TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Alaska
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 4 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 cruiser moved from 26 Sea Zone to 13 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 24 Sea Zone
Combat - Americans
Battle in 24 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Alaska
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Alaska, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Alaska, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 13 Sea Zone
Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 2 submarines
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 2 submarines
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 4 infantry in Iwo Jima, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/4 hits
3 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 3 fighters
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 17 Sea Zone
2 battleships moved from 26 Sea Zone to 17 Sea Zone
2 carriers moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Alaska to Western United States
Place Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,2
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 2 artilleries and 4 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
24 Sea Zone : 1 cruiser and 1 destroyer
25 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
13 Sea Zone : 1 cruiser and 1 submarine
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
17 Sea Zone : 2 battleships, 3 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
1 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 2 infantry and 2 mech_infantrys
106 Sea Zone : 2 transports
101 Sea Zone : 1 destroyer, 2 submarines and 2 transports
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Production/PUs Summary :
Germans : 51 / 63
Russians : 32 / 36
Japanese : 51 / 54
Americans : 53 / 76
Chinese : 2 / 4
British : 30 / 28
UK_Pacific : 13 / 26
Italians : 13 / 13
ANZAC : 13 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.354
Median : 3.000
Variance : 0.797
Standard Deviation : 0.893
Total rolls : 65
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.562
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.562
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.219
Median : 3.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 32