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MrRoboto (Axis) vs JuanSpain (Allies+9) Round 4

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 armour and 2 infantry moved from Norway to Finland
                1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Germany to Poland
                1 armour, 6 artilleries, 28 infantry and 2 mech_infantrys moved from Slovakia Hungary to Poland
                4 armour moved from Western Germany to Poland
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Western Germany to Finland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 aaGun and 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 1 infantry
                Battle in Finland
                    Germans attack with 2 armour, 1 bomber and 2 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Finland from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Poland
                    Germans attack with 5 armour, 6 artilleries, 29 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Poland from Russians with 5 armour, 6 artilleries, 29 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar

    Non Combat Move - Germans
                4 submarines moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Norway
                1 armour, 1 artillery and 6 infantry moved from Western Germany to Germany
                1 armour moved from Germany to Poland
                6 aaGuns moved from Slovakia Hungary to Poland
                1 bomber moved from Finland to Western Germany
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                3 fighters and 3 tactical_bombers moved from Morocco to Southern Italy

    Place Units - Germans
                3 artilleries and 7 infantry placed in Germany
                1 bomber and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,1,5,1,5,2,6,2
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 armour and 2 infantry moved from Norway to Finland
                1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Germany to Poland
                1 armour, 6 artilleries, 28 infantry and 2 mech_infantrys moved from Slovakia Hungary to Poland
                4 armour moved from Western Germany to Poland
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Western Germany to Finland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 aaGun and 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 1 infantry
                Battle in Finland
                    Germans attack with 2 armour, 1 bomber and 2 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Finland from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Poland
                    Germans attack with 5 armour, 6 artilleries, 29 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Poland from Russians with 5 armour, 6 artilleries, 29 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar

    Non Combat Move - Germans
                4 submarines moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Norway
                1 armour, 1 artillery and 6 infantry moved from Western Germany to Germany
                1 armour moved from Germany to Poland
                6 aaGuns moved from Slovakia Hungary to Poland
                1 bomber moved from Finland to Western Germany
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                3 fighters and 3 tactical_bombers moved from Morocco to Southern Italy

    Place Units - Germans
                3 artilleries and 7 infantry placed in Germany
                1 bomber and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,1,5,1,5,2,6,2
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 91 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • 19 18

    Accidentally forgot to move the destroyer along with the subs. please use the second file.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 artillery moved from Karelia to Novgorod
                3 artilleries moved from Western Ukraine to Eastern Poland
                3 artilleries moved from Ukraine to Western Ukraine
                2 armour, 4 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Baltic States to Eastern Poland
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 armour, 7 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Eastern Poland from Germans with 2 armour, 7 artilleries, 2 fighters, 22 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Baltic States to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                1 aaGun moved from Belarus to Novgorod
                11 infantry moved from Belarus to Eastern Poland
                6 mech_infantrys moved from Belarus to Eastern Poland
                3 artilleries moved from Belarus to Eastern Poland
                2 infantry moved from Russia to Bryansk
                1 aaGun moved from Amur to Manchuria
                1 tactical_bomber moved from Eastern Poland to Russia
                2 fighters moved from Eastern Poland to Russia

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                2 infantry, 3 mech_infantrys and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 9 infantry moved from Korea to Manchuria
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to New Guinea

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 armour and 9 infantry
                    Russians defend with 1 aaGun and 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 armour and 9 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 1 infantry
                Battle in New Guinea
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 bomber
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New Guinea
                1 transport moved from 45 Sea Zone to 36 Sea Zone
                4 carriers, 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 37 Sea Zone
                2 artilleries and 1 infantry moved from Kiangsi to Kwangtung
                1 fighter moved from Java to French Indo China
                2 bombers moved from Philippines to French Indo China
                3 transports moved from 34 Sea Zone to 36 Sea Zone
                2 battleships and 1 cruiser moved from 34 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 34 Sea Zone to 36 Sea Zone
                3 destroyers and 2 submarines moved from 34 Sea Zone to 6 Sea Zone
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone
                1 fighter and 2 tactical_bombers moved from Philippines to French Indo China

    Place Units - Japanese
                1 harbour placed in Hainan
                1 artillery and 1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                1 artillery and 2 infantry placed in Kwangtung
                1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 destroyer placed in 37 Sea Zone
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 5 destroyers and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 carriers, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone
                1 armour, 5 carriers, 8 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 5 carriers, 4 fighters and 5 transports
                    Germans defend with 1 destroyer, 4 submarines and 1 transport
                    4 submarines owned by the Germans Submerged
                    Americans win with 5 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in Morocco
                    Americans attack with 3 fighters, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                    Americans win, taking Morocco from Italians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Germans with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Gibraltar to 91 Sea Zone
                3 fighters moved from Morocco to 91 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                3 destroyers and 5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Szechwan to Sikang
                1 fighter moved from Burma to Sikang
                13 infantry moved from Hunan to Yunnan

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 13 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Szechwan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - British
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                1 bomber moved from Malta to Tunisia
                4 artilleries and 13 infantry moved from Shan State to French Indo China
                2 fighters moved from India to French Indo China
                1 tactical_bomber moved from India to French Indo China

  • 19 18 17 16 15

    Hi, OOL pls. Thx

  • 19 18

    Dude you can’t land in Gibraltar and Morocco.

    My subs are not submerging! Your fighters can’t hit them and your carriers don’t attack either. That means it’s impossible for you to win that fight. It will end after I destroy all your carriers and transporters. Only your planes will survive.

    Of course, you can retreat after reach round.

    Please revoke your US move. I will allow it to change your british move accordingly too

  • 19 18 17 16 15

    @MrRoboto:

    Dude you can’t land in Gibraltar and Morocco.

    My subs are not submerging! Your fighters can’t hit them and your carriers don’t attack either. That means it’s impossible for you to win that fight. It will end after I destroy all your carriers and transporters. Only your planes will survive.

    Of course, you can retreat after reach round.

    Please revoke your US move. I will allow it to change your british move accordingly too

    :-D you are right, will repeat, thanks.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 destroyers and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone
                6 fighters moved from 89 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 6 fighters
                    Germans defend with 1 destroyer, 4 submarines and 1 transport
                    4 submarines owned by the Germans Submerged
                    Americans win with 6 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 submarines moved from 10 Sea Zone to 9 Sea Zone
                3 submarines moved from 9 Sea Zone to 26 Sea Zone
                6 fighters moved from 91 Sea Zone to 89 Sea Zone
                1 carrier moved from 101 Sea Zone to 89 Sea Zone

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                9 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Szechwan to Shensi
                13 infantry moved from Hunan to Yunnan

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 13 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Burma to Yunnan
                1 fighter moved from Yunnan to Burma
                1 fighter moved from Burma to Kweichow

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sikang: 1 infantry
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - British
                1 bomber moved from Malta to Tunisia
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                4 artilleries and 13 infantry moved from Shan State to French Indo China
                2 fighters moved from India to French Indo China
                1 tactical_bomber moved from India to French Indo China

  • 19 18 17 16 15

    Hi, OOL pls. Thx

  • 19 18

    As a general rule: It is always helpful if you roll the first round of combat so I can see how many hits you score first round.

    In this case, I will definitely take the bombers as first casualties. The rest just normal OOL for max defense.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Malta to Tunisia
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                4 artilleries and 13 infantry moved from Shan State to French Indo China
                2 fighters moved from India to French Indo China
                1 tactical_bomber moved from India to French Indo China

    Combat - British
                Battle in Tunisia
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 armour and 1 mech_infantry
                    Italians win with 1 armour remaining. Battle score for attacker is -11
                    Casualties for British: 1 bomber and 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in French Indo China
                    British attack with 4 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber
                    Japanese defend with 4 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
                    retreated to French Indo China
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 artilleries, 2 bombers, 7 infantry and 1 mech_infantry
                    Casualties for British: 4 artilleries, 1 fighter and 13 infantry

    Non Combat Move - British
                1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Yunnan
                1 aaGun moved from Burma to India
                2 infantry moved from Burma to India
                2 aaGuns moved from Shan State to Yunnan
                3 mech_infantrys moved from Ethiopia to Egypt
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery moved from Alexandria to Egypt
                1 fighter moved from Malta to Egypt
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                3 infantry moved from Turkmenistan to Kazakhstan

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,6,4,4,1,3,6,5,1,1,3,4,5,1,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 8 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Slovakia Hungary to Poland
                1 armour moved from Romania to Poland
                1 artillery moved from Romania to Yugoslavia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
                Italians collect 14 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

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