Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Japanese
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 bomber moved from Northwest Persia to Vologda
Combat - British
Battle in Western Ukraine
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Western Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 armour, 9 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
2 aaGuns and 5 infantry moved from Persia to Iraq
1 mech_infantry moved from Volgograd to Russia
2 fighters moved from Western Ukraine to Russia
1 bomber moved from Vologda to Russia
1 aaGun moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
4 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from West India to Eastern Persia
1 armour and 5 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
5 mech_infantrys moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - British
4 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 artillery
EDIT: Turning off Edit Mode
Notes:
1. I assumed no scramble in sz81 during the US invation in Trans Jordan for obv reasons.
2. I edited the US sub back from sz81 and moved it to sz71. It was rather illegal in general to move it in the combat phase as it could not protect the SZ against a scramble, was a simple missclick.
3. I tested 3 different scenarios for that move and after tripleA crashed once in a “live” move before dice were rolled I accidently forgot to buy the UK arty for SA and bought Mech instead as in my first draft of the move. Again, there is no way this could be influenced by any dice. However you have the right to change it back to a Mech. Minor thing.
Sorry again for edits in the big block. But I am glad we are lenient here, otherwise such moves would kill me, the game is complicated enought:)
Good night and sorry that one took quite long!
You didnt use the right map. I put a bunch of jap air in w ukr.
yes indeed, here is the edit. gotta go super aggressive!
i did note in the comment that the ��� ftrs are on 1 german acc.
#293
Oh snap, may bad. I overlooked that edit and played with the wrong map. Indeed the position of the Japanese air influenced my whole move design but it is not too difficult to look for edit maps before doing such a big turn. So I see 2 choices:
1. redo the entire turn, however a defense hit round 1 would be kept in Vologda - I would prefer this now option but I have no right to ask for that
2. I just undo the WUK attack and keep the map as posted and I have the option to adjust UK NCM
You can choose.
Cheers and sorry again for the mistake.
Oh snap, may bad. I overlooked that edit and played with the wrong map. Indeed the position of the Japanese air influenced my whole move design but it is not too difficult to look for edit maps before doing such a big turn. So I see 2 choices:
1. redo the entire turn, however a defense hit round 1 would be kept in Vologda - I would prefer this now option but I have no right to ask for that
2. I just undo the WUK attack and keep the map as posted and I have the option to adjust UK NCM
You can choose.
Cheers and sorry again for the mistake.
@1) Entire means I take the map after the Japanese edit and start with US again (and the Vologda hit would stand)
mhh. no… I am not willing to redo all the calculations.
Here is the map.
I moved the Japanese planes and simply undid the WUK attack. Should be fine now. I checked twice but please make sure I did all the edits correctly.
Sorry again but I wanted to go the fastest way and not delay the game anymore.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 2 artilleries and 2 mech_infantrys moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from Western Germany to United Kingdom
3 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
3 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Western Germany
Combat - Italians
Battle in Bryansk
Italians attack with 3 armour, 2 artilleries and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 3 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Northern Italy to Albania
1 mech_infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Romania to Belarus
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
3 infantry placed in Scotland
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
EDIT: Adding units owned by Italians to Western Germany: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
convoys go my way this time
there is a bombing raid of london with the noncom already in place unless any aircraft for either side are lost, then i will reconsider the noncom. you can make the intercept choice and roll on the forum. the strat bomber is hitting the IC.
DON"T FORGET to start with the bombing raid resolution.
i may need an edit here…. hold on
yes, USE THIS INSTEAD please
Just because I made a mistake once you do not need to establish color coding to prevent further mistakes;)
No intercept today:
AA Harbour:
Rolls: 1@1; Total Hits: 01@1: (3)
AA IC:
Rolls: 1@1; Total Hits: 01@1: (6)
damage Harbour:
Rolling 1d6:
(3)
Damage IC:
Rolling 1d6:
(6)
I’d say your “dice break” continues ;)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 bomber moved from Russia to Novgorod
Intercept Novo? I guess I do it like you and let you roll the SBR in order to keep the pace.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Bomber hits IC of course.