Good luck and have fun!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
6 fighters moved from 44 Sea Zone to 33 Sea Zone
4 tactical_bombers moved from 44 Sea Zone to 33 Sea Zone
2 battleships moved from 44 Sea Zone to 35 Sea Zone
Japanese take 44 Sea Zone from Americans
2 cruisers moved from 44 Sea Zone to 35 Sea Zone
2 artilleries, 1 infantry, 1 mech_infantry and 4 transports moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 carrier moved from 22 Sea Zone to 33 Sea Zone
6 mech_infantrys moved from Kweichow to Szechwan
1 artillery moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Sikang
8 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 artilleries moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 carrier moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to 33 Sea Zone
1 tactical_bomber moved from Kwangtung to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Sikang
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers and 4 transports
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 carrier, 2 cruisers and 4 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 8 fighters and 6 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports
Units damaged: 3 carriers owned by the Americans
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Americans: 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports
Non Combat Move - Japanese
4 carriers moved from 44 Sea Zone to 35 Sea Zone
4 carriers moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
4 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangtung
2 mech_infantrys moved from Shantung to Kiangsi
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 factory_minor placed in Kwangtung
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 4 carriers, 4 fighters and 4 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Japanese win with 4 carriers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
2 tactical_bombers owned by the Japanese forced to land in Paulau Island
Non Combat Move - Americans
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Caroline Islands to Hawaiian Islands
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 destroyers and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6
Americans collect 48 PUs (2 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 submarine moved from 36 Sea Zone to 34 Sea Zone
UK_Pacific take 36 Sea Zone from Japanese
Combat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 34 Sea Zone
British attack with 1 submarine
Japanese defend with 4 carriers, 4 fighters and 2 tactical_bombers
Japanese win with 4 carriers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
3 aaGuns and 3 artilleries moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
3 artilleries and 2 infantry moved from India to Burma
1 mech_infantry moved from Egypt to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - British
1 artillery placed in Persia
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 5 infantry
EDIT: Removing units owned by British from Northwest Persia: 3 infantry
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
2 artilleries moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Greece to 97 Sea Zone
2 artilleries moved from Greece to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser and 3 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; Russians defend with 1 mech_infantry; British defend with 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
British win with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 2 artilleries and 3 infantry
2 fighters owned by the Italians retreated
Non Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 fighter moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to South Australia
3 infantry moved from New South Wales to South Australia
Place Units - ANZAC
3 infantry placed in Queensland
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 11 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
2 fighters moved from 99 Sea Zone to Tambov
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 cruiser moved from 99 Sea Zone to 96 Sea Zone
1 battleship moved from 99 Sea Zone to 96 Sea Zone
Combat - Germans
Germans creates battle in territory 101 Sea Zone
Battle in 96 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Italians loiter and taunt with
British defend with 1 submarine
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Tambov
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 destroyers and 2 transports
Americans win with 2 destroyers and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Rostov
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
2 fighters moved from Tambov to Bryansk
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Vologda
2 artilleries moved from Smolensk to Bryansk
13 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 infantry moved from Northern Italy to Yugoslavia
9 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 57 PUs (5 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Novosibirsk to Timguska
1 bomber moved from Russia to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 1 bomber and 6 infantry
Japanese defend with 8 infantry
retreated to Timguska
Japanese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 5 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Russians
1 bomber moved from Timguska to Russia
2 aaGuns moved from Novosibirsk to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 tactical_bomber moved from Paulau Island to 45 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 37 Sea Zone
2 fighters moved from 34 Sea Zone to 37 Sea Zone
2 battleships moved from 35 Sea Zone to 37 Sea Zone
Japanese take 36 Sea Zone from UK_Pacific
2 cruisers moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 42 Sea Zone to Java
3 mech_infantrys moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kiangsi to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Sikang to Shensi
1 artillery moved from Sikang to Shensi
1 mech_infantry moved from Szechwan to Shensi
3 mech_infantrys moved from Szechwan to Kweichow
3 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
2 artilleries moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Battle in Kweichow
Japanese attack with 8 mech_infantrys
British defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 fighters and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 fighters
Casualties for British: 1 battleship and 1 cruiser
Battle in Kwangsi
Japanese attack with 6 mech_infantrys
British defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Java
Battle in 33 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking Java from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
3 carriers moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Evenkiyskiy to Timguska
Place Units - Japanese
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Non Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
Combat - British
British creates battle in territory 93 Sea Zone
Battle in Alexandria
British attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking 93 Sea Zone from Italians, taking Alexandria from Italians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
5 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
3 artilleries moved from Yunnan to Shan State
3 aaGuns moved from Yunnan to Shan State
2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
3 artilleries moved from Burma to Shan State
3 artilleries and 3 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in Egypt
1 mech_infantry placed in Persia
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1,2,4,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
3 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,5,2,1,5,6,4,6,6,5,2
UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 3 artilleries and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
2 fighters moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians win, taking 93 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer and 2 transports
Italians win with 2 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Non Combat Move - Italians
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Alexandria to 96 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
3 transports moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
3 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from South Australia to Queensland
2 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 5 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Urals to Samara
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in Samara
Germans attack with 1 mech_infantry
Russians defend with 2 aaGuns
Germans win, taking Samara from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Non Combat Move - Germans
1 aaGun moved from Tambov to Samara
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Rostov to Bryansk
3 artilleries moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
10 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Southern Italy to 96 Sea Zone
3 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
6 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
2 mech_infantrys placed in Ukraine
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,3,6
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 cruisers moved from 37 Sea Zone to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 battleship moved from 37 Sea Zone to 44 Sea Zone
1 battleship moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
4 carriers moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
3 infantry moved from Novosibirsk to Kansu
1 infantry moved from Timguska to Kansu
1 artillery moved from Shensi to Szechwan
2 mech_infantrys moved from Shensi to Szechwan
7 mech_infantrys moved from Kweichow to Szechwan
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Central Mongolia to Chahar
1 infantry moved from Central Mongolia to Chahar
3 mech_infantrys moved from Shantung to Chahar
1 artillery moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 artillery moved from Yenisey to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Yenisey to Olgiy
3 mech_infantrys moved from Kiangsu to Hunan
4 mech_infantrys moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangsi to Hunan
2 artilleries moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Hunan
Japanese attack with 8 mech_infantrys
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Celebes from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 9 mech_infantrys
British defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Celebes to 44 Sea Zone
3 tactical_bombers moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
Place Units - Japanese
3 submarines placed in 6 Sea Zone
1 infantry placed in Japan
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 101 Sea Zone
Battle in Norway
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 109 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 3.
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs