Ok, so scrambles in SZ110 and 111 please?
13L G40 League Playoff R2 - BOLD vs. JDOW (allies +11)
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DON"T FORGET to start with the bombing raid resolution.
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i may need an edit here…. hold on
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yes, USE THIS INSTEAD please
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Just because I made a mistake once you do not need to establish color coding to prevent further mistakes;)
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No intercept today:
AA Harbour:
Rolls: 1@1; Total Hits: 01@1: (3)AA IC:
Rolls: 1@1; Total Hits: 01@1: (6) -
damage Harbour:
Rolling 1d6:
(3)Damage IC:
Rolling 1d6:
(6) -
I’d say your “dice break” continues ;)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 bomber moved from Russia to Novgorod -
Intercept Novo? I guess I do it like you and let you roll the SBR in order to keep the pace.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Bomber hits IC of course.
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Little edit.
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no intercept
aa fire in nov
Rolls: 1@1; Total Hits: 01@1: (3) -
ic damage
Rolls: 1@6; Total Hits: 11@6: (2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 61 PUs;
Germans buy 3 artilleries, 1 factory_minor, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Smolensk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Smolensk to Rostov
Germans take Rostov from RussiansCombat - Germans
Germans creates battle in territory 93 Sea Zone
Germans creates battle in territory 97 Sea ZoneNon Combat Move - Germans
1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
4 infantry moved from Northern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
3 artilleries moved from Novgorod to Belarus
3 artilleries and 5 fighters moved from Belarus to Bryansk
1 aaGun moved from Smolensk to Belarus
4 aaGuns, 8 armour, 9 artilleries, 32 infantry and 28 mech_infantrys moved from Smolensk to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
10 mech_infantrys moved from Western Germany to Poland
6 infantry moved from Western Germany to 113 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Novgorod to Southern Italy
3 fighters and 4 tactical_bombers moved from Scotland to Southern ItalyPlace Units - Germans
3 artilleries placed in Novgorod
3 infantry and 7 mech_infantrys placed in Western Germany
1 factory_minor placed in Yugoslavia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Smolensk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
I just realize that the redeployment of the Japanese air after I used the wrong map has a HUGE influence on the game;)
But I must learn to use the correct maps! -
What are you referring to? What influence.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians repair 16 damage on 16 factory_majors; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 bomber moved from Northwest Persia to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 bomber moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
retreated to Tambov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Timguska to Novosibirsk
2 aaGuns and 6 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Smolensk to Russia
1 bomber moved from Rostov to Eastern PersiaPlace Units - Russians
6 infantry placed in Russia
Russians undo move 1.
5 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,5
Russians collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
And the dice give a lot back to the Axis. Second time a Mech survives an Inf,Fig,Tac attack which I calculate as 5% probability each.
Combined with ~10 below average Convoy raids since Japanese move.Very competitive game. Axis are far from being dead. They are just starting to develop! (which I was aware of course all the time as you did NOT claim that you are far ahead what means that you want to lull your opponent into false security^^)
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What are you referring to? What influence.
I tell you on a later stage of that game.
And sorry, I did the Rus move with the latest map, did you want to do any edit?
Btw: the client started to get strange. As soon as I start edit mode and remove a unit in russia I get this error message popup. Same in many other territories but not all.
Did you use the new version already for our game? Could this lead to problems?





