4d6<=2: 3, 1, 1, 4; Hits: 2
14L Whackamatt (Axis) vs. Steveo (Allies +11) TECH TOKENS
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan StateNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total -
Just noticed that you changed your loss selections again this time I have to disallow it as it was changed after the battle in Egypt and has a direct correlation to the results there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 3 techTokens;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 bomber moved from Western Germany to Trans-Jordan
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 armour moved from Germany to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
4 artilleries and 7 infantry moved from Romania to Eastern Poland
3 fighters and 1 tactical_bomber moved from Western Germany to Egypt
1 artillery moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to France
2 armour moved from Holland Belgium to France
2 infantry moved from Norway to Finland
1 submarine moved from 119 Sea Zone to 112 Sea Zone
3 armour moved from Greece to Romania
4 infantry moved from Greece to BulgariaCombat - Germans
Battle in Trans-Jordan
Germans attack with 1 bomber
French defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 bomber moved from Trans-Jordan to Egypt
1 aaGun moved from Germany to Western Germany
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 112 Sea Zone
3 armour placed in Romania
1 artillery and 3 infantry placed in Germany
Germans undo move 3.
1 artillery and 3 infantry placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Germans collect 4 PUs from War Bonds; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
You may notice some extra rolling for tech. The first rolls stand of no new tech. When playing, I will sometimes see things during the CM that change my purchase. So I reloaded the file, forgetting that this was a TECH game. Hence the extra rolls. When this happens, I reload the game and reroll until I duplicate the same number of misses or hits for tech. You can change techs with EDIT, but you can’t change the number of tech tokens a player has.
As for the sub, that’s fine, it is your call. I shall be more careful. To explain my side, I don’t edit anything until all combat is done, but I can see how you would think it is influenced by the Egypt battle. I was actually looking towards Gibraltar for the sub > dd decision. Either way, I shall be more careful when selecting casualties instead of just licking through.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Russians
2 bombers moved from Russia to Romania
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to BessarabiaCombat - Russians
Strategic bombing raid in Romania
1 bomber killed by AA
Bombing raid in Romania rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Romania causes 4 damage total.
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 fighter moved from Bessarabia to Bryansk
1 bomber moved from Romania to Bryansk
3 artilleries and 6 infantry moved from Ukraine to Bryansk
2 aaGuns, 2 artilleries and 5 infantry moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Rostov to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
6 infantry moved from Buryatia to AmurPlace Units - Russians
4 mech_infantrys placed in Russia
3 artilleries placed in Novgorod
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 1 aaGun, 4 artilleries, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 armour moved from New Zealand to 63 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
2 artilleries and 2 infantry moved from Solomon Islands to 49 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to New South Wales
1 battleship and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 1 destroyer moved from 49 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New South Wales
2 bombers moved from Caroline Islands to New South Wales
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from Manchuria to Korea
1 carrier moved from 49 Sea Zone to 62 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hunan to Kweichow
3 fighters moved from French Indo China to Kweichow
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Manchuria to KoreaCombat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 artilleries, 5 fighters and 3 infantry
Battle in Korea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 3 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
3 fighters moved from Kweichow to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
2 fighters and 2 tactical_bombers moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Manchuria to Caroline Islands
2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
2 bombers moved from New South Wales to New ZealandPlace Units - Japanese
1 aaGun and 2 artilleries placed in Kwangtung
2 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Japanese collect 42 PUs (2 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Americans take 26 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Amur to Midway
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Kweichow
1 artillery and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Persia to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 submarine moved from 36 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Iraq
British attack with 2 artilleries and 5 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries remaining. Battle score for attacker is -6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 5 infantry
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Yunnan
3 aaGuns, 1 artillery and 4 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Iceland to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 factory_minor placed in Persia
1 artillery placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
refreshing file
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Trans-Jordan from British
1 bomber moved from Alexandria to Iraq
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Alexandria to EgyptCombat - Italians
Battle in Iraq
Italians attack with 1 armour and 1 bomber
British defend with 2 artilleries
Italians win, taking Iraq from British with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 2 artilleries
Casualties for Italians: 1 bomberNon Combat Move - Italians
3 aaGuns, 2 artilleries and 1 infantry moved from Northern Italy to France
1 aaGun and 6 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Northern Italy
2 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 airfield placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to French Central Africa
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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Just to clarify the French are on the American transport, and saw your post congrats :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 51 PUs; 0 techTokens;
Germans buy 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Normandy Bordeaux does 2 damage to factory_minor owned by Americans
Rockets in France roll: 2
Rocket attack in Normandy Bordeaux does 1 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 1
3 fighters and 1 tactical_bomber moved from Egypt to 80 Sea Zone
1 artillery moved from Northern Italy to France
1 bomber moved from Egypt to Eastern Persia
1 artillery and 1 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
1 armour moved from Romania to Baltic States
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Romania to Bessarabia
4 infantry moved from Bulgaria to RomaniaCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 80 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 cruiser and 2 transports
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser and 2 transports
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 1 bomber
British defend with 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Persia to Iraq
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 cruiser, 2 destroyers, 3 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 aaGun and 1 infantry moved from Norway to Finland
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in France
2 armour and 2 mech_infantrys placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Romania
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
Germans undo move 2.
1 armour, 1 artillery and 1 infantry placed in Romania
1 armour and 2 mech_infantrys placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Germans collect 4 PUs from War Bonds; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery SupportActivate Technology - Russians
Russians activating Improved Artillery SupportPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs; 0 techTokens;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
17 infantry moved from Amur to Korea
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 bomber moved from Bryansk to Bessarabia
3 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Bryansk to Bessarabia
2 armour, 5 artilleries and 20 infantry moved from Bryansk to Western Ukraine
4 mech_infantrys moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to BessarabiaCombat - Russians
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 artillery
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry and 1 tactical_bomber
Battle in Western Ukraine
Russians attack with 2 armour, 6 artilleries, 23 infantry and 4 mech_infantrys
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 2 armour, 6 artilleries, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Western Ukraine
1 bomber and 1 fighter moved from Bessarabia to Ukraine
1 fighter moved from Belarus to Ukraine
2 aaGuns moved from Amur to KoreaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,5
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
2 artilleries and 7 infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
3 fighters moved from Kwangtung to Korea
2 fighters and 2 tactical_bombers moved from Caroline Islands to Korea
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 fighters and 2 tactical_bombers moved from 62 Sea Zone to Caroline Islands
2 bombers moved from New Zealand to Caroline Islands
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 2 artilleries, 8 fighters, 7 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
Japanese win, taking Korea from Russians with 2 artilleries, 8 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 5 infantry
Casualties for Russians: 2 aaGuns and 16 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
3 fighters moved from Korea to Japan
1 fighter moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 tactical_bomber moved from Korea to Kwangtung
1 tactical_bomber moved from Korea to Manchuria
1 tactical_bomber moved from Korea to ManchuriaPlace Units - Japanese
1 carrier and 1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Northern Territory: 1 armour
EDIT: Changing ownership of Northern Territory from Japanese to ANZAC
EDIT: Changing ownership of Western Australia from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Western Australia: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 armour placed in Kwangtung
1 armour placed in Manchuria
1 infantry placed in New South Wales
1 armour placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 71 PUs; 2 techTokens;
Americans buy 1 armour, 1 artillery, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New ZealandCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in New ZealandNon Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Midway to Eastern United States
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 2 fighters placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 infantry placed in Western United States
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 artillery moved from Shensi to HopeiPlace Units - Chinese
5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs