Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
14L G50 hobo (axis) vs steveo (allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Tobruk to LibyaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
French defend with 2 cruisers and 1 destroyer
Italians win with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 26
Casualties for French: 2 cruisers and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Libya
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in GibraltarNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Greece to Bulgaria
2 armour moved from Greece to Romania
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from 92 Sea Zone to Southern France
1 aaGun moved from Southern France to Northern Italy
2 artilleries and 2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern France: 2 infantry
EDIT: Turning off Edit Mode -
sorry again use the second post, left 2 inf in southern france
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
3 fighters moved from Queensland to JavaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 5 infantry moved from Germany to 113 Sea Zone
4 artilleries moved from Western Germany to 113 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 109 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
2 submarines moved from 118 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone -
scramble orders
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No scramble, woops don’t know how I did it but I meant to drop a destroyer in 110 as well instead of 2 subs!! All my careful planning thrown away lol
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ok you win, not unusual I lose a major 95%+ battle.
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Curse of the clever strikes again. 5% to lose early…. sea lion takes another victim :|
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Curse of the clever strikes again. 5% to lose early…. sea lion takes another victim :|
I know this throws a lot of salt in wounds but it would have been easy for the Germans to reduce 5% to 1% or even 0. They chose to challenge the dice gods:D





