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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Belgian Congo
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Battle in Southern France
Non Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 fighter moved from 92 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - British
2 armour and 1 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 armour, 1 fighter, 3 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 artilleries, 3 fighters and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 5 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Madagascar : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
72 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 cruiser and 1 destroyer
Suriname : 1 flag
Production/PUs Summary :
Germans : 57 / 83
Russians : 14 / 14
Japanese : 54 / 89
Americans : 53 / 78
Chinese : 4 / 4
British : 34 / 34
UK_Pacific : 4 / 0
Italians : 16 / 22
ANZAC : 24 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Trans-Jordan to 81 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from Egypt to 72 Sea Zone
Combat - Italians
Battle in 72 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 72 Sea Zone to West India
2 infantry moved from 79 Sea Zone to West India
Place Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
2 infantry placed in Greece
1 infantry placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 artillery and 3 infantry moved from Malaya to Shan State
1 bomber moved from Sumatra to Shan State
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to French Indo China
1 fighter moved from Philippines to Kwangsi
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 3 : 1/3 hits
Japanese roll dice for 1 armour in French Indo China, round 3 : 0/1 hits
1 armour owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shan State
ANZAC attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to Siam
1 fighter moved from French Indo China to 37 Sea Zone
1 bomber moved from Shan State to Siam
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 27 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for ANZAC :
Marshall Islands : 1 flag
Kwangsi : 1 artillery and 1 infantry
Siam : 1 bomber and 1 fighter
Shan State : 1 flag, 1 artillery and 2 infantry
Malaya : 1 flag, 1 harbour
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 fighter
36 Sea Zone : 1 cruiser and 2 transports
35 Sea Zone : 1 transport
54 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
62 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 57 / 83
Russians : 14 / 14
Japanese : 50 / 89
Americans : 53 / 78
Chinese : 5 / 4
British : 34 / 34
UK_Pacific : 4 / 0
Italians : 16 / 17
ANZAC : 27 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 fighter and 3 infantry
United Kingdom : 2 infantry
70 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 57 / 83
Russians : 14 / 14
Japanese : 50 / 89
Americans : 53 / 78
Chinese : 5 / 4
British : 34 / 34
UK_Pacific : 4 / 0
Italians : 16 / 17
ANZAC : 27 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 artillery and 2 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
2 artilleries moved from Belarus to Novgorod
2 artilleries moved from Smolensk to Belarus
2 artilleries and 1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians
1 fighter and 1 tactical_bomber moved from Egypt to Ukraine
3 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Ukraine
1 tactical_bomber moved from Greece to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 artillery moved from France to Southern France
1 fighter moved from Western Germany to Ukraine
1 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
Combat - Germans
Battle in Southern France
Germans attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Southern France to Western Germany
2 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
3 fighters placed in Ukraine
2 armour and 1 fighter placed in Iraq
3 infantry placed in Persia
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 67 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
6 infantry and 1 mech_infantry moved from Tambov to Volgograd
1 armour and 8 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
1 armour moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Vologda
1 tactical_bomber moved from Russia to Urals
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 6 infantry and 9 mech_infantrys
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 armour, 6 infantry and 9 mech_infantrys in Volgograd, round 2 : 0/16 hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 armour, 6 infantry and 9 mech_infantrys in Volgograd, round 3 : 3/16 hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Urals
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 fighter moved from Western Ukraine to Russia
2 mech_infantrys moved from Vologda to Russia
4 aaGuns, 2 artilleries and 9 infantry moved from Bryansk to Russia
Place Units - Russians
1 artillery, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Russians :
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
Vologda : 2 armour
Volgograd : 1 armour, 1 factory_minor, 6 infantry and 9 mech_infantrys
Smolensk : 1 infantry
Production/PUs Summary :
Germans : 59 / 98
Russians : 15 / 20
Japanese : 50 / 89
Americans : 53 / 78
Chinese : 5 / 4
British : 31 / 34
UK_Pacific : 4 / 0
Italians : 16 / 17
ANZAC : 27 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 bomber moved from Kweichow to French Indo China
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Szechwan
3 infantry moved from Chahar to Anhwe
3 armour moved from India to Shan State
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 3 armour
ANZAC defend with 1 artillery and 2 infantry
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 3 armour
Casualties for ANZAC: 1 infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in French Indo China causes 4 damage total.
Non Combat Move - Japanese
1 bomber moved from French Indo China to Kiangsu
1 fighter moved from Szechwan to Kiangsu
Place Units - Japanese
6 destroyers and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 fighter placed in Manchuria
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 53 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese defend with 6 destroyers and 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans winJapanese win with 6 destroyers and 1 transport remaining with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 bomber moved from Philippines to Caroline Islands
3 battleships, 1 carrier and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
5 fighters and 2 tactical_bombers moved from Philippines to Shan State
1 submarine moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
5 transports placed in 101 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 bombers and 1 harbour
Siam : 1 flag
Shan State : 5 fighters and 2 tactical_bombers
Philippines : 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 3 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
Alexandria : 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Gibraltar : 1 tactical_bomber
Morocco : 1 armour, 4 artilleries and 5 infantry
Algeria : 2 aaGuns, 2 artilleries and 4 infantry
Tunisia : 3 infantry and 2 mech_infantrys
104 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag
92 Sea Zone : 1 battleship, 1 cruiser and 7 transports
101 Sea Zone : 5 transports
91 Sea Zone : 2 carriers, 3 fighters, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 59 / 98
Russians : 15 / 20
Japanese : 53 / 63
Americans : 53 / 78
Chinese : 2 / 4
British : 31 / 34
UK_Pacific : 4 / 0
Italians : 16 / 17
ANZAC : 27 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 fighter moved from Belgian Congo to Alexandria
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Union of South Africa to Belgian Congo
5 infantry moved from Union of South Africa to Rhodesia
1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
Place Units - British
1 mech_infantry placed in Union of South Africa
3 fighters placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 4 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 artilleries, 4 fighters and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 infantry
Rhodesia : 5 infantry
French Equatorial Africa : 1 flag
French Madagascar : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Suriname : 1 flag
Production/PUs Summary :
Germans : 59 / 98
Russians : 15 / 20
Japanese : 53 / 63
Americans : 53 / 78
Chinese : 2 / 3
British : 31 / 31
UK_Pacific : 4 / 0
Italians : 16 / 17
ANZAC : 27 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from Egypt to Rostov
1 bomber moved from West India to 36 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 79 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Rostov
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Madagascar
Italians attack with 2 infantry
British defend with 1 infantry
Italians win, taking French Madagascar from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 1 cruiser and 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser and 2 transports
Non Combat Move - Italians
1 bomber moved from 36 Sea Zone to Hainan
2 fighters moved from Rostov to Ukraine
Place Units - Italians
3 infantry placed in Egypt
2 infantry placed in Greece
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC repair 4 damage on 4 harbours; Remaining resources: 34 PUs;
ANZAC buy 1 artillery, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from French Indo China to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shan State to Burma
ANZAC take Burma from Japanese
1 bomber moved from Siam to Hainan
Combat - ANZAC
Battle in Hainan
ANZAC attack with 1 bomber
Italians defend with 1 bomber
ANZAC roll dice for 1 bomber in Hainan, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Hainan, round 2 : 1/1 hits
1 bomber owned by the ANZAC and 1 bomber owned by the Italians lost in Hainan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 bomber
Casualties for Italians: 1 bomber
Battle in Kwangtung
Non Combat Move - ANZAC
1 fighter moved from Siam to French Indo China
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 31 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for ANZAC :
Marshall Islands : 1 flag
Kwangsi : 1 artillery and 1 infantry
Yunnan : 1 infantry
Shan State : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 fighter and 1 transport
20 Sea Zone : 1 transport
54 Sea Zone : 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 59 / 98
Russians : 15 / 20
Japanese : 48 / 63
Americans : 53 / 78
Chinese : 3 / 3
British : 30 / 31
UK_Pacific : 4 / 0
Italians : 17 / 24
ANZAC : 31 / 41
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
Turn Complete - French
Territory Summary for French :
Alexandria : 1 fighter and 3 infantry
United Kingdom : 2 infantry
83 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 59 / 98
Russians : 15 / 20
Japanese : 48 / 63
Americans : 53 / 78
Chinese : 3 / 3
British : 30 / 31
UK_Pacific : 4 / 0
Italians : 17 / 24
ANZAC : 31 / 41
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 7 fighters and 3 tactical_bombers moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 artillery and 1 infantry moved from Caucasus to Volgograd
3 armour and 1 fighter moved from Iraq to Egypt
1 fighter moved from Western Germany to Egypt
2 artilleries and 1 infantry moved from Southern France to France
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 artilleries and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 6 armour, 1 artillery, 7 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 armour, 1 factory_minor, 6 infantry and 9 mech_infantrys
Germans win, taking Volgograd from Russians with 3 armour, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 3 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 armour, 6 infantry and 9 mech_infantrys
Non Combat Move - Germans
3 artilleries and 3 infantry moved from Ukraine to Rostov
7 fighters and 3 tactical_bombers moved from Volgograd to Ukraine
1 fighter moved from 104 Sea Zone to 112 Sea Zone
2 armour and 1 mech_infantry moved from Northern Italy to Western Germany
3 aaGuns and 11 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northwest Persia to Caucasus
Place Units - Germans
3 armour placed in Iraq
3 armour placed in Romania
1 artillery and 2 infantry placed in France
2 fighters and 1 tactical_bomber placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Persia
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Vologda to Urals
Russians take Urals from Germans
1 armour moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
3 mech_infantrys moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits
Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits
Germans roll dice for 2 armour in Volgograd, round 3 : 1/2 hits
2 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour
Casualties for Russians: 2 mech_infantrys
Battle in Archangel
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Russians roll dice for 1 armour in Archangel, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour moved from Urals to Vologda
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Territory Summary for Russians :
Archangel : 1 armour
Russia : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 21 infantry and 1 tactical_bomber
Vologda : 1 armour
Volgograd : 1 factory_minor and 1 mech_infantry
Production/PUs Summary :
Germans : 61 / 96
Russians : 13 / 13
Japanese : 48 / 63
Americans : 53 / 78
Chinese : 3 / 3
British : 30 / 31
UK_Pacific : 4 / 0
Italians : 17 / 24
ANZAC : 31 / 41
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 armour, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 bomber moved from Kiangsu to 20 Sea Zone
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
2 infantry moved from Hopei to Kweichow
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from Kiangsu to India
3 infantry moved from Anhwe to Kiangsu
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters moved from 20 Sea Zone to Kiangsu
1 bomber moved from 20 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
2 aaGuns and 1 armour placed in India
1 fighter and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 units repaired.
