14L Steveo(axis)v juanspain(allies+10) tech game
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Ya the long range aircraft is saving me in the Pacific for sure, also not sure if you saw that can opener opportunity for the Italians but as long as Germany doesn’t blank on dice should be game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 fighter moved from 45 Sea Zone to Solomon Islands
1 artillery moved from 49 Sea Zone to Solomon Islands
1 infantry moved from 49 Sea Zone to Solomon Islands
1 carrier moved from 45 Sea Zone to 49 Sea ZoneCombat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Solomon Islands to 49 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 cruiser moved from 106 Sea Zone to 91 Sea ZoneTurn Complete - French
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I will be out for a week. Happy gaming
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover AA RadarActivate Technology - Germans
Germans activating AA RadarPurchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 tactical_bombers moved from Novgorod to Smolensk
2 artilleries moved from Belarus to Smolensk
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
Germans take Ukraine from Russians
2 submarines moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Germany to Eastern Poland
2 bombers moved from Germany to Baltic States
2 bombers moved from Germany to Smolensk
2 bombers moved from Germany to SmolenskCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 2 artilleries, 4 bombers and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 artilleries, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Baltic States from Russians with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
6 aaGuns, 13 armour and 2 artilleries moved from Belarus to Smolensk
3 armour and 1 mech_infantry moved from Poland to Belarus
4 bombers and 2 tactical_bombers moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 bombers, 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
2 bombers moved from Eastern Poland to Novgorod
5 fighters moved from Syria to Greece
3 mech_infantrys moved from Germany to Romania
7 mech_infantrys moved from Germany to Northern Italy
1 artillery and 3 infantry moved from Poland to Germany
4 infantry moved from Western Germany to France
8 submarines moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
Germans undo move 2.
1 artillery and 2 infantry placed in France
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Sounds good, sorry about the pre-emptive message for some reason thought I had long range planes with Germany too and that my bombers would hit Moscow this turn :-o lol next turn for sure :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
2 tactical_bombers moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Russia to Bryansk
Russians take Bryansk from GermansCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 tactical_bombers moved from Archangel to Russia
2 fighters moved from Archangel to RussiaPlace Units - Russians
9 infantry and 1 mech_infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 artillery, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
2 infantry moved from Szechwan to Yunnan
1 bomber moved from Kwangtung to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Yunnan
2 fighters and 3 tactical_bombers moved from Kwangtung to Amur
6 artilleries and 15 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Amur
1 fighter moved from Japan to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to YunnanCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 7 artilleries, 2 fighters, 15 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry; Americans defend with 1 infantry
Japanese win, taking Amur from Russians with 7 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 14 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 mech_infantrys moved from Kweichow to Suiyuyan
3 mech_infantrys moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
2 tactical_bombers moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
1 fighter moved from 8 Sea Zone to Japan
1 bomber moved from Yunnan to Kwangtung
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
1 bomber moved from 37 Sea Zone to Kwangtung
6 mech_infantrys moved from Hunan to Szechwan
1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
10 mech_infantrys moved from Sikang to KazakhstanPlace Units - Japanese
2 transports placed in 19 Sea Zone
1 infantry placed in Kiangsu
1 submarine placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 17
Casualties for Germans: 1 destroyer and 2 submarines
Battle in 92 Sea Zone
Americans attack with 2 carriers and 4 fighters
Italians defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the Italians
Americans win with 2 carriers and 4 fighters remaining. Battle score for attacker is 24
Casualties for Italians: 1 carrier and 1 destroyerNon Combat Move - Americans
4 transports moved from 91 Sea Zone to 92 Sea Zone
3 carriers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 123 Sea Zone to 106 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
11 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 11 infantry
Japanese defend with 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
Japanese win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Chinese: 11 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters moved from Burma to Yunnan
6 infantry moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
5 artilleries moved from Burma to Yunnan
4 artilleries moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
3 mech_infantrys moved from Iraq to Syria
2 infantry moved from Iraq to Syria
1 infantry moved from Morocco to Algeria
British take Algeria from ItaliansCombat - British
Battle in Yunnan
British attack with 9 artilleries, 2 fighters and 14 infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 9 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 2 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 fighter
British win, taking Syria from Italians with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 fighterNon Combat Move - British
