14L Steveo(axis)v juanspain(allies+10) tech game

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Archangel
                2 tactical_bombers moved from Russia to Archangel
                2 fighters moved from Russia to Archangel
                1 mech_infantry moved from Russia to Archangel
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                2 tactical_bombers moved from Archangel to Russia
                2 fighters moved from Archangel to Russia

    Place Units - Russians
                9 infantry and 1 mech_infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Kweichow to Shensi
                1 artillery moved from Szechwan to Shensi
                2 infantry moved from Szechwan to Yunnan
                1 bomber moved from Kwangtung to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
                1 bomber moved from Kwangtung to Yunnan
                2 fighters and 3 tactical_bombers moved from Kwangtung to Amur
                6 artilleries and 15 infantry moved from Korea to Amur
                1 artillery moved from Manchuria to Amur
                1 fighter moved from Japan to 8 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Amur
                    Japanese attack with 7 artilleries, 2 fighters, 15 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry; Americans defend with 1 infantry
                    Japanese win, taking Amur from Russians with 7 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 14 infantry
                    Casualties for Russians: 2 aaGuns and 18 infantry
                    Casualties for Americans: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 mech_infantrys moved from Kweichow to Suiyuyan
                3 mech_infantrys moved from Kiangsu to Jehol
                1 fighter and 1 tactical_bomber moved from Amur to Manchuria
                2 tactical_bombers moved from Amur to Manchuria
                1 fighter moved from Amur to Manchuria
                1 fighter moved from 8 Sea Zone to Japan
                1 bomber moved from Yunnan to Kwangtung
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
                1 bomber moved from 37 Sea Zone to Kwangtung
                6 mech_infantrys moved from Hunan to Szechwan
                1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
                10 mech_infantrys moved from Sikang to Kazakhstan

    Place Units - Japanese
                2 transports placed in 19 Sea Zone
                1 infantry placed in Kiangsu
                1 submarine placed in 20 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                3 mech_infantrys placed in Korea
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 destroyer and 2 submarines
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 destroyer and 2 submarines
                Battle in 92 Sea Zone
                    Americans attack with 2 carriers and 4 fighters
                    Italians defend with 1 carrier and 1 destroyer
                    Units damaged: 1 carrier owned by the Italians
                    Americans win with 2 carriers and 4 fighters remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 carrier and 1 destroyer

    Non Combat Move - Americans
                4 transports moved from 91 Sea Zone to 92 Sea Zone
                3 carriers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 104 Sea Zone to 92 Sea Zone
                1 submarine moved from 123 Sea Zone to 106 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 destroyer moved from 30 Sea Zone to 49 Sea Zone
                10 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 destroyers and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                11 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 11 infantry
                    Japanese defend with 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
                    Japanese win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 aaGun and 4 infantry
                    Casualties for Chinese: 11 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                2 fighters moved from Burma to Yunnan
                6 infantry moved from Burma to Yunnan
                4 infantry moved from Burma to Yunnan
                5 artilleries moved from Burma to Yunnan
                4 artilleries moved from Burma to Yunnan
                4 infantry moved from Burma to Yunnan
                3 mech_infantrys moved from Iraq to Syria
                2 infantry moved from Iraq to Syria
                1 infantry moved from Morocco to Algeria
                      British take Algeria from Italians

    Combat - British
                Battle in Yunnan
                    British attack with 9 artilleries, 2 fighters and 14 infantry
                    Japanese defend with 2 infantry
                    British win, taking Yunnan from Japanese with 9 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Syria
                    British attack with 2 infantry and 3 mech_infantrys
                    Italians defend with 1 artillery and 1 fighter
                    British win, taking Syria from Italians with 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 fighter

    Non Combat Move - British
                3 artilleries moved from Persia to Iraq
                1 armour moved from Eastern Persia to Iraq
                2 fighters moved from Yunnan to Burma
                1 aaGun moved from Burma to Yunnan
                1 infantry moved from India to Burma
                2 artilleries moved from India to Burma
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                2 cruisers moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                3 artilleries placed in Iraq
                1 mech_infantry placed in Persia
                2 infantry placed in Persia
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,6,6
                British collect 34 PUs (1 lost to blockades); end with 37 PUs total

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 armour and 3 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Belarus to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 fighter
                    Russians defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Bryansk to Greece
                6 transports moved from 98 Sea Zone to 76 Sea Zone
                6 transports moved from 76 Sea Zone to 72 Sea Zone
                1 battleship and 2 cruisers moved from 98 Sea Zone to 96 Sea Zone
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                3 artilleries moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 airfield placed in Greece
                3 infantry placed in Egypt
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from Solomon Islands to 49 Sea Zone
                1 artillery and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from 49 Sea Zone to 54 Sea Zone
                1 carrier moved from 49 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 56 PUs; 0 techTokens;
                Germans buy 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Russia
                1 armour moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Russia
                12 armour and 4 artilleries moved from Smolensk to Russia
                3 armour and 1 mech_infantry moved from Belarus to Russia
                8 bombers, 2 fighters and 4 tactical_bombers moved from Novgorod to Russia
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Romania to Bessarabia
                5 fighters moved from Greece to Russia

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Russia
                    Germans attack with 17 armour, 4 artilleries, 8 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_major, 2 fighters, 27 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Germans captures 31PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 7 armour, 8 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 10 armour, 4 artilleries, 1 mech_infantry and 3 tactical_bombers
                    Casualties for Russians: 2 fighters, 27 infantry, 2 mech_infantrys and 2 tactical_bombers

    Non Combat Move - Germans
                6 aaGuns moved from Smolensk to Russia
                2 infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                7 mech_infantrys moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Romania to Northern Italy
                2 artilleries and 6 infantry moved from France to Northern Italy
                10 infantry moved from Western Germany to Northern Italy
                1 artillery and 3 infantry moved from Germany to Western Germany
                8 bombers moved from Russia to Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                2 fighters moved from Russia to Ukraine
                5 fighters moved from Russia to Smolensk

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Novgorod
                9 infantry and 1 mech_infantry placed in Western Germany
                1 mech_infantry placed in France

    Turn Complete - Germans
                Germans collect 57 PUs; end with 88 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 10

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 mech_infantry moved from Archangel to Vologda
                      Russians take Vologda from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Archangel to Urals
                1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour and 7 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                2 artilleries moved from Amur to Ulaanbaatar
                1 artillery moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Amur to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                3 mech_infantrys moved from Jehol to Central Mongolia
                1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Suiyuyan to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 mech_infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Kazakhstan to Volgograd
                      Japanese take Volgograd from Russians
                1 mech_infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 mech_infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Kwangtung to Philippines
                1 fighter moved from Manchuria to Ulaanbaatar
                1 tactical_bomber moved from Manchuria to Central Mongolia
                1 fighter and 1 tactical_bomber moved from Manchuria to Kansu
                1 armour moved from Hunan to French Indo China
                2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 bombers and 3 infantry
                    ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Ulaanbaatar
                    Japanese attack with 2 artilleries and 1 fighter
                    Russians defend with 1 infantry
                    Japanese win, taking Ulaanbaatar from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Central Mongolia
                    Japanese attack with 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Central Mongolia from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
                1 artillery moved from Szechwan to Sikang
                2 mech_infantrys moved from Hunan to Kwangtung
                6 mech_infantrys moved from Szechwan to Hopei
                1 fighter moved from Ulaanbaatar to Hopei
                1 fighter and 1 tactical_bomber moved from Kansu to Shensi
                1 tactical_bomber moved from Central Mongolia to Hopei
                1 tactical_bomber moved from Manchuria to Hopei
                3 mech_infantrys moved from Korea to Jehol
                2 artilleries moved from Amur to Buryatia
                2 mech_infantrys moved from Kazakhstan to Caucasus
                2 mech_infantrys moved from Kazakhstan to Russia
                3 mech_infantrys moved from Kazakhstan to Caucasus
                2 bombers moved from Philippines to Kwangtung

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,3,6,6
                Japanese collect 44 PUs (10 lost to blockades); end with 47 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 fighters moved from 92 Sea Zone to 96 Sea Zone
                3 submarines moved from 33 Sea Zone to 35 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 96 Sea Zone
                    Americans attack with 6 fighters
                    Italians defend with 1 battleship, 2 cruisers and 1 submarine
                    1 submarine owned by the Italians Submerged
                    Units damaged: 1 battleship owned by the Italians
                    Americans win, taking 6 Sea Zone from Japanese with 4 fighters remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 battleship and 2 cruisers
                    Casualties for Americans: 2 fighters
                Battle in 35 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 2 transports
                    Americans win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - Americans
                4 fighters moved from 96 Sea Zone to 92 Sea Zone
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Morocco
                3 submarines moved from 6 Sea Zone to 19 Sea Zone
                10 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 destroyer and 5 transports placed in 101 Sea Zone
                5 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                2 fighters moved from Burma to French Indo China
                2 mech_infantrys moved from Syria to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                6 artilleries moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                1 infantry moved from Algeria to Tunisia
                      British take Tunisia from Italians

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 armour, 6 artilleries and 3 mech_infantrys
                    Italians defend with 1 artillery
                    British win, taking Trans-Jordan from Italians with 1 armour, 6 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in French Indo China
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 armour
                    British win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from French Indo China to Yunnan
                1 infantry moved from Burma to Yunnan
                2 artilleries moved from Burma to Yunnan
                2 aaGuns moved from Burma to Yunnan
                3 mech_infantrys moved from India to Yunnan
                1 armour moved from India to Yunnan
                8 infantry moved from Yunnan to Szechwan
                1 aaGun moved from Yunnan to Szechwan
                8 artilleries moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                2 infantry moved from Persia to Iraq
                1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from Malaya to Shan State

