attack with 9 armour, 3 fighters, 7 infantry, 6 mech_infantrys and 3 tactical_bombers
                    Russians defend with 7 armour and 3 artilleries
                    Germans win, taking Belarus from Russians with 9 armour, 3 fighters, 3 infantry, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 7 armour and 3 artilleries
                Battle in Western Ukraine
                    Germans attack with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 infantry
                    Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Western Germany to Northern Italy
                2 artilleries and 1 infantry moved from France to Northern Italy
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Eastern Poland to Western Ukraine
                3 fighters and 3 tactical_bombers moved from Belarus to Eastern Poland
                2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Yugoslavia to Northern Italy
                1 mech_infantry moved from Yugoslavia to Southern Italy

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
                Germans collect 46 PUs (4 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                2 infantry moved from Suiyuyan to Hopei
                1 bomber moved from Russia to Novgorod

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 6 damage total.
                Battle in Hopei
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Vologda to Russia
                1 bomber moved from Novgorod to Russia
                7 infantry moved from Yakut S.S.R. to Buryatia
                1 aaGun moved from Yakut S.S.R. to Buryatia
                1 aaGun and 11 infantry moved from Yakut S.S.R. to Buryatia
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour moved from Central Mongolia to Yenisey
                      Japanese take Dzavhan from Russians
                      Japanese take Yenisey from Russians
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Central Mongolia to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour and 1 mech_infantry moved from Central Mongolia to Hopei
                1 armour and 1 mech_infantry moved from Central Mongolia to Shensi
                1 tactical_bomber moved from Yunnan to Shensi
                1 tactical_bomber moved from Yunnan to Hopei
                1 tactical_bomber moved from Yunnan to Hopei
                1 tactical_bomber moved from Yunnan to Shensi
                1 fighter moved from Yunnan to Hopei
                1 fighter moved from Yunnan to Shensi
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Yunnan to Burma
                2 fighters moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Kwangsi
                1 bomber moved from Yunnan to Kiangsi
                1 infantry moved from French Indo China to Kwangsi
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 5 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
                1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                1 bomber moved from Yunnan to Szechwan

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shensi
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Borneo
                Battle in Burma
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Burma from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 5 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from Burma to Siam
                1 fighter and 2 tactical_bombers moved from Hopei to Hunan
                1 fighter and 2 tactical_bombers moved from Shensi to Hunan
                1 bomber moved from Szechwan to Hunan
                1 bomber moved from Kiangsi to Hunan

    Place Units - Japanese
                1 armour and 1 infantry placed in Manchuria
                1 destroyer placed in 19 Sea Zone
                3 destroyers placed in 36 Sea Zone

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 6 artilleries, 6 infantry and 5 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 54 Sea Zone to 34 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from 45 Sea Zone to 33 Sea Zone
                1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour, 5 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 infantry, 3 mech_infantrys, 1 tactical_bomber and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to United Kingdom

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                4 artilleries and 6 infantry placed in Eastern United States
                2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Japanese win with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

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