@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
14L Steveo(axis)v juanspain(allies+10) tech game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Korea to Manchuria
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 battleships, 2 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to 35 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
ANZAC defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport; British defend with 1 carrier; Americans defend with 5 destroyers, 1 fighter and 5 submarines
Units damaged: 1 carrier owned by the British
Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 93
Casualties for Japanese: 2 battleships, 2 destroyers, 3 fighters and 4 submarines
Casualties for ANZAC: 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
Casualties for British: 1 carrier
Casualties for Americans: 5 destroyers, 1 fighter and 5 submarinesNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kweichow
9 mech_infantrys moved from Yunnan to Sikang
3 mech_infantrys moved from Suiyuyan to Sikang
2 artilleries and 2 infantry moved from Yunnan to Szechwan
6 mech_infantrys moved from Kwangtung to Hunan
2 bombers, 4 fighters and 5 tactical_bombers moved from 35 Sea Zone to KwangtungPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Korea
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
Ya that battle hurt:)
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Amazing dice again!! this is getting very difficult, I had forgotten about your long range anyway…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Southeast Mexico to 89 Sea Zone
2 artilleries moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 submarine moved from 117 Sea Zone to 123 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 artilleries, 4 carriers, 8 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 90 Sea Zone
2 artilleries, 4 carriers, 8 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 123 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 3 artilleries, 4 fighters, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 3 artilleries, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
10 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
11 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to BurmaPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 1 factory_major; Remaining resources: 11 PUs;
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Burma to Malaya
1 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Iraq to Syria
9 infantry moved from Trans-Jordan to Syria
3 artilleries moved from Trans-Jordan to Syria
2 fighters moved from Trans-Jordan to Syria
2 tactical_bombers moved from Trans-Jordan to Syria
1 battleship, 1 cruiser and 1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Morocco
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Eastern PolandCombat - British
Battle in Eastern Poland
British attack with 1 mech_infantry
Italians defend with 1 aaGun
British win, taking Eastern Poland from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Morocco
British attack with 3 fighters and 2 infantry
Italians defend with 1 artillery
British win, taking Morocco from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Malaya
British attack with 2 fighters and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Malaya from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bessarabia
British attack with 1 infantry
Italians defend with 1 aaGun
British win, taking Bessarabia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Syria
British attack with 1 armour, 6 artilleries, 2 fighters, 12 infantry, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 5 fighters; Italians defend with 10 artilleries, 1 fighter and 10 infantry
Italians win with 5 artilleries and 6 fighters remaining. Battle score for attacker is -78
Casualties for British: 1 armour, 6 artilleries, 2 fighters, 12 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 5 artilleries and 10 infantryNon Combat Move - British
2 infantry moved from Persia to Iraq
1 armour moved from India to Eastern Persia
3 fighters moved from Morocco to Gibraltar
2 fighters moved from Malaya to BurmaPlace Units - British
3 artilleries placed in Iraq
British undo move 1.
3 mech_infantrys placed in Iraq
3 artilleries placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,4,4,4,2,3,1,3,4,1,3,4,3,1,2,4,1,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 28 PUs (8 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Owfull dice again, this is getting impossible…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 fighter moved from 99 Sea Zone to Bryansk
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
3 transports moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries moved from Syria to 99 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Syria to Egypt
1 battleship and 2 cruisers moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 6 artilleries, 1 fighter and 6 infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 11 infantry
Italians win, taking Egypt from British with 4 artilleries and 1 fighter remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for British: 11 infantry
Casualties for Italians: 2 artilleries and 6 infantry
Battle in Bryansk
Italians attack with 1 fighter
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Belarus
1 carrier and 1 destroyer moved from 99 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to SyriaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
Ya the long range aircraft is saving me in the Pacific for sure, also not sure if you saw that can opener opportunity for the Italians but as long as Germany doesn’t blank on dice should be game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 fighter moved from 45 Sea Zone to Solomon Islands
1 artillery moved from 49 Sea Zone to Solomon Islands
1 infantry moved from 49 Sea Zone to Solomon Islands
1 carrier moved from 45 Sea Zone to 49 Sea ZoneCombat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Solomon Islands to 49 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 cruiser moved from 106 Sea Zone to 91 Sea ZoneTurn Complete - French
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I will be out for a week. Happy gaming
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover AA RadarActivate Technology - Germans
Germans activating AA RadarPurchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 tactical_bombers moved from Novgorod to Smolensk
2 artilleries moved from Belarus to Smolensk
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
Germans take Ukraine from Russians
2 submarines moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Germany to Eastern Poland
2 bombers moved from Germany to Baltic States
2 bombers moved from Germany to Smolensk
2 bombers moved from Germany to SmolenskCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 2 artilleries, 4 bombers and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 artilleries, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Baltic States from Russians with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
6 aaGuns, 13 armour and 2 artilleries moved from Belarus to Smolensk
3 armour and 1 mech_infantry moved from Poland to Belarus
4 bombers and 2 tactical_bombers moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 bombers, 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
2 bombers moved from Eastern Poland to Novgorod
5 fighters moved from Syria to Greece
3 mech_infantrys moved from Germany to Romania
7 mech_infantrys moved from Germany to Northern Italy
1 artillery and 3 infantry moved from Poland to Germany
4 infantry moved from Western Germany to France
8 submarines moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
Germans undo move 2.
