Whackamatt (Axis) vs. Helmutpower (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 59 PUs;
Germans buy 11 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
3 armour moved from Romania to Eastern Poland
1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Germany to Western Germany
1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 bomber moved from Holland Belgium to Western GermanyPlace Units - Germans
3 artilleries placed in Romania
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
5 artilleries and 10 infantry moved from Bryansk to Belarus
3 artilleries and 5 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 1 fighter in Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Russians attack with 8 artilleries and 15 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 8 artilleries and 15 infantry in Belarus, round 2 : 5/23 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 8 artilleries and 14 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
2 artilleries and 3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Volgograd to Rostov
2 artilleries and 20 infantry moved from Russia to Bryansk
1 infantry moved from Amur to BuryatiaPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 56 / 69
Russians : 31 / 34
Japanese : 44 / 61
Americans : 51 / 69
Chinese : 18 / 19
British : 26 / 30
UK_Pacific : 8 / 6
Italians : 13 / 23
ANZAC : 8 / 11
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from New Zealand to 62 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries moved from Malaya to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from Manchuria to 19 Sea Zone
2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from 20 Sea Zone to Kiangsi
1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from Kwangtung to Kiangsi
2 fighters moved from Manchuria to Kiangsi
1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands
1 fighter moved from Caroline Islands to Hawaiian Islands
2 destroyers moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to KiangsiCombat - Japanese
Battle in French Indo China
Battle in 62 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer
ANZAC win, taking French Indo China from French with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 3 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 8 artilleries and 7 infantry
Japanese win, taking Kiangsi from Chinese with 3 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for Chinese: 8 artilleries and 7 infantry
Battle in SiamNon Combat Move - Japanese
1 fighter moved from Kiangsi to Manchuria
1 fighter moved from Kiangsi to Manchuria
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Manchuria
1 tactical_bomber moved from Kiangsi to Manchuria
1 fighter moved from Kiangsi to Kwangtung
1 battleship, 3 carriers and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Japanese
1 factory_minor placed in Malaya
3 infantry placed in Kwangtung
2 armour and 1 artillery placed in Manchuria
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,6,2,2,5,3,3,2,1,6,4,6,5,1,3,3,5,3
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 7 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Alexandria to EgyptCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 3 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 airfield, 8 fighters, 1 harbour and 2 tactical_bombers
Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Hawaiian Islands, round 2 : 1/7 hits
Japanese roll dice for 8 fighters and 2 tactical_bombers in Hawaiian Islands, round 2 : 6/10 hits
3 artilleries owned by the Americans , 1 tactical_bomber owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands
Japanese win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 3 artilleries and 3 infantry
1 fighter owned by the Americans retreated
Battle in Egypt
Americans attack with 1 artillery and 3 infantry
Italians defend with 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 0/4 hits
Italians roll dice for 3 armour in Egypt, round 2 : 3/3 hits
3 infantry owned by the Americans lost in Egypt
Americans roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
Italians roll dice for 3 armour in Egypt, round 3 : 3/3 hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Egypt
Italians win with 2 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Americans
2 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 56 / 69
Russians : 31 / 34
Japanese : 49 / 58
Americans : 51 / 68
Chinese : 17 / 19
British : 26 / 30
UK_Pacific : 6 / 6
Italians : 13 / 23
ANZAC : 8 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
3 artilleries moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 3 armour
Chinese roll dice for 3 artilleries and 1 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 3 armour in Kiangsi, round 2 : 3/3 hits
2 artilleries owned by the Chinese , 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 2 armour in Kiangsi, round 3 : 2/2 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 2 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour
Casualties for Chinese: 3 artilleries and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 56 / 69
Russians : 31 / 34
Japanese : 49 / 58
Americans : 51 / 68
Chinese : 17 / 23
British : 26 / 30
UK_Pacific : 6 / 6
Italians : 13 / 23
ANZAC : 8 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 5 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
2 armour and 1 mech_infantry moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 armour and 1 mech_infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 2 armour and 1 mech_infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 1 artillery and 1 infantry
Italians defend with 2 armour, 1 factory_minor and 1 harbour
British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 2 armour in Egypt, round 2 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armourNon Combat Move - British
1 armour moved from Shantung to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
3 infantry moved from Iraq to Persia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 72 Sea Zone to 81 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 armour and 1 infantry placed in Quebec
4 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 56 / 69
Russians : 31 / 34
Japanese : 48 / 58
Americans : 51 / 68
Chinese : 17 / 23
British : 29 / 36
UK_Pacific : 7 / 6
Italians : 10 / 23
ANZAC : 8 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from France to Northern ItalyNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 9 PUs (1 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 56 / 69
Russians : 31 / 34
Japanese : 48 / 58
Americans : 51 / 68
Chinese : 17 / 23
British : 29 / 36
UK_Pacific : 7 / 6
Italians : 10 / 16
ANZAC : 8 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
1 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 56 / 69
Russians : 31 / 34
Japanese : 48 / 58
Americans : 51 / 68
Chinese : 17 / 23
British : 29 / 36
UK_Pacific : 7 / 6
Italians : 10 / 16
ANZAC : 8 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
7 artilleries and 18 infantry moved from Bessarabia to Ukraine
3 artilleries and 6 infantry moved from Archangel to Novgorod
3 artilleries and 5 infantry moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
2 mech_infantrys moved from France to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 artilleries, 1 destroyer, 5 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
4 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
5 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
3 artilleries and 3 infantry moved from Germany to Slovakia HungaryCombat - Germans
Non Combat Move - Germans
3 aaGuns moved from Archangel to Novgorod
1 aaGun moved from Bessarabia to Ukraine
3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 armour placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Romania
1 artillery placed in France
4 infantry placed in Western Germany
Germans undo move 6.
2 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Belarus to Archangel
Russians take Archangel from Germans
10 artilleries and 15 infantry moved from Belarus to Bryansk
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Germans
1 infantry moved from Bryansk to Belarus
5 artilleries and 5 infantry moved from Russia to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 51 / 67
Russians : 36 / 39
Japanese : 48 / 58
Americans : 51 / 68
Chinese : 17 / 23
British : 29 / 36
UK_Pacific : 7 / 6
Italians : 10 / 16
ANZAC : 8 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters, 1 harbour and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Siam to Shan State
1 artillery moved from French Indo China to Shan State
2 fighters moved from Kwangtung to Shan State
1 battleship and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from Hawaiian Islands to New Zealand
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 armour moved from Manchuria to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Kiangsi to Shantung
Japanese take Kiangsu from Chinese
Japanese take Shantung from Chinese
3 infantry moved from Kwangtung to 20 Sea Zone
1 armour moved from Kiangsi to 20 Sea Zone
1 armour, 3 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 armour and 3 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to French Indo China
3 carriers moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 2 submarines
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
British defend with 2 armour and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 2 armour and 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Shan State to French Indo China
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
3 infantry placed in Malaya
3 fighters placed in Manchuria
1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,4,1,6,1,3,5,5,4,2,4,6,4
Japanese collect 54 PUs (1 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 110 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter and 5 transports
Germans defend with 1 destroyer
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 5 transports in 110 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 5 transports in 110 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 1 fighter and 5 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZonePlace Units - Americans
4 artilleries and 6 infantry placed in Western United States
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 46 / 67
Russians : 36 / 39
Japanese : 55 / 65
Americans : 56 / 71
Chinese : 11 / 23
British : 29 / 36
UK_Pacific : 6 / 6
Italians : 10 / 16
ANZAC : 8 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 5 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 46 / 67
Russians : 36 / 39
Japanese : 55 / 65
Americans : 56 / 71
Chinese : 11 / 17
British : 29 / 36
UK_Pacific : 6 / 6
Italians : 10 / 16
ANZAC : 8 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kweichow to Burma
1 armour moved from Kweichow to Burma
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea ZoneCombat - British
Battle in GreeceNon Combat Move - British
1 bomber moved from Morocco to United Kingdom
2 fighters moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Morocco to TunisiaPlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 44 / 67
Russians : 36 / 39
Japanese : 55 / 65
Americans : 56 / 71
Chinese : 11 / 17
British : 31 / 36
UK_Pacific : 6 / 3
Italians : 10 / 16
ANZAC : 8 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 16 PUs;Combat Move - Italians
Non Combat Move - Italians
2 aaGuns moved from Bessarabia to RomaniaTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,1,6,1
Italians collect 3 PUs (7 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 44 / 67
Russians : 36 / 39
Japanese : 51 / 65
Americans : 56 / 71
Chinese : 11 / 17
British : 31 / 36
UK_Pacific : 6 / 3
Italians : 10 / 19
ANZAC : 12 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 44 / 67
Russians : 36 / 39
Japanese : 51 / 65
Americans : 56 / 71
Chinese : 11 / 17
British : 31 / 36
UK_Pacific : 6 / 3
Italians : 10 / 19
ANZAC : 12 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Southern Italy to Holland Belgium
1 artillery and 6 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from Romania to Bulgaria
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 artilleries and 5 infantry moved from France to Holland Belgium
1 infantry moved from Suiyuyan to Chahar
Germans take Chahar from Chinese
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 destroyers and 2 transports
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun, 8 armour, 6 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
3 aaGuns, 7 armour, 6 artilleries, 5 infantry and 1 mech_infantry moved from Novgorod to Baltic States
7 armour and 1 mech_infantry moved from Baltic States to Eastern PolandPlace Units - Germans
4 destroyers and 4 submarines placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Southern Italy to Holland Belgium
1 artillery and 6 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from Romania to Bulgaria
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 artilleries and 5 infantry moved from France to Holland Belgium
1 infantry moved from Suiyuyan to Chahar
Germans take Chahar from Chinese
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 destroyers and 2 transports
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun, 8 armour, 6 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
3 aaGuns, 7 armour, 6 artilleries, 5 infantry and 1 mech_infantry moved from Novgorod to Baltic States
7 armour and 1 mech_infantry moved from Baltic States to Eastern PolandPlace Units - Germans
4 destroyers and 4 submarines placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 8 armour
EDIT: Adding units owned by Germans to Romania: 8 armour
EDIT: Turning off Edit Mode





