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13L G40 League Playoff R2 - BOLD vs. JDOW (allies +11)

  • 12

    You didnt use the right map.  I put a bunch of jap air in w ukr.

  • 12

    @Boldfresh:

    yes indeed, here is the edit.  gotta go super aggressive!

    i did note in the comment that the ��� ftrs are on 1 german acc.

    #293

  • 15 14

    Oh snap, may bad. I overlooked that edit and played with the wrong map. Indeed the position of the Japanese air influenced my whole move design but it is not too difficult to look for edit maps before doing such a big turn. So I see 2 choices:

    1. redo the entire turn, however a defense hit round 1 would be kept in Vologda - I would prefer this now option but I have no right to ask for that

    2. I just undo the WUK attack and keep the map as posted and I have the option to adjust UK NCM

    You can choose.

    Cheers and sorry again for the mistake.

  • 15 14

    @JDOW:

    Oh snap, may bad. I overlooked that edit and played with the wrong map. Indeed the position of the Japanese air influenced my whole move design but it is not too difficult to look for edit maps before doing such a big turn. So I see 2 choices:

    1. redo the entire turn, however a defense hit round 1 would be kept in Vologda - I would prefer this now option but I have no right to ask for that

    2. I just undo the WUK attack and keep the map as posted and I have the option to adjust UK NCM

    You can choose.

    Cheers and sorry again for the mistake.

    @1) Entire means I take the map after the Japanese edit and start with US again (and the Vologda hit would stand)

  • 15 14

    mhh. no… I am not willing to redo all the calculations.

    Here is the map.
    I moved the Japanese planes and simply undid the WUK attack. Should be fine now. I checked twice but please make sure I did all the edits correctly.

    Sorry again but I wanted to go the fastest way and not delay the game anymore.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour, 2 artilleries and 2 mech_infantrys moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 bomber moved from Western Germany to United Kingdom
                3 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
                3 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
                1 bomber moved from United Kingdom to Western Germany

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 3 armour, 2 artilleries and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 3 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Novgorod to Belarus
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Northern Italy to Albania
                1 mech_infantry moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Romania to Belarus
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Southern Italy
                3 infantry placed in Scotland
                3 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
                EDIT: Adding units owned by Italians to Western Germany: 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • 12

    convoys go my way this time

    there is a bombing raid of london with the noncom already in place unless any aircraft for either side are lost, then i will reconsider the noncom.  you can make the intercept choice and roll on the forum.  the strat bomber is hitting the IC.

  • 12

    DON"T FORGET to start with the bombing raid resolution.

  • 12

    i may need an edit here….  hold on

  • 12

    yes, USE THIS INSTEAD please

  • 15 14

    Just because I made a mistake once you do not need to establish color coding to prevent further mistakes;)

  • 15 14

    No intercept today:

    AA Harbour:
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    AA IC:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • 15 14

    damage Harbour:
    DiceRolling 1d6:
    (3)

    Damage IC:
    DiceRolling 1d6:
    (6)

  • 15 14

    I’d say your “dice break” continues ;)

  • 15 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 bomber moved from Russia to Novgorod

  • 15 14

    Intercept Novo? I guess I do it like you and let you roll the SBR in order to keep the pace.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 15 14

    Bomber hits IC of course.

  • 15 14

    Little edit.

  • 12

    no intercept

    aa fire in nov
    DiceRolls: 1@1; Total Hits: 01@1: (3)

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