@Avner No scramble in either sz. Good luck.
L14 G40 Helmutpower (Axis) vs Entek (Allies+8)
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Like I said previoustly, if you really want me to move my sub elsewhere, ok, I’ll do it in my Germany turn or before if you want to attack me with ANZAC, but I dont think the rules says that. And for my transport, it’s the SZ of my Siam territory…
See my post above
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My mistake. Go ahead and leave them there. I thought that bit where the USA couldn’t end it’s movement in sea zones that are adjacent to Japanese-controlled territories went both ways, but I was wrong.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 45 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 36 / 65
Russians : 36 / 37
Japanese : 30 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 10 / 10
French : 15 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Normandy Bordeaux : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
French Central Africa : 1 infantry
Algeria : 3 infantry
Southern France : 1 factory_minor and 1 harbour
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 36 / 65
Russians : 36 / 37
Japanese : 30 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 10 / 10
French : 15 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
7 infantry moved from Finland to Karelia
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from France to Normandy Bordeaux
3 artilleries and 4 mech_infantrys moved from France to Normandy Bordeaux
1 armour moved from France to Southern France
Germans take Southern France from French
1 bomber and 1 fighter moved from Southern Italy to 81 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
3 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux -
OOL in SZ81 please
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Carrier, Destroyer, Fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
7 infantry moved from Finland to Karelia
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from France to Normandy Bordeaux
3 artilleries and 4 mech_infantrys moved from France to Normandy Bordeaux
1 armour moved from France to Southern France
Germans take Southern France from French
1 bomber and 1 fighter moved from Southern Italy to 81 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
3 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy BordeauxCombat - Germans
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 3 fighters, 1 infantry, 4 mech_infantrys and 5 tactical_bombers
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries, 3 fighters, 1 infantry, 4 mech_infantrys and 5 tactical_bombers in Normandy Bordeaux, round 2 : 4/16 hits
French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
2 infantry owned by the French, 1 infantry owned by the Germans, 2 artilleries owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 3 artilleries, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for French: 2 artilleries and 2 infantry
Battle in 81 Sea Zone
Germans attack with 2 bombers and 1 fighter
French defend with 1 destroyer; British defend with 1 carrier and 1 fighter
Germans roll dice for 2 bombers and 1 fighter in 81 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 destroyer and 1 fighter in 81 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 2 bombers and 1 fighter in 81 Sea Zone, round 3 : 3/3 hits
British roll dice for 1 carrier, 1 destroyer and 1 fighter in 81 Sea Zone, round 3 : 1/3 hits
1 fighter owned by the British, 1 destroyer owned by the French, 1 carrier owned by the British and 1 fighter owned by the Germans lost in 81 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 1 carrier and 1 fighterNon Combat Move - Germans
1 bomber moved from 81 Sea Zone to Tobruk
1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
3 aaGuns, 3 armour, 5 artilleries and 23 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
6 artilleries and 2 infantry moved from Germany to Poland
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
5 tactical_bombers moved from Normandy Bordeaux to Western Germany
5 armour moved from France to GermanyPlace Units - Germans
6 armour and 4 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 44 / 49
Russians : 33 / 37
Japanese : 30 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
7 infantry moved from Novgorod to Karelia
1 fighter moved from Russia to Karelia
1 artillery and 1 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Karelia
Russians attack with 1 fighter and 7 infantry
Germans defend with 6 infantry
Russians roll dice for 1 fighter and 7 infantry in Karelia, round 2 : 5/8 hits
Germans roll dice for 6 infantry in Karelia, round 2 : 2/6 hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 fighter and 5 infantry in Karelia, round 3 : 0/6 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 5 infantry in Karelia, round 4 : 2/6 hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia to Novgorod
2 aaGuns and 7 infantry moved from Belarus to Bryansk
2 infantry moved from Smolensk to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Karelia : 5 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 2 aaGuns, 1 armour, 1 artillery, 18 infantry and 1 mech_infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 armour, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 42 / 49
Russians : 35 / 40
Japanese : 30 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 5 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 11/20 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers and 5 tactical_bombers moved from Yunnan to Kwangsi
8 fighters moved from Yunnan to Kwangsi
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 40
Japanese : 35 / 45
Americans : 52 / 53
Chinese : 5 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 fighter moved from Guam to Wake IslandPlace Units - Americans
1 artillery and 1 bomber placed in Western United States
1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 3 bombers, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 40
Japanese : 35 / 45
Americans : 52 / 55
Chinese : 5 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Sikang : 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 40
Japanese : 34 / 45
Americans : 52 / 55
Chinese : 6 / 6
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 fighter moved from Malta to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Egypt to Belgian Congo
1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from India to BurmaPlace Units - British
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British and UK_Pacific :
Shan State : 2 infantry
Burma : 1 aaGun, 1 artillery and 2 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Belgian Congo : 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
80 Sea Zone : 1 destroyer and 1 transport
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
91 Sea Zone : 1 cruiser, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 40
Japanese : 34 / 45
Americans : 52 / 55
Chinese : 6 / 6
British : 28 / 28
UK_Pacific : 25 / 25
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
5 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Tobruk to Egypt
Italians take Alexandria from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 artillery, 3 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery, 3 fighters and 6 infantry in Greece, round 2 : 4/11 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 3 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 2/4 hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from Tobruk to Alexandria
1 bomber moved from Egypt to Tobruk
3 fighters moved from Greece to Southern Italy
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 40
Japanese : 34 / 45
Americans : 52 / 55
Chinese : 6 / 6
British : 25 / 28
UK_Pacific : 25 / 25
Italians : 20 / 31
ANZAC : 10 / 10
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to MalayaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs totalTerritory Summary for ANZAC :
Malaya : 3 fighters and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 40
Japanese : 34 / 45
Americans : 52 / 55
Chinese : 6 / 6
British : 25 / 28
UK_Pacific : 25 / 25
Italians : 20 / 31
ANZAC : 13 / 13
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 3 infantryProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 40
Japanese : 34 / 45
Americans : 52 / 55
Chinese : 6 / 6
British : 25 / 28
UK_Pacific : 25 / 25
Italians : 20 / 31
ANZAC : 13 / 13
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 artillery and 1 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
3 armour, 5 artilleries and 24 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Baltic States
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
1 bomber moved from Tobruk to Western GermanyCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 destroyer owned by the British lost in 80 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 114 Sea Zone, round 2 : 4/5 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 fighter owned by the Germans lost in 114 Sea Zone
Germans win with 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 2/5 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 5 artilleries and 24 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 artilleries and 24 infantry in Western Ukraine, round 2 : 12/32 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 5 artilleries and 23 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
5 artilleries and 1 infantry moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Romania
11 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Eastern Poland
1 tactical_bomber moved from 114 Sea Zone to Eastern Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour moved from Southern France to Greater Southern Germany
3 artilleries moved from Normandy Bordeaux to Holland Belgium
3 aaGuns moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to Eastern PolandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
6 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 43 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 45 / 49
Russians : 31 / 40
Japanese : 34 / 45
Americans : 52 / 55
Chinese : 6 / 6
British : 25 / 28
UK_Pacific : 25 / 25
Italians : 20 / 31
ANZAC : 13 / 13
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
3 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic StatesCombat - Russians
Russians creates battle in territory 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 113 Sea Zone
Germans defend with 1 destroyer
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians winGermans win with 1 destroyer remaining, taking Baltic States from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns, 1 armour, 1 artillery, 18 infantry and 1 mech_infantry moved from Bryansk to Russia
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Baltic States to Novgorod
3 infantry moved from Karelia to Novgorod
3 infantry moved from Yakut S.S.R. to Buryatia
2 aaGuns and 15 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 armour and 1 mech_infantry placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 15 infantry
Buryatia : 3 infantry
Belarus : 1 infantry
Baltic States : 3 infantry
Bryansk : 3 infantry
Russia : 4 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 2 fighters, 29 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 4 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 42 / 49
Russians : 36 / 47
Japanese : 34 / 45
Americans : 52 / 55
Chinese : 6 / 6
British : 25 / 28
UK_Pacific : 25 / 25
Italians : 20 / 31
ANZAC : 13 / 13
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 artilleries and 5 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 1 infantry moved from Yunnan to Szechwan
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 artillery and 6 infantry moved from Anhwe to Hunan
3 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Manchuria to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Suiyuyan to Kweichow
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 3 infantry moved from 19 Sea Zone to Jehol
3 mech_infantrys moved from Shantung to Chahar
8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
2 infantry placed in Shantung
2 artilleries and 1 infantry placed in Kiangsu
1 artillery placed in ShantungTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 47
Japanese : 39 / 49
Americans : 52 / 55
Chinese : 3 / 6
British : 25 / 28
UK_Pacific : 25 / 25
Italians : 20 / 31
ANZAC : 13 / 13
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
1 fighter and 1 submarine placed in 101 Sea Zone
1 artillery placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 artilleries, 4 bombers, 4 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 47
Japanese : 39 / 49
Americans : 52 / 76
Chinese : 3 / 6
British : 25 / 28
UK_Pacific : 25 / 25
Italians : 20 / 31
ANZAC : 13 / 13
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