    Place Units - British
                3 artilleries placed in Iraq
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 2 armour and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from Greece to Southern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                1 artillery and 2 infantry placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                2 carriers moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 artillery moved from 46 Sea Zone to New Guinea
                2 fighters moved from New South Wales to 46 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 destroyer, 2 infantry, 9 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 armour moved from Russia to Vologda
                2 fighters moved from Smolensk to Vologda
                1 armour moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Rostov
                      Germans take Rostov from Russians
                3 submarines moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from Ukraine to Iraq
                2 bombers moved from Ukraine to Persia

    Combat - Germans
                Strategic bombing raid in Persia
                    Bombing raid in Persia rolls: 3,6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Strategic bombing raid in Iraq
                    Bombing raid in Iraq rolls: 5,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.
                Battle in 104 Sea Zone
                    Germans attack with 3 submarines
                    Americans defend with 1 destroyer
                    Germans win with 2 submarines remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Vologda
                    Germans attack with 2 armour and 2 fighters
                    Russians defend with 1 mech_infantry
                    Germans win, taking Vologda from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                4 armour moved from Russia to Rostov
                2 fighters moved from Vologda to Russia
                6 aaGuns moved from Russia to Tambov
                1 artillery and 4 infantry moved from Novgorod to Vyborg
                1 cruiser moved from 112 Sea Zone to 104 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                3 submarines moved from 112 Sea Zone to 105 Sea Zone
                2 bombers moved from Persia to Caucasus
                2 bombers moved from Iraq to Caucasus
                4 bombers moved from Ukraine to Southern Italy
                2 fighters and 1 tactical_bomber moved from Ukraine to Southern Italy
                3 fighters moved from Smolensk to Bulgaria
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Bessarabia to Rostov
                1 artillery moved from Bessarabia to Romania
                1 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Western Germany to Northern Italy
                1 mech_infantry moved from France to Northern Italy
                7 mech_infantrys moved from Southern Italy to Northern Italy
                7 infantry moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in France
                3 submarines placed in 105 Sea Zone
                1 destroyer and 3 submarines placed in 112 Sea Zone
                2 bombers and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 11

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Timguska to Yenisey
                1 mech_infantry moved from Urals to Yenisey

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Novosibirsk to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Samara to Urals
                      Japanese take Urals from Russians
                2 artilleries moved from Ulaanbaatar to Yakut S.S.R.
                2 artilleries moved from Buryatia to Yakut S.S.R.
                2 mech_infantrys moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 artillery moved from Shensi to Kweichow
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                      Japanese take Eastern Persia from British
                4 mech_infantrys moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from Kwangtung to Kweichow
                1 tactical_bomber moved from Kwangtung to Hunan
                2 bombers moved from Kwangtung to India
                1 fighter moved from Shensi to Kweichow
                1 fighter moved from Hopei to Hunan
                1 tactical_bomber moved from Shensi to Kweichow
                2 tactical_bombers moved from Hopei to Hunan
                1 fighter moved from Japan to Philippines
                1 submarine moved from 20 Sea Zone to 38 Sea Zone
                2 fighters moved from Kwangtung to Kwangsi

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in India causes 13 damage total.
                Battle in Hunan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Japanese attack with 4 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Northwest Persia from Russians with 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Kwangsi to Philippines
                1 fighter moved from Kweichow to Kwangtung
                1 tactical_bomber moved from Kweichow to Kwangtung
                1 fighter moved from Hunan to Kwangtung
                3 tactical_bombers moved from Hunan to Kwangtung
                2 bombers moved from India to Turkmenistan
                2 mech_infantrys moved from Caucasus to Turkmenistan
                1 artillery moved from Kansu to Tsinghai
                1 mech_infantry moved from Kansu to Hopei
                1 artillery moved from Sikang to Tsinghai
                1 tactical_bomber moved from Kweichow to Hopei
                3 mech_infantrys moved from Jehol to Hopei
                2 mech_infantrys moved from Central Mongolia to Hopei
                1 mech_infantry moved from Tsagaan Olom to Hopei
                1 artillery moved from Buyant-Uhaa to Chahar
                1 artillery moved from Sakha to Buryatia
                3 mech_infantrys moved from Korea to Jehol

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Korea
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 23
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2,3,4,6,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,3,3,4,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,2,4,1,5,6,1,1,3,4,4,6,1,2,3,3,3,4
                Japanese collect 34 PUs (23 lost to blockades); end with 35 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 fighters moved from 92 Sea Zone to 104 Sea Zone
                2 destroyers moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Americans creates battle in territory 19 Sea Zone
                Battle in 104 Sea Zone
                    Americans attack with 4 destroyers and 4 fighters
                    Germans defend with 1 cruiser and 2 submarines
                    Americans win, taking 19 Sea Zone from Japanese with 3 destroyers and 4 fighters remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 cruiser and 2 submarines
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                3 artilleries moved from Gibraltar to 92 Sea Zone
                1 mech_infantry moved from Gibraltar to 92 Sea Zone
                4 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries moved from Morocco to 91 Sea Zone
                3 artilleries, 5 carriers, 4 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 104 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
                5 artilleries moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
                3 submarines moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                6 submarines moved from 6 Sea Zone to 19 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 26 Sea Zone to 64 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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