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
4 artilleries moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
5 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 armour, 6 artilleries, 7 infantry and 7 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Shan State to 20 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Scramble orders sz 98?
No scramble, and max defense, so bomber losses first, pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 units repaired.
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
4 artilleries moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
5 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 armour, 6 artilleries, 7 infantry and 7 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Shan State to 20 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 2 armour, 7 artilleries, 9 infantry and 1 mech_infantry
Germans defend with 7 armour, 2 bombers and 2 fighters; Italians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Americans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
Americans roll dice for 2 armour, 7 artilleries, 9 infantry and 1 mech_infantry in Egypt, round 2 : 7/19 hits
Italians roll dice for 7 armour, 2 bombers, 3 fighters and 9 infantry in Egypt, round 2 : 7/21 hits
2 bombers owned by the Germans , 7 infantry owned by the Americans and 6 infantry owned by the Italians lost in Egypt
Americans roll dice for 2 armour, 7 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 3 : 5/12 hits
Italians roll dice for 7 armour, 3 fighters and 3 infantry in Egypt, round 3 : 5/13 hits
2 artilleries owned by the Americans , 1 mech_infantry owned by the Americans , 2 armour owned by the Germans , 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Egypt
Americans roll dice for 2 armour and 5 artilleries in Egypt, round 4 : 3/7 hits
Italians roll dice for 5 armour and 3 fighters in Egypt, round 4 : 7/8 hits
5 artilleries owned by the Americans , 3 armour owned by the Germans and 2 armour owned by the Americans lost in Egypt
Italians win with 2 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 5 armour and 2 bombers
Casualties for Italians: 9 infantry
Casualties for Americans: 2 armour, 7 artilleries, 9 infantry and 1 mech_infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
5 transports moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
2 aaGuns moved from Algeria to Tunisia
2 tactical_bombers moved from 98 Sea Zone to Alexandria
2 bombers moved from Caroline Islands to Johnston Island
1 fighter moved from 37 Sea Zone to French Indo China
Place Units - Americans
1 transport placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
1 bomber placed in Western United States
Americans undo move 3.
1 artillery placed in Western United States
1 armour, 2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Siam : 1 flag
Kwangtung : 3 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Johnston Island : 2 bombers
Midway : 1 airfield
French Indo China : 1 fighter
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 3 battleships, 2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer and 1 submarine
20 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Alexandria : 2 tactical_bombers
Morocco : 2 artilleries, 5 infantry and 3 mech_infantrys
Tunisia : 2 aaGuns and 2 infantry
Tobruk : 2 mech_infantrys
Libya : 3 infantry
97 Sea Zone : 1 flag
92 Sea Zone : 2 carriers, 3 fighters, 1 tactical_bomber and 5 transports
101 Sea Zone : 1 destroyer and 3 transports
98 Sea Zone : 1 battleship, 1 cruiser and 7 transports
91 Sea Zone : 5 transports
Production/PUs Summary :
Germans : 61 / 96
Russians : 11 / 13
Japanese : 53 / 63
Americans : 52 / 72
Chinese : 1 / 3
British : 30 / 31
UK_Pacific : 4 / 0
Italians : 17 / 24
ANZAC : 31 / 41
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Territory Summary for Chinese :
Kwangsi : 1 infantry
Hunan : 1 infantry
Production/PUs Summary :
Germans : 61 / 96
Russians : 11 / 13
Japanese : 52 / 63
Americans : 52 / 72
Chinese : 2 / 2
British : 30 / 31
UK_Pacific : 4 / 0
Italians : 17 / 24
ANZAC : 31 / 41
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0