4d6<=2: 3, 1, 1, 4; Hits: 2
14L Whackamatt (Axis) vs. Steveo (Allies +11) TECH TOKENS
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Just a heads up, if you want to change your loss selections from combat in edit mode just let me know that your doing so. Took me a bit to figure out what you did there, also in this case it was ok because it was the last battle but if it was in different order and say was first battle I would have to disallow. Thanks:)
p.s interesting moves so far :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Buryatia
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 armour and 2 mech_infantrys moved from Bryansk to RostovPlace Units - Russians
1 bomber placed in Russia
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Japanese
Japanese spend 10 on tech rollsPurchase Units - Japanese
Japanese buy 2 factory_minors; Remaining resources: 6 SuicideAttackTokens; 9 PUs; 2 techTokens;Combat Move - Japanese
1 unit repaired.
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to New Zealand
1 tactical_bomber moved from 26 Sea Zone to New Zealand
1 battleship moved from 26 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 49 Sea Zone
2 artilleries and 2 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Siam to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from 26 Sea Zone to 62 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hunan
4 infantry moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from Siam to 41 Sea Zone
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in 49 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 2 transports
ANZAC defend with 1 destroyer
Japanese win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Solomon Islands
Battle in New Zealand
Japanese attack with 1 armour and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking New Zealand from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsi to Jehol
4 fighters and 4 tactical_bombers moved from Jehol to Manchuria
1 tactical_bomber moved from New Zealand to 63 Sea Zone
1 fighter moved from 62 Sea Zone to 63 Sea Zone
1 carrier moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 26 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 41 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to French Indo China
1 bomber moved from 37 Sea Zone to Caroline Islands
1 bomber moved from Yunnan to Caroline Islands
1 fighter moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Manchuria
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 42 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 2 destroyers, 5 submarines and 2 transports; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Hawaiian IslandsNon Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Amur
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to Suriname
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
2 destroyers, 5 submarines and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
4 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Chinese
5 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 3 infantry placed in Tsinghai
Chinese undo move 1.
1 artillery and 2 infantry placed in Szechwan
1 artillery and 1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 2 destroyers and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Ethiopia to EgyptCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 fighter moved from 109 Sea Zone to United Kingdom
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 mech_infantrys moved from India to Yunnan
3 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from India to Burma
1 submarine moved from 39 Sea Zone to 36 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
2 artilleries placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
British collect 31 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in India
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs; 2 techTokens;Combat Move - Italians
1 fighter moved from Tobruk to Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 destroyer and 1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Alexandria
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Albania to Romania
1 infantry moved from Northern Italy to Southern Italy
1 cruiser moved from 93 Sea Zone to 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs; 2 techTokens;Combat Move - Italians
1 fighter moved from Tobruk to Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 destroyer and 1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Alexandria
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Albania to Romania
1 infantry moved from Northern Italy to Southern Italy
1 cruiser moved from 93 Sea Zone to 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan StateNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total -
Just noticed that you changed your loss selections again this time I have to disallow it as it was changed after the battle in Egypt and has a direct correlation to the results there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 3 techTokens;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 bomber moved from Western Germany to Trans-Jordan
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 armour moved from Germany to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
4 artilleries and 7 infantry moved from Romania to Eastern Poland
3 fighters and 1 tactical_bomber moved from Western Germany to Egypt
1 artillery moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to France
2 armour moved from Holland Belgium to France
2 infantry moved from Norway to Finland
1 submarine moved from 119 Sea Zone to 112 Sea Zone
3 armour moved from Greece to Romania
4 infantry moved from Greece to BulgariaCombat - Germans
Battle in Trans-Jordan
Germans attack with 1 bomber
French defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 bomber moved from Trans-Jordan to Egypt
1 aaGun moved from Germany to Western Germany
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 112 Sea Zone
3 armour placed in Romania
1 artillery and 3 infantry placed in Germany
Germans undo move 3.
1 artillery and 3 infantry placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Germans collect 4 PUs from War Bonds; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
You may notice some extra rolling for tech. The first rolls stand of no new tech. When playing, I will sometimes see things during the CM that change my purchase. So I reloaded the file, forgetting that this was a TECH game. Hence the extra rolls. When this happens, I reload the game and reroll until I duplicate the same number of misses or hits for tech. You can change techs with EDIT, but you can’t change the number of tech tokens a player has.
As for the sub, that’s fine, it is your call. I shall be more careful. To explain my side, I don’t edit anything until all combat is done, but I can see how you would think it is influenced by the Egypt battle. I was actually looking towards Gibraltar for the sub > dd decision. Either way, I shall be more careful when selecting casualties instead of just licking through.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Russians
2 bombers moved from Russia to Romania
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to BessarabiaCombat - Russians
Strategic bombing raid in Romania
1 bomber killed by AA
Bombing raid in Romania rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Romania causes 4 damage total.
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 fighter moved from Bessarabia to Bryansk
1 bomber moved from Romania to Bryansk
3 artilleries and 6 infantry moved from Ukraine to Bryansk
2 aaGuns, 2 artilleries and 5 infantry moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Rostov to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
6 infantry moved from Buryatia to AmurPlace Units - Russians
4 mech_infantrys placed in Russia
3 artilleries placed in Novgorod
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 1 aaGun, 4 artilleries, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 armour moved from New Zealand to 63 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
2 artilleries and 2 infantry moved from Solomon Islands to 49 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to New South Wales
1 battleship and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 1 destroyer moved from 49 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New South Wales
2 bombers moved from Caroline Islands to New South Wales
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from Manchuria to Korea
1 carrier moved from 49 Sea Zone to 62 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hunan to Kweichow
3 fighters moved from French Indo China to Kweichow
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Manchuria to KoreaCombat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 artilleries, 5 fighters and 3 infantry
Battle in Korea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 3 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
3 fighters moved from Kweichow to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
2 fighters and 2 tactical_bombers moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Manchuria to Caroline Islands
2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
2 bombers moved from New South Wales to New ZealandPlace Units - Japanese
1 aaGun and 2 artilleries placed in Kwangtung
2 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Japanese collect 42 PUs (2 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Americans take 26 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Amur to Midway
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Kweichow
1 artillery and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Persia to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 submarine moved from 36 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Iraq
British attack with 2 artilleries and 5 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries remaining. Battle score for attacker is -6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 5 infantry
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Yunnan
3 aaGuns, 1 artillery and 4 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Iceland to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 factory_minor placed in Persia
1 artillery placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
refreshing file
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Trans-Jordan from British
1 bomber moved from Alexandria to Iraq
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Alexandria to EgyptCombat - Italians
Battle in Iraq
Italians attack with 1 armour and 1 bomber
British defend with 2 artilleries
Italians win, taking Iraq from British with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 2 artilleries
Casualties for Italians: 1 bomberNon Combat Move - Italians
3 aaGuns, 2 artilleries and 1 infantry moved from Northern Italy to France
1 aaGun and 6 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Northern Italy
2 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 airfield placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs