sz110: Scramble?
sz106: Sub fight?
MrRoboto (Axis) vs JuanSpain (Allies+9) Round 4
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No scramble. You can have Rome.
Rome is the only way to avoid a new airfield in Morocco and my UK fleet destroyed by Germans, allthough I now you will recover it, at least I killed 3 planes and saved my UK fleet for a couple of rounds.
Cheers
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Romania
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Italy
Italians attack with 1 artillery and 4 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern Italy from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Northern Italy
1 armour and 1 mech_infantry moved from Morocco to TunisiaTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,5,1,2,4,6,2,1
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 battleship moved from 63 Sea Zone to 50 Sea Zone
1 battleship moved from 50 Sea Zone to 29 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 armour and 2 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Germany to Poland
1 armour, 6 artilleries, 28 infantry and 2 mech_infantrys moved from Slovakia Hungary to Poland
4 armour moved from Western Germany to Poland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to FinlandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun and 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Finland
Germans attack with 2 armour, 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Finland from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 5 armour, 6 artilleries, 29 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 5 armour, 6 artilleries, 29 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in GibraltarNon Combat Move - Germans
4 submarines moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 armour, 1 artillery and 6 infantry moved from Western Germany to Germany
1 armour moved from Germany to Poland
6 aaGuns moved from Slovakia Hungary to Poland
1 bomber moved from Finland to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 fighters and 3 tactical_bombers moved from Morocco to Southern ItalyPlace Units - Germans
3 artilleries and 7 infantry placed in Germany
1 bomber and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,1,5,1,5,2,6,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 armour and 2 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Germany to Poland
1 armour, 6 artilleries, 28 infantry and 2 mech_infantrys moved from Slovakia Hungary to Poland
4 armour moved from Western Germany to Poland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to FinlandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun and 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Finland
Germans attack with 2 armour, 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Finland from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 5 armour, 6 artilleries, 29 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 5 armour, 6 artilleries, 29 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in GibraltarNon Combat Move - Germans
4 submarines moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 armour, 1 artillery and 6 infantry moved from Western Germany to Germany
1 armour moved from Germany to Poland
6 aaGuns moved from Slovakia Hungary to Poland
1 bomber moved from Finland to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 fighters and 3 tactical_bombers moved from Morocco to Southern ItalyPlace Units - Germans
3 artilleries and 7 infantry placed in Germany
1 bomber and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,1,5,1,5,2,6,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Accidentally forgot to move the destroyer along with the subs. please use the second file.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Volgograd to Northwest Persia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Karelia to Novgorod
3 artilleries moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Western Ukraine
2 armour, 4 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Baltic States to Eastern Poland
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 7 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Eastern Poland from Germans with 2 armour, 7 artilleries, 2 fighters, 22 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 aaGuns moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 aaGun moved from Belarus to Novgorod
11 infantry moved from Belarus to Eastern Poland
6 mech_infantrys moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 infantry moved from Russia to Bryansk
1 aaGun moved from Amur to Manchuria
1 tactical_bomber moved from Eastern Poland to Russia
2 fighters moved from Eastern Poland to RussiaPlace Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
2 infantry, 3 mech_infantrys and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 9 infantry moved from Korea to Manchuria
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to New GuineaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour and 9 infantry
Russians defend with 1 aaGun and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour and 9 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in New Guinea
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New Guinea
1 transport moved from 45 Sea Zone to 36 Sea Zone
4 carriers, 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 37 Sea Zone
2 artilleries and 1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Java to French Indo China
2 bombers moved from Philippines to French Indo China
3 transports moved from 34 Sea Zone to 36 Sea Zone
2 battleships and 1 cruiser moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
3 destroyers and 2 submarines moved from 34 Sea Zone to 6 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to French Indo ChinaPlace Units - Japanese
1 harbour placed in Hainan
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 destroyer placed in 37 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 carriers, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone
1 armour, 5 carriers, 8 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 91 Sea Zone
Americans attack with 5 carriers, 4 fighters and 5 transports
Germans defend with 1 destroyer, 4 submarines and 1 transport
4 submarines owned by the Germans Submerged
Americans win with 5 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Morocco
Americans attack with 3 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Germans defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
3 fighters moved from Morocco to 91 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers placed in 101 Sea Zone
3 destroyers and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Sikang
1 fighter moved from Burma to Sikang
13 infantry moved from Hunan to YunnanCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to SzechwanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Malta to Tunisia
4 artilleries and 13 infantry moved from Shan State to French Indo China
2 fighters moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China -
Hi, OOL pls. Thx
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Dude you can’t land in Gibraltar and Morocco.
My subs are not submerging! Your fighters can’t hit them and your carriers don’t attack either. That means it’s impossible for you to win that fight. It will end after I destroy all your carriers and transporters. Only your planes will survive.
Of course, you can retreat after reach round.
Please revoke your US move. I will allow it to change your british move accordingly too
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Dude you can’t land in Gibraltar and Morocco.
My subs are not submerging! Your fighters can’t hit them and your carriers don’t attack either. That means it’s impossible for you to win that fight. It will end after I destroy all your carriers and transporters. Only your planes will survive.
Of course, you can retreat after reach round.
Please revoke your US move. I will allow it to change your british move accordingly too
:-D you are right, will repeat, thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 89 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 6 fighters
Germans defend with 1 destroyer, 4 submarines and 1 transport
4 submarines owned by the Germans Submerged
Americans win with 6 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 submarines moved from 10 Sea Zone to 9 Sea Zone
3 submarines moved from 9 Sea Zone to 26 Sea Zone
6 fighters moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
2 destroyers placed in 101 Sea Zone
9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Shensi
13 infantry moved from Hunan to YunnanCombat - Chinese
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Burma to Yunnan
1 fighter moved from Yunnan to Burma
1 fighter moved from Burma to KweichowPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - British
1 bomber moved from Malta to Tunisia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
4 artilleries and 13 infantry moved from Shan State to French Indo China
2 fighters moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China -
Hi, OOL pls. Thx
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As a general rule: It is always helpful if you roll the first round of combat so I can see how many hits you score first round.
In this case, I will definitely take the bombers as first casualties. The rest just normal OOL for max defense.





