14L Steveo(axis)v juanspain(allies+10) tech game

  • 19 18 17 16 15

    Amazing dice again!! this is getting very difficult, I had forgotten about your long range anyway…

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 11 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Southeast Mexico to 89 Sea Zone
                2 artilleries moved from Southeast Mexico to 89 Sea Zone
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 submarine moved from 101 Sea Zone to 117 Sea Zone
                1 submarine moved from 117 Sea Zone to 123 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                2 artilleries, 4 carriers, 8 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 90 Sea Zone
                2 artilleries, 4 carriers, 8 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery moved from 8 Sea Zone to Aleutian Islands

    Combat - Americans
                Battle in 123 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 transport
                Battle in Aleutian Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 3 artilleries, 4 fighters, 4 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 3 artilleries, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                4 fighters moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                1 submarine placed in 101 Sea Zone
                10 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                11 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 11 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Burma

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 6 damage on 1 factory_major; Remaining resources: 11 PUs;
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from Burma to Malaya
                1 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Iraq to Syria
                9 infantry moved from Trans-Jordan to Syria
                3 artilleries moved from Trans-Jordan to Syria
                2 fighters moved from Trans-Jordan to Syria
                2 tactical_bombers moved from Trans-Jordan to Syria
                1 battleship, 1 cruiser and 1 transport moved from 89 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                1 transport moved from 83 Sea Zone to 86 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                3 fighters moved from 91 Sea Zone to Morocco
                1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Western Ukraine to Eastern Poland

    Combat - British
                Battle in Eastern Poland
                    British attack with 1 mech_infantry
                    Italians defend with 1 aaGun
                    British win, taking Eastern Poland from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Morocco
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 1 artillery
                    British win, taking Morocco from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Malaya
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 harbour and 1 mech_infantry
                    British win, taking Malaya from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Bessarabia
                    British attack with 1 infantry
                    Italians defend with 1 aaGun
                    British win, taking Bessarabia from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Syria
                    British attack with 1 armour, 6 artilleries, 2 fighters, 12 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Germans defend with 5 fighters; Italians defend with 10 artilleries, 1 fighter and 10 infantry
                    Italians win with 5 artilleries and 6 fighters remaining. Battle score for attacker is -78
                    Casualties for British: 1 armour, 6 artilleries, 2 fighters, 12 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Casualties for Italians: 5 artilleries and 10 infantry

    Non Combat Move - British
                2 infantry moved from Persia to Iraq
                1 armour moved from India to Eastern Persia
                3 fighters moved from Morocco to Gibraltar
                2 fighters moved from Malaya to Burma

    Place Units - British
                3 artilleries placed in Iraq
                British undo move 1.
                3 mech_infantrys placed in Iraq
                3 artilleries placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,4,4,4,2,3,1,3,4,1,3,4,3,1,2,4,1,3,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
                British collect 28 PUs (8 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 2 artilleries and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    Owfull dice again, this is getting impossible…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 fighter moved from 99 Sea Zone to Bryansk
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries moved from 98 Sea Zone to Egypt
                2 infantry moved from 98 Sea Zone to Egypt
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                3 infantry moved from Northern Italy to 97 Sea Zone
                3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                3 artilleries moved from Syria to 99 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
                3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Syria to Egypt
                1 battleship and 2 cruisers moved from 99 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Egypt
                    Italians attack with 6 artilleries, 1 fighter and 6 infantry
                    ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 11 infantry
                    Italians win, taking Egypt from British with 4 artilleries and 1 fighter remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 11 infantry
                    Casualties for Italians: 2 artilleries and 6 infantry
                Battle in Bryansk
                    Italians attack with 1 fighter
                    British defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Bryansk to Belarus
                1 carrier and 1 destroyer moved from 99 Sea Zone to 92 Sea Zone
                1 fighter moved from Egypt to Syria

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                3 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • Ya the long range aircraft is saving me in the Pacific for sure, also not sure if you saw that can opener opportunity for the Italians but as long as Germany doesn’t blank on dice should be game.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
                1 fighter moved from 45 Sea Zone to Solomon Islands
                1 artillery moved from 49 Sea Zone to Solomon Islands
                1 infantry moved from 49 Sea Zone to Solomon Islands
                1 carrier moved from 45 Sea Zone to 49 Sea Zone

    Combat - ANZAC
                Battle in Solomon Islands
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Solomon Islands to 49 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone

    Turn Complete - French

  • 19 18 17 16 15

    I will be out for a week. Happy gaming


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover AA Radar

    Activate Technology - Germans
                Germans activating AA Radar

    Purchase Units - Germans
                Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                2 infantry moved from Poland to Baltic States
                2 infantry moved from Poland to Eastern Poland
                1 artillery moved from Poland to Baltic States
                1 artillery moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
                2 tactical_bombers moved from Novgorod to Smolensk
                2 artilleries moved from Belarus to Smolensk
                1 armour moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Ukraine
                      Germans take Ukraine from Russians
                2 submarines moved from 109 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from Germany to Eastern Poland
                2 bombers moved from Germany to Baltic States
                2 bombers moved from Germany to Smolensk
                2 bombers moved from Germany to Smolensk

