@axis-dominion I’m thinking it might be a better use of our time for me to just concede and we could either start a new one or we could resume it from UK1 and I’ll consider protecting London this time
14L Whackamatt (Axis) vs. JDOW (Allies +11)
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Max defense please.
Also, please edit back out the sub in SZ16. I had not consented to the forum rolling, and prefer everything to be done through the dice server. As you had stated, your sub had missed, and in the rolled battle on the forum, it also missed. Thus, no harm no foul, keep rolling.
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Max defense please.
Also, please edit back out the sub in SZ16. I had not consented to the forum rolling, and prefer everything to be done through the dice server. As you had stated, your sub had missed, and in the rolled battle on the forum, it also missed. Thus, no harm no foul, keep rolling.
Okay re max defense.
regarding the sub I am afraid I am not sure what you meant by
“As you had stated, your sub had missed, and in the rolled battle on the forum, it also missed. Thus, no harm no foul, keep rolling.”I did not roll the sub in the forum at all.
I rolled attackers (abbreviated by “A” what is consensus in the forum afaik) Bomb + Fighter and I scored a hit
I rolled defenders (D) and the DD missedI certainly won’t argue to keep the sub as I made the initial mistake, I just would like avoid any confusion in future moves, how would you have handled the situation. I really thought I handled that as correctly as possible.
Sorry again for any confusion. I usually check twice to be in local mode before I make a test move, no idea what happened:(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 artilleries and 11 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 7 artilleries, 1 fighter and 11 infantry
Japanese defend with 1 aaGun, 1 airfield, 3 armour, 1 artillery, 2 bombers, 1 factory_minor, 5 fighters, 3 infantry and 1 tactical_bomber
AA fire in Manchuria : 1/1 hits
1 fighter owned by the Chinese lost in Manchuria
Chinese roll dice for 7 artilleries and 11 infantry in Manchuria, round 2 : 6/18 hits
Japanese roll dice for 1 aaGun, 3 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 7/15 hits
2 bombers owned by the Japanese, 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 7 artilleries and 4 infantry in Manchuria, round 3 : 7/11 hits
Japanese roll dice for 3 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Manchuria, round 3 : 5/10 hits
1 artillery owned by the Chinese, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese, 4 infantry owned by the Chinese, 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese roll dice for 6 artilleries in Manchuria, round 4 : 2/6 hits
Japanese roll dice for 3 fighters in Manchuria, round 4 : 1/3 hits
1 artillery owned by the Chinese and 2 fighters owned by the Japanese lost in Manchuria
Chinese roll dice for 5 artilleries in Manchuria, round 5 : 1/5 hits
Japanese roll dice for 1 fighter in Manchuria, round 5 : 0/1 hits
1 fighter owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 5 artilleries remaining. Battle score for attacker is 70
Casualties for Japanese: 1 aaGun, 3 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
Casualties for Chinese: 2 artilleries, 1 fighter and 11 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
2 infantry placed in Manchuria
1 artillery placed in Kiangsi
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Manchuria: 1 infantry
EDIT: Removing units owned by Chinese from Anhwe: 2 infantry
EDIT: Adding units owned by Chinese to Yunnan: 3 infantry
EDIT: Turning off Edit Mode -
I acknowledge huge dice in Eastern Russia/Northern China. First battle in Amur was huge already, then another lucky small battle and now the Chinese with huge dice.
After the AA hit the fighter Odds to win were down to 19%. I would have certainly used them as cannon fodder just to kill as many quality units as possible, but 5 survivors is big. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 destroyers; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to Iraq
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Iraq
2 mech_infantrys moved from Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
1 bomber moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Iraq
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery
British win, taking Normandy Bordeaux from Germans, taking Trans-Jordan from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Iraq
British attack with 3 fighters, 1 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British win, taking Iraq from Germans with 3 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Egypt
3 fighters moved from Iraq to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
4 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Anhwe to Manchuria
1 aaGun and 4 infantry moved from Anhwe to Jehol
1 armour moved from Kiangsu to Jehol
1 infantry moved from Kwangtung to Kiangsi
1 aaGun moved from Kwangtung to Kwangsi
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
2 infantry moved from 112 Sea Zone to Denmark
1 armour moved from 112 Sea Zone to Denmark
1 battleship moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
2 destroyers placed in 110 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 42 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,3,1,2,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 6 PUs (8 lost to blockades); end with 7 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to France
1 infantry moved from Bessarabia to Eastern Poland
1 submarine moved from 91 Sea Zone to 119 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in 119 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
1 armour, 1 infantry and 3 mech_infantrys placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Reseting Bonus Movement of UnitsCombat - ANZAC
ANZAC creates battle in territory 54 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Romania to Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Finland to Karelia
1 infantry moved from Karelia to Novgorod
7 armour, 13 artilleries and 25 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 cruiser, 3 destroyers and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 carrier and 1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 90 Sea Zone
1 destroyer moved from 93 Sea Zone to 103 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone -
Scramble in 110?
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Scramble 3 Fighters please!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Romania to Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Finland to Karelia
1 infantry moved from Karelia to Novgorod
7 armour, 13 artilleries and 25 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 cruiser, 3 destroyers and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 carrier and 1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 90 Sea Zone
1 destroyer moved from 93 Sea Zone to 103 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
British defend with 3 destroyers, 3 fighters and 1 transport; Russians defend with 1 submarine; Americans defend with 1 submarine
Germans win with 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Germans: 1 destroyer and 4 submarines
Casualties for British: 3 destroyers, 3 fighters and 1 transport
Casualties for Russians: 1 submarine
Casualties for Americans: 1 submarine
Battle in 113 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 3 armour
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 7 armour, 13 artilleries and 25 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 7 armour, 13 artilleries and 24 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 113 Sea Zone to Western Germany
2 infantry moved from 98 Sea Zone to Alexandria
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to FrancePlace Units - Germans
1 destroyer and 1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in Southern France
3 infantry placed in Novgorod
3 infantry placed in Romania
2 infantry placed in France
4 armour placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 8 infantry
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
2 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Evenkiyskiy to Western Ukraine
2 infantry moved from Bryansk to Ukraine
2 armour moved from Smolensk to Ukraine
1 mech_infantry moved from Smolensk to Ukraine
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 submarine moved from 113 Sea Zone to 112 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine; British loiter and taunt with ; Americans loiter and taunt with
Germans defend with 1 destroyer, 1 fighter and 2 tactical_bombers
Germans win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Ukraine
Russians attack with 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 bomber moved from Western Ukraine to Bryansk
2 fighters moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
3 mech_infantrys moved from Smolensk to Bryansk
4 armour moved from Smolensk to Bryansk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Bryansk
6 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Russia
3 armour and 3 mech_infantrys moved from Archangel to Russia
1 infantry moved from Vologda to Archangel
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
Sir, just realized you did let Berlin undefended, I could just walk in. If you like feel free to change some NonCom.
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bump
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Servers are full, so I can’t upload right now. :|
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File sent to your email. I’m screwed in this game either way, but I’ll limp it out for another round or two. At least all the bad luck is happening in one game. lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 4 infantry moved from Slovakia Hungary to Germany
EDIT: 4 armour moved from Western Germany to Germany
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 fighters and 4 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from New Guinea to Dutch New GuineaCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 submarine moved from 106 Sea Zone to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western United States to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from Eastern United States to 90 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 fighter moved from 106 Sea Zone to 110 Sea Zone
1 fighter moved from 106 Sea Zone to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Midway to 46 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 cruiser
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 46 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans win, taking 119 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Germans defend with 1 cruiser and 2 destroyers
Americans win with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
Casualties for Germans: 1 cruiser and 2 destroyers
Battle in 103 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 90 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 90 Sea Zone to British Guiana
1 tactical_bomber moved from 110 Sea Zone to Scotland
1 mech_infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
2 infantry moved from Quebec to 106 Sea Zone
2 mech_infantrys moved from Quebec to 106 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
2 mech_infantrys moved from 109 Sea Zone to United Kingdom
2 fighters moved from 103 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from Iceland to 123 Sea Zone
1 aaGun moved from Iceland to 123 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from 109 Sea Zone to United Kingdom
1 bomber moved from 46 Sea Zone to Queensland
1 tactical_bomber moved from 55 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 artillery and 2 infantry placed in Anhwe
1 infantry placed in Kiangsu
1 infantry placed in Shantung
1 artillery and 1 infantry placed in Yunnan
1 infantry placed in Kwangsi
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





