@simon33 nvm. I see the actual game now.
G40L Infrastructure vs JuanSpain(Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Archangel
1 fighter moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Volgograd
1 fighter moved from Belarus to Volgograd
1 infantry moved from Belarus to Bryansk
Russians take Bryansk from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Tambov
1 fighter moved from Volgograd to Tambov
9 infantry moved from Russia to Tambov
4 aaGuns moved from Belarus to Bryansk
11 infantry moved from Belarus to Bryansk
1 fighter moved from Archangel to Bryansk
1 mech_infantry moved from Belarus to Bryansk
5 infantry moved from Olgiy to Timguska
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 fighter moved from Bryansk to TambovPlace Units - Russians
2 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
scram off queensland?
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No, thx.
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 12 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
2 armour moved from Kweichow to Suiyuyan
Japanese take Hopei from Chinese
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 artillery and 3 infantry moved from Yenisey to Timguska
1 bomber moved from Amur to Timguska
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from New Guinea to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 bomber moved from French Indo China to Timguska
2 battleships moved from 37 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Queensland
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
AA fire in Queensland : 0/1 hits
Japanese roll dice for 2 battleships in Queensland, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Queensland, round 2 : 1/3 hits
ANZAC roll dice for 2 aaGuns and 1 fighter in Queensland, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Queensland
Japanese roll dice for 1 artillery and 1 bomber in Queensland, round 3 : 1/2 hits
ANZAC roll dice for 1 aaGun and 1 fighter in Queensland, round 3 : 1/1 hits
1 aaGun owned by the ANZAC and 1 artillery owned by the Japanese lost in Queensland
Japanese roll dice for 1 bomber in Queensland, round 4 : 1/1 hits
ANZAC roll dice for 1 fighter in Queensland, round 4 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
ANZAC win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for ANZAC: 2 aaGuns and 1 fighter
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/7 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Timguska
Japanese attack with 1 armour, 1 artillery, 2 bombers and 3 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 3 infantry in Timguska, round 2 : 3/7 hits
Russians roll dice for 5 infantry in Timguska, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Timguska, round 3 : 2/5 hits
Russians roll dice for 2 infantry in Timguska, round 3 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Japanese
1 artillery moved from Ulaanbaatar to Central Mongolia
1 bomber moved from Timguska to Yenisey
1 bomber moved from Timguska to Tsagaan Olom
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Buyant-Uhaa
1 artillery moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
1 mech_infantry moved from French Indo China to Yunnan
3 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Japan
1 artillery and 3 infantry moved from India to West India
1 mech_infantry moved from Yunnan to Burma
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Yunnan
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 transport placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 5.
2 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,4,4,3,6,1,4,5,6,6,6,6,5,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,1
Japanese collect 53 PUs (9 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers and 4 fighters; Remaining resources: 4 PUs;Combat Move - Americans
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
3 mech_infantrys moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery and 1 transport moved from 7 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Holland Belgium
Americans attack with 5 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Okinawa
Battle in Southern France
Americans attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys
Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Americans win, taking Okinawa from Japanese, taking Southern France from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 aaGun, 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries, 2 infantry and 3 mech_infantrysNon Combat Move - Americans
4 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 104 Sea Zone to 109 Sea Zone
1 carrier moved from 7 Sea Zone to 19 Sea Zone
2 fighters moved from 7 Sea Zone to 19 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 7 Sea ZonePlace Units - Americans
3 artilleries placed in Normandy Bordeaux
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,1
Americans collect 61 PUs (3 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Shensi to Suiyuyan
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 2 armour
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
14 infantry moved from Anhwe to JeholPlace Units - Chinese
5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to LibyaCombat - British
Battle in Libya
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-JordanTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Ukraine to CaucasusCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Ukraine to Southern Italy
1 artillery moved from Romania to BessarabiaPlace Units - Italians
3 infantry placed in Ukraine
1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 4 infantry
EDIT: Adding units owned by Italians to Northern Italy: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,1,5,4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Tobruk to LibyaCombat - French
Battle in Libya
French attack with 1 infantry
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
1 infantry moved from Alexandria to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 1 bomber, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Belarus
Germans take Belarus from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 11 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 11 infantry in Holland Belgium, round 2 : 3/12 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 aaGun moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Novgorod to Volgograd
8 infantry moved from Rostov to Volgograd
4 armour moved from Eastern Poland to Ukraine
4 aaGuns and 6 artilleries moved from Eastern Poland to Belarus
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
5 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Poland to Eastern Poland
3 transports moved from 113 Sea Zone to 115 Sea Zone
6 infantry moved from Finland to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Poland to Ukraine
1 infantry moved from Novgorod to Archangel
7 artilleries and 12 infantry moved from Novgorod to BelarusPlace Units - Germans
3 armour, 1 bomber, 1 infantry and 4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Novgorod: 2 infantry
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
1 aaGun and 2 fighters placed in Volgograd
Germans undo move 1.
3 armour placed in Novgorod
1 bomber, 1 infantry and 4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Novgorod: 2 infantry
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,2,3,1,4
Germans collect 52 PUs (8 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
9 infantry moved from Tambov to Volgograd
2 fighters moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
5 mech_infantrys moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 9 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_minor, 4 fighters, 8 infantry and 1 tactical_bomber
Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 aaGun, 4 fighters, 8 infantry and 1 tactical_bomber
Casualties for Russians: 9 infantry and 5 mech_infantrysNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
4 infantry moved from Bryansk to Tambov
4 infantry moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Germans to Russians
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Changing PUs for Russians from 20 to 22
EDIT: Turning off Edit Mode -
hilarious. I forgot to move the armor over!
:-o :-D :roll: -
ignore last post. I did what i meant. I have to see if I have a reroll currently on that craziness.
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oh man! nuts!
I do not have a reroll now.
What a gutsy attack. you had a 27% chance and should have lost 25ipcs worth of units in the attack but instead crushed it with a 33ipc+. That will teach me to use my lowluckk tokens, I guess. huge effect opn the game this one…ick
soldiering on now. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 13 infantry and 1 transport; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Tsagaan Olom to 19 Sea Zone
1 bomber moved from Yenisey to 19 Sea Zone
1 armour moved from Timguska to Vologda
Japanese take Urals from Russians
Japanese take Vologda from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Buyant-Uhaa to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Amur to Siberia
3 fighters moved from Japan to 19 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 battleships and 1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 13 infantry and 1 transport; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Tsagaan Olom to 19 Sea Zone
1 bomber moved from Yenisey to 19 Sea Zone
1 armour moved from Timguska to Vologda
Japanese take Urals from Russians
Japanese take Vologda from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Buyant-Uhaa to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Amur to Siberia
3 fighters moved from Japan to 19 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 battleships and 1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Japanese attack with 1 infantry
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Siberia
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Celebes from Americans, taking Siberia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 battleship; British defend with 2 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines and 1 transport
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 8 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 9/18 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the ANZAC
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 11/15 hits
3 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 carriers owned by the Japanese , 3 destroyers owned by the Japanese , 4 fighters owned by the Japanese and 2 submarines owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 2 bombers, 2 cruisers, 4 fighters and 3 tactical_bombers in 19 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 6 fighters and 1 transport in 19 Sea Zone, round 3 : 6/13 hits
3 carriers owned by the Americans , 2 cruisers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans and 3 fighters owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 19 Sea Zone, round 4 : 4/5 hits
Americans roll dice for 2 battleships, 6 fighters and 1 transport in 19 Sea Zone, round 4 : 6/8 hits
2 fighters owned by the Americans , 2 bombers owned by the Japanese , 2 tactical_bombers owned by the Japanese , 2 fighters owned by the British and 1 fighter owned by the Japanese lost in 19 Sea Zone
Americans win with 2 battleships, 2 fighters and 1 transport remaining. Battle score for attacker is -75
Casualties for Japanese: 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 3 tactical_bombers
Casualties for British: 2 fighters
Casualties for Americans: 4 carriers, 2 cruisers, 1 destroyer, 2 fighters and 3 submarines
2 fighters owned by the Americans forced to land in OkinawaNon Combat Move - Japanese
3 infantry moved from Kwangtung to Kiangsi
6 infantry moved from Kwangsi to Hunan
3 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from French Indo China to Shan State
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Burma to West India
1 artillery and 6 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from Amur to Manchuria
1 artillery moved from Central Mongolia to Buyant-UhaaPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Manchuria
4 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 3.
1 infantry placed in Malaya
1 infantry placed in French Indo China
2 infantry placed in Japan
Japanese undo move 3.
2 infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,3,2,3,3,4
Japanese collect 53 PUs (14 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
again I wish I had a reroll. Â this is two extreme luck battles in a row for you for well over 100ipc shift to your advantage. Â God I hate extreme luck shifts!
I had an 80% chance to clear your fleet with signifigant air power left and instead have zero japanese air left and you kept 4 pieces. Â If you would like another american ftr instead of that dmg anz batt, feel free. Â I kept best defense for you but should have asked each round sorry. Â I just didnt conceive how bad you were kicking my ass or i would have retreated. Â if you want something other than the 5 four pip defense items we can revisit, but I might change my placement to save japan.i hate when a game is wrapped up and extreme luck f’s me.
done complaining. l let me know if you edit anything other than a us ftr for the dmg batt. Â otherwise go ahead.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers and 5 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Southern France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
8 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Soviet Far East to Siberia
2 fighters moved from 7 Sea Zone to Siberia
2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 battleship moved from 19 Sea Zone to 5 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to SiberiaCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Holland Belgium
Americans attack with 1 armour, 3 artilleries and 9 fighters
Germans defend with 1 artillery and 10 infantry
Americans win, taking 109 Sea Zone from Germans with 5 fighters remaining. Battle score for attacker is -24
Casualties for Germans: 1 artillery and 10 infantry
Casualties for Americans: 1 armour, 3 artilleries and 4 fighters
Battle in Siberia
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 3 infantry
Americans win, taking Siberia from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Okinawa to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from Siberia to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
4 fighters moved from Western United States to 25 Sea Zone
4 fighters moved from 25 Sea Zone to Midway
2 carriers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 2 fighters placed in Normandy Bordeaux
1 artillery placed in Southern France
2 carriers placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,4
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
20 infantry moved from Jehol to Manchuria
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Chahar
3 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Manchuria
Chinese attack with 20 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 11 infantry
Chinese win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 aaGun, 1 artillery and 11 infantry
Casualties for Chinese: 9 infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total