3 artilleries moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
2 fighters moved from Yunnan to Burma
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
2 cruisers moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 artilleries placed in Iraq
1 mech_infantry placed in Persia
2 infantry placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,6,6
British collect 34 PUs (1 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 fighter
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Greece
6 transports moved from 98 Sea Zone to 76 Sea Zone
6 transports moved from 76 Sea Zone to 72 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
3 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield placed in Greece
3 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 49 Sea Zone to 54 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 56 PUs; 0 techTokens;
Germans buy 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Russia
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
12 armour and 4 artilleries moved from Smolensk to Russia
3 armour and 1 mech_infantry moved from Belarus to Russia
8 bombers, 2 fighters and 4 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
5 fighters moved from Greece to RussiaCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 17 armour, 4 artilleries, 8 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 27 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 8 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 10 armour, 4 artilleries, 1 mech_infantry and 3 tactical_bombers
Casualties for Russians: 2 fighters, 27 infantry, 2 mech_infantrys and 2 tactical_bombersNon Combat Move - Germans
6 aaGuns moved from Smolensk to Russia
2 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
7 mech_infantrys moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Romania to Northern Italy
2 artilleries and 6 infantry moved from France to Northern Italy
10 infantry moved from Western Germany to Northern Italy
1 artillery and 3 infantry moved from Germany to Western Germany
8 bombers moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
5 fighters moved from Russia to SmolenskPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
9 infantry and 1 mech_infantry placed in Western Germany
1 mech_infantry placed in FranceTurn Complete - Germans
Germans collect 57 PUs; end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Archangel to Vologda
Russians take Vologda from GermansCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Archangel to Urals
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Caucasus to Northwest Persia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to UlaanbaatarTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour and 7 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries moved from Amur to Ulaanbaatar
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 mech_infantrys moved from Jehol to Central Mongolia
1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangtung to Philippines
1 fighter moved from Manchuria to Ulaanbaatar
1 tactical_bomber moved from Manchuria to Central Mongolia
1 fighter and 1 tactical_bomber moved from Manchuria to Kansu
1 armour moved from Hunan to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo ChinaCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 3 infantry
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Ulaanbaatar
Japanese attack with 2 artilleries and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Central Mongolia from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
1 artillery moved from Szechwan to Sikang
2 mech_infantrys moved from Hunan to Kwangtung
6 mech_infantrys moved from Szechwan to Hopei
1 fighter moved from Ulaanbaatar to Hopei
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
1 tactical_bomber moved from Central Mongolia to Hopei
1 tactical_bomber moved from Manchuria to Hopei
3 mech_infantrys moved from Korea to Jehol
2 artilleries moved from Amur to Buryatia
2 mech_infantrys moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Kazakhstan to Russia
3 mech_infantrys moved from Kazakhstan to Caucasus
2 bombers moved from Philippines to KwangtungPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,3,6,6
Japanese collect 44 PUs (10 lost to blockades); end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from 92 Sea Zone to 96 Sea Zone
3 submarines moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 96 Sea Zone
Americans attack with 6 fighters
Italians defend with 1 battleship, 2 cruisers and 1 submarine
1 submarine owned by the Italians Submerged
Units damaged: 1 battleship owned by the Italians
Americans win, taking 6 Sea Zone from Japanese with 4 fighters remaining. Battle score for attacker is 24
Casualties for Italians: 1 battleship and 2 cruisers
Casualties for Americans: 2 fighters
Battle in 35 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 transports
Americans win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
4 fighters moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
3 submarines moved from 6 Sea Zone to 19 Sea Zone
10 submarines moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer and 5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 fighters moved from Burma to French Indo China
2 mech_infantrys moved from Syria to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
6 artilleries moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Algeria to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 6 artilleries and 3 mech_infantrys
Italians defend with 1 artillery
British win, taking Trans-Jordan from Italians with 1 armour, 6 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in French Indo China
British attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
2 aaGuns moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
8 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Szechwan
8 artilleries moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Persia to Iraq
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Malaya to Shan StatePlace Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs





