Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Russia to Urals
Germans take Vologda from Russians
3 armour and 3 mech_infantrys moved from Russia to Novosibirsk
1 armour and 3 mech_infantrys moved from Russia to Samara
2 bombers moved from Southern Italy to Samara
3 bombers moved from Southern Italy to 81 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
3 tactical_bombers moved from Greece to Iraq
3 fighters moved from Southern Italy to Iraq
Combat - Germans
Battle in Iraq
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 2 infantry
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 2 infantry
Battle in Urals
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Urals from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 armour, 2 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novosibirsk
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 2 mech_infantrys
Germans win, taking Novosibirsk from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in 81 Sea Zone
Germans attack with 3 bombers
British defend with 1 cruiser and 2 transports
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiser and 2 transports
Battle in 91 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from Western Germany to Gibraltar
2 bombers moved from 81 Sea Zone to Northwest Persia
2 fighters and 3 tactical_bombers moved from Iraq to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
2 bombers moved from Samara to Russia
12 artilleries, 27 infantry and 11 mech_infantrys moved from Russia to Smolensk
3 infantry moved from Novgorod to Belarus
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Russia
2 bombers and 3 fighters placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - Russians
58 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 armour and 1 mech_infantry moved from Timguska to Shensi
Chinese take Kansu from Japanese
Chinese take Shensi from Japanese
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Archangel to Novgorod
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
1 fighter and 1 tactical_bomber moved from Philippines to Shan State
1 artillery moved from Siam to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 armour moved from Jehol to Kweichow
1 artillery moved from Kiangsi to Hunan
1 mech_infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Kweichow
2 artilleries moved from Sikang to Szechwan
1 bomber moved from Russia to Szechwan
1 bomber moved from Japan to Shan State
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters moved from 33 Sea Zone to 26 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 61 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 4 fighters and 1 submarine
Americans defend with 2 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 26 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Japanese attack with 2 artilleries and 1 bomber
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for Chinese: 3 infantry
Battle in Hunan
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Shan State to Malaya
1 fighter and 2 tactical_bombers moved from Shan State to Malaya
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 bomber moved from Szechwan to Malaya
1 transport moved from 37 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery, 2 fighters and 1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 fighter, 3 submarines and 1 tactical_bomber placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 2 bombers
EDIT: Adding units owned by Americans to Eastern United States: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 49 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 fighter moved from Yunnan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to Shan State
1 mech_infantry moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 bomber moved from Shan State to Burma
5 infantry moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from Egypt to Iraq
Place Units - British
2 artilleries and 1 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,6,6,4,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
5 fighters moved from Gibraltar to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 5 fighters
Americans defend with 1 destroyer
Italians win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
5 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Morocco to Algeria
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northwest Persia to Iraq
Place Units - Italians
2 bombers and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Combat - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
2 armour and 2 mech_infantrys moved from Kansu to Shensi
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 bombers moved from Russia to Persia
3 armour, 2 bombers, 2 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
4 bombers moved from Western Germany to Persia
Combat - Germans
Battle in Shensi
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Persia
Germans attack with 3 armour, 8 bombers, 2 fighters and 3 tactical_bombers
Russians defend with 2 fighters and 1 tactical_bomber; British defend with 3 artilleries, 1 factory_minor, 3 fighters and 3 infantry
Germans win, taking Persia from British with 1 armour and 6 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 2 armour, 2 bombers, 2 fighters and 3 tactical_bombers
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for British: 3 artilleries, 3 fighters and 3 infantry
Non Combat Move - Germans
2 bombers moved from Persia to Southern Italy
4 bombers moved from Persia to Iraq
3 armour moved from Volgograd to Northwest Persia
12 artilleries, 27 infantry and 11 mech_infantrys moved from Smolensk to Belarus
3 armour and 3 mech_infantrys moved from Urals to Smolensk
3 armour moved from Russia to Belarus
2 aaGuns moved from Russia to Smolensk
1 armour and 3 mech_infantrys moved from Samara to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
Place Units - Germans
10 armour placed in Germany
4 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Germans collect 65 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 4 bombers
EDIT: Adding units owned by Germans to Northwest Persia: 4 bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
1 artillery and 2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Malaya to Shan State
1 bomber, 1 fighter and 2 tactical_bombers moved from Malaya to Yunnan
Combat - Japanese
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns; Chinese defend with 2 artilleries and 4 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 aaGuns
Casualties for Chinese: 2 artilleries and 4 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 1 cruiser, 7 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to Hawaiian Islands
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Yunnan to Philippines
1 bomber moved from Shan State to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Malaya
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 carriers, 3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
you’ll have this in 2-3 rounds tops, and with US effectively contained there is nothing I can do about it.
You have won the day, sir!
Care to flip the board, same bid? :-D
Thanks for the game. I’ll keep my same last bid, which was 12, but I don’t want allies for less.
sounds good, what’s your placement?
sub in each z110 and z111
very interesting bid placement - this should be a fun G1.