14L G40 Mallery29 (Allies+9) vs JuanSpain (Axis)

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 bombers and 7 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    Non Combat Move - Germans
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 battleship moved from 92 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 mech_infantry moved from 96 Sea Zone to Tobruk
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 carrier moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from 96 Sea Zone to Western Germany
                2 tactical_bombers moved from Gibraltar to France
                2 fighters moved from Gibraltar to France
                17 bombers moved from Bryansk to Western Germany
                8 armour moved from Russia to Volgograd
                7 mech_infantrys moved from Russia to Belarus
                15 mech_infantrys moved from Russia to Belarus
                24 artilleries moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Western Ukraine
                3 artilleries moved from Bryansk to Western Ukraine
                1 aaGun moved from Rostov to Caucasus
                2 aaGuns moved from Volgograd to Caucasus

    Place Units - Germans
                7 mech_infantrys placed in Germany
                6 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 68 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians

    Turn Complete - Russians


  • Pretty sure the clock starts next German turn…. :cry:

  • 19 18 17 16 15

    May be… I could not upload.

    Cheers

  • 19 18 17 16 15

    Lets see now


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 4 damage total.

    Non Combat Move - Americans
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 117 Sea Zone
                3 destroyers, 2 infantry and 1 transport moved from 117 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to United Kingdom
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Southeast Mexico to Central United States
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 3 cruisers, 23 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 11 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
                2 bombers moved from Hawaiian Islands to Queensland

    Place Units - Americans
                10 submarines placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 artilleries and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Egypt to Alexandria
                3 fighters and 2 tactical_bombers moved from Egypt to Alexandria
                3 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Alexandria
                    British attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Italians defend with 1 infantry
                    British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Alexandria from Italians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                3 fighters and 2 tactical_bombers moved from Alexandria to Egypt

    Place Units - British
                2 destroyers placed in 109 Sea Zone
                3 artilleries placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,1,3,1
                British collect 34 PUs (3 lost to blockades); end with 35 PUs total

    Turn Complete - UK_Pacific

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                2 submarines moved from 92 Sea Zone to 86 Sea Zone
                1 submarine moved from 92 Sea Zone to 105 Sea Zone
                2 fighters moved from Tobruk to Alexandria
                1 fighter moved from 96 Sea Zone to Alexandria
                1 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery, 3 fighters and 1 infantry
                    British defend with 2 infantry
                    Italians win with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 2 transports
                    Italians win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports

    Non Combat Move - Italians
                3 fighters moved from Alexandria to Tobruk
                5 transports moved from 96 Sea Zone to 97 Sea Zone
                1 aaGun moved from Southern Italy to 97 Sea Zone
                4 artilleries moved from Northern Italy to 97 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 aaGun, 4 artilleries, 4 infantry and 5 transports moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                4 artilleries moved from 96 Sea Zone to Tobruk
                5 infantry moved from 96 Sea Zone to Tobruk
                1 aaGun moved from 96 Sea Zone to Tobruk
                1 aaGun moved from Northern Italy to 95 Sea Zone
                1 aaGun and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 aaGun moved from 96 Sea Zone to Tobruk

    Place Units - Italians
                3 artilleries and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 43 Sea Zone to 20 Sea Zone

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Borneo
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour and 1 infantry
                    Japanese win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 24 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French
                1 infantry moved from Syria to Iraq

    Non Combat Move - French

    Turn Complete - French

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 carriers, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Northwest Persia to Persia
                      Germans take Persia from British
                2 mech_infantrys moved from Western Germany to Holland Belgium
                4 mech_infantrys moved from Germany to Holland Belgium
                1 mech_infantry moved from Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 fighter moved from Western Germany to 109 Sea Zone
                2 fighters moved from France to 109 Sea Zone
                2 tactical_bombers moved from France to 109 Sea Zone
                29 bombers moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 7 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 5 mech_infantrys remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 29 bombers, 3 fighters and 3 tactical_bombers
                    French defend with 1 fighter; British defend with 1 cruiser, 6 destroyers, 2 fighters and 1 submarine; Americans defend with 3 carriers, 7 destroyers, 6 fighters, 6 submarines and 1 transport
                    6 submarines owned by the Americans and 1 submarine owned by the British Submerged
                    Germans win with 10 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Germans: 19 bombers
                    Casualties for French: 1 fighter
                    Casualties for British: 1 cruiser, 6 destroyers and 2 fighters
                    Casualties for Americans: 3 carriers, 7 destroyers, 6 fighters and 1 transport

    Non Combat Move - Germans
                1 aaGun moved from Western Germany to France
                4 mech_infantrys moved from Germany to France
                1 infantry moved from Western Germany to Holland Belgium
                3 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone
                3 fighters moved from 109 Sea Zone to 112 Sea Zone
                10 bombers moved from 109 Sea Zone to Western Germany
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 mech_infantry moved from Tobruk to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from 94 Sea Zone to Algeria
                1 armour moved from 94 Sea Zone to Algeria
                2 infantry moved from 94 Sea Zone to Algeria
                1 battleship moved from 96 Sea Zone to 94 Sea Zone
                1 submarine moved from 96 Sea Zone to 94 Sea Zone
                3 aaGuns moved from Caucasus to Northwest Persia
                8 armour moved from Volgograd to Northwest Persia
                22 mech_infantrys moved from Belarus to Poland
                3 artilleries moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Western Ukraine to Eastern Poland
                24 artilleries moved from Bryansk to Rostov

    Place Units - Germans
                3 carriers, 1 destroyer and 4 transports placed in 112 Sea Zone
                2 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 67 PUs (1 lost to blockades); end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 carriers, 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from Philippines to 42 Sea Zone
                1 bomber moved from Philippines to 43 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                4 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 battleships, 8 carriers, 2 cruisers, 19 destroyers, 8 fighters, 2 infantry, 4 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 battleships, 8 carriers, 2 cruisers, 19 destroyers, 8 fighters, 2 infantry, 4 submarines and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                16 artilleries moved from West India to Eastern Persia
                1 infantry moved from Turkmenistan to Eastern Persia

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 20 destroyers, 8 fighters, 2 infantry, 4 submarines and 1 transport
                    Americans defend with 1 submarine
                    Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 8 carriers, 2 cruisers, 20 destroyers, 8 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 3 submarines and 1 transport
                    3 submarines owned by the ANZAC Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                2 infantry moved from 36 Sea Zone to French Indo China
                3 artilleries moved from Shan State to Malaya
                3 mech_infantrys moved from French Indo China to Malaya
                1 bomber moved from 43 Sea Zone to French Indo China
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                4 fighters moved from 20 Sea Zone to Philippines
                4 tactical_bombers moved from 20 Sea Zone to Philippines
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 artillery moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Central Mongolia to Chahar
                1 aaGun moved from Amur to Manchuria
                2 mech_infantrys moved from Siberia to Manchuria
                5 fighters moved from Japan to 20 Sea Zone
                1 tactical_bomber moved from Japan to 20 Sea Zone

    Place Units - Japanese
                3 carriers placed in 20 Sea Zone
                3 submarines placed in 36 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6,3,3,5,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,4,6,3,2,5
                Japanese collect 65 PUs (11 lost to blockades); end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

  • 19 18 17 16 15

    Please Edit your Russian moves if you wish to move them.

    Happy to repeat if you do not want to scramble in UK, was obvious to me, but let me know.

    Cheers

    Juan


  • I knew the end was coming soon…either it was going to be 29 bombers on the UK, 29 on my fleet, or 29 on Egypt. Either way, death was coming.  I really wish I was at least near your level of play.  I have to go out to sea here soon, so I’m pretty confident with no ability to resist Germany that this game is over.  If I had more time, I might have withdrawn the fleet to see what I could do, but against 29 4s?  Nah…I won’t be really able to play till the end of summer.  I would like to play again sometime, but maybe you’ll be generous in a bid bump for me!  Well done!

  • 19 18 17 16 15

    Good game!!

    Happy to play again whenevr yoou wish.

    Cheers

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