13L G40 League Playoff R2 - BOLD vs. JDOW (allies +11)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour, 2 artilleries and 2 mech_infantrys moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 bomber moved from Western Germany to United Kingdom
                3 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
                3 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
                1 bomber moved from United Kingdom to Western Germany

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 3 armour, 2 artilleries and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 3 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Novgorod to Belarus
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Northern Italy to Albania
                1 mech_infantry moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Romania to Belarus
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Southern Italy
                3 infantry placed in Scotland
                3 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
                EDIT: Adding units owned by Italians to Western Germany: 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • 12

    convoys go my way this time

    there is a bombing raid of london with the noncom already in place unless any aircraft for either side are lost, then i will reconsider the noncom.  you can make the intercept choice and roll on the forum.  the strat bomber is hitting the IC.

  • 12

    DON"T FORGET to start with the bombing raid resolution.

  • 12

    i may need an edit here….  hold on

  • 12

    yes, USE THIS INSTEAD please

  • 15 14

    Just because I made a mistake once you do not need to establish color coding to prevent further mistakes;)

  • 15 14

    No intercept today:

    AA Harbour:
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    AA IC:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • 15 14

    damage Harbour:
    DiceRolling 1d6:
    (3)

    Damage IC:
    DiceRolling 1d6:
    (6)

  • 15 14

    I’d say your “dice break” continues ;)

  • 15 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 bomber moved from Russia to Novgorod

  • 15 14

    Intercept Novo? I guess I do it like you and let you roll the SBR in order to keep the pace.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 15 14

    Bomber hits IC of course.

  • 15 14

    Little edit.

  • 12

    no intercept

    aa fire in nov
    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • 12

    ic damage
    DiceRolls: 1@6; Total Hits: 11@6: (2)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 61 PUs;
                Germans buy 3 artilleries, 1 factory_minor, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Smolensk to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Smolensk to Rostov
                      Germans take Rostov from Russians

    Combat - Germans
                Germans creates battle in territory 93 Sea Zone
                Germans creates battle in territory 97 Sea Zone

    Non Combat Move - Germans
                1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                4 infantry moved from Northern Italy to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
                3 artilleries moved from Novgorod to Belarus
                3 artilleries and 5 fighters moved from Belarus to Bryansk
                1 aaGun moved from Smolensk to Belarus
                4 aaGuns, 8 armour, 9 artilleries, 32 infantry and 28 mech_infantrys moved from Smolensk to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                9 mech_infantrys moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Germany to Eastern Poland
                10 mech_infantrys moved from Western Germany to Poland
                6 infantry moved from Western Germany to 113 Sea Zone
                6 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                6 infantry moved from 115 Sea Zone to Novgorod
                1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 bomber moved from Novgorod to Southern Italy
                3 fighters and 4 tactical_bombers moved from Scotland to Southern Italy

    Place Units - Germans
                3 artilleries placed in Novgorod
                3 infantry and 7 mech_infantrys placed in Western Germany
                1 factory_minor placed in Yugoslavia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 infantry
                EDIT: Adding units owned by Germans to Smolensk: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

  • 15 14

    I just realize that the redeployment of the Japanese air after I used the wrong map has a HUGE influence on the game;)
    But I must learn to use the correct maps!

  • 12

    What are you referring to?  What influence.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 16 damage on 16 factory_majors; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Urals
                      Russians take Urals from Germans
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Volgograd to Rostov
                1 bomber moved from Northwest Persia to Rostov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 bomber moved from Russia to Smolensk
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    retreated to Tambov
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 6 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan
                1 fighter moved from Tambov to Russia
                1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Iraq to Trans-Jordan
                1 bomber moved from Smolensk to Russia
                1 bomber moved from Rostov to Eastern Persia

    Place Units - Russians
                6 infantry placed in Russia
                Russians undo move 1.
                5 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,5
                Russians collect 30 PUs (1 lost to blockades); end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

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