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                    Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Smolensk
                    Germans attack with 2 artilleries, 4 bombers and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 2 artilleries, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Germans win, taking Baltic States from Russians with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 2 bombers and 2 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                6 aaGuns, 13 armour and 2 artilleries moved from Belarus to Smolensk
                3 armour and 1 mech_infantry moved from Poland to Belarus
                4 bombers and 2 tactical_bombers moved from Smolensk to Novgorod
                1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                2 bombers, 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
                2 bombers moved from Eastern Poland to Novgorod
                5 fighters moved from Syria to Greece
                3 mech_infantrys moved from Germany to Romania
                7 mech_infantrys moved from Germany to Northern Italy
                1 artillery and 3 infantry moved from Poland to Germany
                4 infantry moved from Western Germany to France
                8 submarines moved from 109 Sea Zone to 112 Sea Zone

    Place Units - Germans
                10 infantry placed in Western Germany
                3 infantry placed in France
                Germans undo move 2.
                1 artillery and 2 infantry placed in France
                2 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • Sounds good, sorry about the pre-emptive message for some reason thought I had long range planes with Germany too and that my bombers would hit Moscow this turn :-o lol next turn for sure :-D

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Archangel
                2 tactical_bombers moved from Russia to Archangel
                2 fighters moved from Russia to Archangel
                1 mech_infantry moved from Russia to Archangel
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                2 tactical_bombers moved from Archangel to Russia
                2 fighters moved from Archangel to Russia

    Place Units - Russians
                9 infantry and 1 mech_infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Kweichow to Shensi
                1 artillery moved from Szechwan to Shensi
                2 infantry moved from Szechwan to Yunnan
                1 bomber moved from Kwangtung to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
                1 bomber moved from Kwangtung to Yunnan
                2 fighters and 3 tactical_bombers moved from Kwangtung to Amur
                6 artilleries and 15 infantry moved from Korea to Amur
                1 artillery moved from Manchuria to Amur
                1 fighter moved from Japan to 8 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Amur
                    Japanese attack with 7 artilleries, 2 fighters, 15 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry; Americans defend with 1 infantry
                    Japanese win, taking Amur from Russians with 7 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 14 infantry
                    Casualties for Russians: 2 aaGuns and 18 infantry
                    Casualties for Americans: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 mech_infantrys moved from Kweichow to Suiyuyan
                3 mech_infantrys moved from Kiangsu to Jehol
                1 fighter and 1 tactical_bomber moved from Amur to Manchuria
                2 tactical_bombers moved from Amur to Manchuria
                1 fighter moved from Amur to Manchuria
                1 fighter moved from 8 Sea Zone to Japan
                1 bomber moved from Yunnan to Kwangtung
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
                1 bomber moved from 37 Sea Zone to Kwangtung
                6 mech_infantrys moved from Hunan to Szechwan
                1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
                10 mech_infantrys moved from Sikang to Kazakhstan

    Place Units - Japanese
                2 transports placed in 19 Sea Zone
                1 infantry placed in Kiangsu
                1 submarine placed in 20 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                3 mech_infantrys placed in Korea
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 destroyer and 2 submarines
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 destroyer and 2 submarines
                Battle in 92 Sea Zone
                    Americans attack with 2 carriers and 4 fighters
                    Italians defend with 1 carrier and 1 destroyer
                    Units damaged: 1 carrier owned by the Italians
                    Americans win with 2 carriers and 4 fighters remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 carrier and 1 destroyer

    Non Combat Move - Americans
                4 transports moved from 91 Sea Zone to 92 Sea Zone
                3 carriers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 104 Sea Zone to 92 Sea Zone
                1 submarine moved from 123 Sea Zone to 106 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 destroyer moved from 30 Sea Zone to 49 Sea Zone
                10 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 destroyers and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                11 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 11 infantry
                    Japanese defend with 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
                    Japanese win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 aaGun and 4 infantry
                    Casualties for Chinese: 11 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                2 fighters moved from Burma to Yunnan
                6 infantry moved from Burma to Yunnan
                4 infantry moved from Burma to Yunnan
                5 artilleries moved from Burma to Yunnan
                4 artilleries moved from Burma to Yunnan
                4 infantry moved from Burma to Yunnan
                3 mech_infantrys moved from Iraq to Syria
                2 infantry moved from Iraq to Syria
                1 infantry moved from Morocco to Algeria
                      British take Algeria from Italians

    Combat - British
                Battle in Yunnan
                    British attack with 9 artilleries, 2 fighters and 14 infantry
                    Japanese defend with 2 infantry
                    British win, taking Yunnan from Japanese with 9 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Syria
                    British attack with 2 infantry and 3 mech_infantrys
                    Italians defend with 1 artillery and 1 fighter
                    British win, taking Syria from Italians with 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 fighter

    Non Combat Move - British
                3 artilleries moved from Persia to Iraq
                1 armour moved from Eastern Persia to Iraq
                2 fighters moved from Yunnan to Burma
                1 aaGun moved from Burma to Yunnan
                1 infantry moved from India to Burma
                2 artilleries moved from India to Burma
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                2 cruisers moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                3 artilleries placed in Iraq
                1 mech_infantry placed in Persia
                2 infantry placed in Persia
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,6,6
                British collect 34 PUs (1 lost to blockades); end with 37 PUs total

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 armour and 3 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Belarus to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 fighter
                    Russians defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Bryansk to Greece
                6 transports moved from 98 Sea Zone to 76 Sea Zone
                6 transports moved from 76 Sea Zone to 72 Sea Zone
                1 battleship and 2 cruisers moved from 98 Sea Zone to 96 Sea Zone
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                3 artilleries moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 airfield placed in Greece
                3 infantry placed in Egypt
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from Solomon Islands to 49 Sea Zone
                1 artillery and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from 49 Sea Zone to 54 Sea Zone
                1 carrier moved from 49 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

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