TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Kiangsi: 1 fighter
EDIT: Adding units owned by British to Anhwe: 1 fighter
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 4 infantry moved from Germany to 114 Sea Zone
1 artillery and 4 infantry moved from Poland to 114 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 8 infantry, 1 tactical_bomber and 6 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 8 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Bessarabia to Rostov
Germans take Rostov from Russians
1 bomber moved from Western Germany to Novgorod
1 fighter moved from Poland to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Poland to 115 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Finland
wait up slight change.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 4 infantry moved from Germany to 114 Sea Zone
1 artillery and 4 infantry moved from Poland to 114 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 8 infantry, 1 tactical_bomber and 6 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 8 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Bessarabia to Rostov
Germans take Rostov from Russians
1 bomber moved from Western Germany to Novgorod
1 fighter moved from Poland to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Poland to 115 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
scramble or intercept?
No, thx
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 4 infantry moved from Germany to 114 Sea Zone
1 artillery and 4 infantry moved from Poland to 114 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 8 infantry, 1 tactical_bomber and 6 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 8 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Bessarabia to Rostov
Germans take Rostov from Russians
1 bomber moved from Western Germany to Novgorod
1 fighter moved from Poland to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Poland to 115 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
Combat - Germans
Germans creates battle in territory 89 Sea Zone
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 tactical_bombers and 7 transports
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 tactical_bombers and 7 transports in 115 Sea Zone, round 2 : 4/5 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win, taking 89 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Air Battle in Novgorod
Germans attacks with 3 units heading to Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in Finland
Germans attack with 4 artilleries and 10 infantry
Russians defend with 2 infantry
Germans roll dice for 4 artilleries and 10 infantry in Finland, round 2 : 2/14 hits
Russians roll dice for 2 infantry in Finland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 4 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
2 aaGuns, 10 artilleries and 13 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 destroyer moved from 109 Sea Zone to 113 Sea Zone
3 transports moved from 114 Sea Zone to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Normandy Bordeaux to France
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Germany
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns, 3 armour, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Romania to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
8 infantry moved from Romania to Bessarabia
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
3 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 fighter moved from Novgorod to Rostov
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Belarus
14 mech_infantrys moved from Novgorod to Belarus
4 artilleries moved from Novgorod to Belarus
9 infantry moved from Novgorod to Belarus
4 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Rostov to Belarus
1 fighter moved from Rostov to Belarus
6 artilleries, 1 infantry and 3 mech_infantrys moved from Bryansk to Belarus
10 mech_infantrys moved from Russia to Belarus
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Dzavhan to Yenisey
2 infantry moved from Central Mongolia to Tsagaan Olom
Place Units - Russians
10 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 13 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 artillery and 1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Jehol to Chahar
1 bomber moved from Japan to Chahar
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from India to Burma
2 infantry moved from Kwangtung to Kiangsi
4 fighters moved from Yunnan to Kiangsi
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to Chahar
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery
British defend with 2 aaGuns
2 aaGuns owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 10
Casualties for British: 2 aaGuns
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 4 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Kiangsi, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Kiangsi to French Indo China
1 armour moved from Kwangtung to Yunnan
1 armour moved from Malaya to French Indo China
2 infantry moved from Malaya to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Chahar to Kwangtung
1 armour moved from Buryatia to Central Mongolia
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Siberia to Amur
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 fighter placed in 37 Sea Zone
1 infantry and 1 mech_infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Manchuria
3 infantry placed in India
2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New Guinea: 1 infantry
EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
4 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 9 Sea Zone
1 artillery and 1 transport moved from 9 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Alaska
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 armour, 1 artillery, 3 carriers, 2 cruisers, 6 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 3 carriers, 2 cruisers, 6 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 104 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Soviet Far East
Battle in 6 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport
Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 39
Casualties for Japanese: 2 destroyers, 1 fighter, 1 submarine and 1 transport
Battle in Philippines
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Battle in Alaska
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
retreated to 89 Sea Zone
Germans win, taking Normandy Bordeaux from Germans, taking Alaska from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
4 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 89 Sea Zone to Eastern United States
Place Units - Americans
3 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,1
Americans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
5 infantry moved from Anhwe to Chahar
3 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Kweichow
4 infantry placed in Chahar
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Chinese collect 16 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
Combat - British
British creates battle in territory 35 Sea Zone
Battle in Tobruk
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Tobruk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
Combat - British
British creates battle in territory 35 Sea Zone
Battle in Tobruk
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Tobruk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Anhwe: 1 fighter
EDIT: Adding units owned by British to Chahar: 1 fighter
EDIT: Turning off Edit Mode
OK.
My turn to use a reroll first. I probably should save it, but i want that sz6 battle rerolled lowluck.
You will need to be careful with lowluck and subs. My sub will need to be rolled first as it sneak attacks. After that subs will need to be rolled seperate from other units because they cannot hit air craft. The reverse is true here of aircraft rolling seperate if I lose both destroyers because air then cant hit subs then.
So, first round you roll my sub 1@1, then if it misses you roll your subs 1@4(1@2 if i hit), and your bomb 1@4 and my def 1hit+1@2.
I will keep greatest defense for battle.
let me know of questions. :wink:
Let me know of questions!
:1@1:
Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 1@4,1@4; Total Hits: 11@4,1: (2)
Rolls: 1@4; Total Hits: 01@4: (6)