1 artillery and 2 infantry placed in France
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Sounds good, sorry about the pre-emptive message for some reason thought I had long range planes with Germany too and that my bombers would hit Moscow this turn :-o lol next turn for sure :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
2 tactical_bombers moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Russia to Bryansk
Russians take Bryansk from GermansCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 tactical_bombers moved from Archangel to Russia
2 fighters moved from Archangel to RussiaPlace Units - Russians
9 infantry and 1 mech_infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 artillery, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
2 infantry moved from Szechwan to Yunnan
1 bomber moved from Kwangtung to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Yunnan
2 fighters and 3 tactical_bombers moved from Kwangtung to Amur
6 artilleries and 15 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Amur
1 fighter moved from Japan to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to YunnanCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 7 artilleries, 2 fighters, 15 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry; Americans defend with 1 infantry
Japanese win, taking Amur from Russians with 7 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 14 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 mech_infantrys moved from Kweichow to Suiyuyan
3 mech_infantrys moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
2 tactical_bombers moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
1 fighter moved from 8 Sea Zone to Japan
1 bomber moved from Yunnan to Kwangtung
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
1 bomber moved from 37 Sea Zone to Kwangtung
6 mech_infantrys moved from Hunan to Szechwan
1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
10 mech_infantrys moved from Sikang to KazakhstanPlace Units - Japanese
2 transports placed in 19 Sea Zone
1 infantry placed in Kiangsu
1 submarine placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 17
Casualties for Germans: 1 destroyer and 2 submarines
Battle in 92 Sea Zone
Americans attack with 2 carriers and 4 fighters
Italians defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the Italians
Americans win with 2 carriers and 4 fighters remaining. Battle score for attacker is 24
Casualties for Italians: 1 carrier and 1 destroyerNon Combat Move - Americans
4 transports moved from 91 Sea Zone to 92 Sea Zone
3 carriers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 123 Sea Zone to 106 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
11 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 11 infantry
Japanese defend with 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
Japanese win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Chinese: 11 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters moved from Burma to Yunnan
6 infantry moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
5 artilleries moved from Burma to Yunnan
4 artilleries moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
3 mech_infantrys moved from Iraq to Syria
2 infantry moved from Iraq to Syria
1 infantry moved from Morocco to Algeria
British take Algeria from ItaliansCombat - British
Battle in Yunnan
British attack with 9 artilleries, 2 fighters and 14 infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 9 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 2 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 fighter
British win, taking Syria from Italians with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 fighterNon Combat Move - British
3 artilleries moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
2 fighters moved from Yunnan to Burma
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
2 cruisers moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 artilleries placed in Iraq
1 mech_infantry placed in Persia
2 infantry placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,6,6
British collect 34 PUs (1 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 fighter
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Greece
6 transports moved from 98 Sea Zone to 76 Sea Zone
6 transports moved from 76 Sea Zone to 72 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
3 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield placed in Greece
3 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs





