• '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                2 mech_infantrys moved from Western Germany to Southern France
                2 armour moved from Greater Southern Germany to Southern France
                1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
                1 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour and 1 infantry moved from Romania to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 tactical_bomber moved from Poland to France
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 109 Sea Zone
                1 submarine moved from 118 Sea Zone to 109 Sea Zone

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 2 submarines
                    French defend with 1 fighter; British defend with 1 destroyer, 2 fighters and 1 transport
                    British win with 3 fighters and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the British
                    Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 fighter and 2 submarines
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British
                    British win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Battle in France
                    Germans attack with 4 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 3 infantry
                Battle in Southern France
                    Germans attack with 2 armour and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from French with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 fighter moved from Yugoslavia to Southern Italy
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 bomber, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                3 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                3 artilleries and 4 infantry moved from Germany to Western Germany
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                3 aaGuns and 7 infantry moved from Germany to Greater Southern Germany

    Place Units - Germans
                1 carrier and 2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Germans collect 39 PUs (3 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

  • '12

    i don’t suppose you are interested in a reboot of that first round.  that went almost as badly as you could possibly imagine for the germans.  and to be truthful, i did roll the entire round the first time without your email (had mr. roboto’s email in tripleA since i had used that game to start this one) and the round went very much to odds throughout.  i just rerolled it because i didn’t want to mess with the hassle of explaining that the dice were rolled but didn’t go to your inbox.

  • '12

    i guess i’m admitting that there is no possible way i could beat you after those dice disasters.  i don’t know if i could even beat a tier 2 player after that start.  so let me know if you would be interested in forgetting those wicked dice ever surfaced their ugly heads and give me a courtesy 1 time reroll of G1 (no changes to the buy or combat moves).

  • '12

    in return, i could offer you a one time reroll of an entire round of dice.  full luck reroll of course.

  • '12

    if you’d rather just continue, i would understand - i just want to appeal to you from the standpoint that i think those dice were such heavy outliers that it is likely the match is ruined from the outset.  i think you should hope that the dice are relatively FAIR, not that they completely decimate your opponent in the first round  :-P

  • TripleA

    @Boldfresh:

    well, that was complete disaster.  maybe you will get no hits in the land battles.  :lol:

    yes you did get shitty dice.

    @Boldfresh:

    i don’t suppose you are interested in a reboot of that first round.

    i’m not really excited to reboot let me think about it.

    @Boldfresh:

    that went almost as badly as you could possibly imagine for the germans.

    it was very bad and definitely below average, but could have gone worse for you.

    @Boldfresh:

    if you’d rather just continue, i would understand -

    i am not sure what i want to do yet

    @Boldfresh:

    i just want to appeal to you from the standpoint that i think those dice were such heavy outliers that it is likely the match is ruined from the outset.

    i dont think they are very heavy outliers
    this was a very risky opening.
    you attacked both big british naveis in sz110 and sz11(even the weird low odds attack on sz109 but i will ignore that for now) and paris and southern france.

    in the paris battle, the end result you had was about 20% and could have been worse, much worse, there was a 2% chance that france would hold paris.

    in sz111 you had an 82% chance of winning. you got the bottom 18% percent, but that battle could have gone worse as well and i could have won it 12% of the time.

    in sz110, without me scrambling it is a very safe battle, and you got below odds. but that result happens about 25% of the time.

    southern france, yugoslavia, and sz109 combined were almost average.

    @Boldfresh:

    i think you should hope that the dice are relatively FAIR, not that they completely decimate your opponent in the first round  :-P

    sort of. if my opponent makes conservative attacks with overwhelming odds i don’t want them to get screwed by the dice. but i need bad dice to act as the disincentive for risky attacks.

    i feel confident in my game that if my opponent does not get very lucky dice in risky battles i will win, assuming i don’t have a brain fart(i have made a handful in my games).
    my opponents have an incentive to make risky attacks and hope to get lucky, but i need the disincentive of bad luck to keep them from even trying the risky attacks.

    i need my opponents to know that bad dice can end their game, guiding them to make more conservative attacks.

    i just went through all 17 of my league, death t.v., and xdap matches in which there were regular dice and i was germany.

    not once did i make an attack in sz111 as risky as this game.
    not once did i make an attack on paris as risky as this game.

    you combined both these risky attacks in ONE game, and got bad dice.

    actually after going through all this and typing this out i now feel i don’t want to redo the german turn.

    i don’t want you to feel slighted so maybe we can do something else.
    i also don’t want to give you(or any future opponents) a redo to get lucky.
    i don’t want to just edit the average result for all the battles as this is EXTREMELY favourable to the attacker. i consider it very lucky to get the mean result in all my attacks on one powers turn.
    possibly we play the game in lowluck?
    do you have any other suggestions?

  • '12

    let’s just play it out from here then.

  • '12

    my main point is yes, i did get unlucky in some battles and because i took some riskier battles, i have to expect that to happen sometimes.  but to get bottom 20% in multiple battles in the same turn is beyond expected.  i don’t really want to discuss the dice any further - if you are not willing to consider the fact that i did roll what i thought were live dice the first time around (accidentally sent to roboto) and those dice resulted in a roughly even outcome then i guess there is nothing else to do but continue with these second (terrible) dice.

  • '12

    i am not really interested in a low luck match as i would be totally out of my element - it would be the first ever match i have played that way.

  • '12

    i guess i thought the one time full luck reroll was a good option since you would have the compensatory reroll should you also ever receive such a terrible “string” of luck.

  • '12

    i dont think they are very heavy outliers

    I agree with you in this statement - no one battle was a heavy outlier.  the heavy outlier was the combined outcome.  for two battles to go to odds (109 and s fra) and the other 4 battles to go way below odds, that’s what i meant by a heavy outlier.

  • '12

    i guess yugo plus s fra plus 109 went roughly to odds.  and france, 110, and 111 were each around bottom 20-25% maybe?  so what we are talking about is about a combined result of 1 in 100 with the three largest battles being the ones that went badly.  that’s a pretty huge outlier i think.  could any of those battles have gone worse?  of course.  but how often will that combined set of battles go that poorly?  i would say less than 1 in 100.  and the three most critical battles were the ones that went the worst.

  • TripleA

    @Boldfresh:

    my main point is yes, i did get unlucky in some battles and because i took some riskier battles, i have to expect that to happen sometimes.  but to get bottom 20% in multiple battles in the same turn is beyond expected.

    yes your dice were shitty.

    @Boldfresh:

    i don’t really want to discuss the dice any further - if you are not willing to consider the fact that i did roll what i thought were live dice the first time around (accidentally sent to roboto) and those dice resulted in a roughly even outcome then i guess there is nothing else to do but continue with these second (terrible) dice.

    i am not willing to consider dice to another email. if the rolls were reversed i would not consider the dice legit and reroll all the battles.

    @Boldfresh:

    i am not really interested in a low luck match as i would be totally out of my element - it would be the first ever match i have played that way.

    i understand that.

    @Boldfresh:

    i guess i thought the one time full luck reroll was a good option since you would have the compensatory reroll should you also ever receive such a terrible “string” of luck.

    i did ask you pregame if you wanted to do a lowluck reroll like in our xdap game and you said no.

    @Boldfresh:

    i dont think they are very heavy outliers

    I agree with you in this statement - no one battle was a heavy outlier.  the heavy outlier was the combined outcome.  for two battles to go to odds (109 and s fra) and the other 4 battles to go way below odds, that’s what i meant by a heavy outlier.

    yeah your dice sucked and i would be pissed if i got your dice.

    @Boldfresh:

    i guess yugo plus s fra plus 109 went roughly to odds.  and france, 110, and 111 were each around bottom 20-25% maybe?  so what we are talking about is about a combined result of 1 in 100 with the three largest battles being the ones that went badly.  that’s a pretty huge outlier i think.  could any of those battles have gone worse?  of course.  but how often will that combined set of battles go that poorly?  i would say less than 1 in 100.  and the three most critical battles were the ones that went the worst.

    yeah your dice sucked.

    my preference would be to play the game as is.
    if you don’t feel like you can win then i would like you to resign and we can start a new game.

    if you are upset with these options and would like to resign and not count the game towards the league we can do that too.

  • '12

    I think you must have missed where I said I am ready to continue the game as is.  Its your turn so proceed.

  • '12

    @Boldfresh:

    if you are not willing to consider the fact that i did roll what i thought were live dice the first time around (accidentally sent to roboto) and those dice resulted in a roughly even outcome then i guess there is nothing else to do but continue with these second (terrible) dice.

    Here is what u apparently missed.  So go ahead with r1 I dont want to hear another word about it.  I asked, you denied which is well within your right, and now lets move on.

    Cheers

  • '12

    @Boldfresh:

    @Boldfresh:

    if you are not willing to consider the fact that i did roll what i thought were live dice the first time around (accidentally sent to roboto) and those dice resulted in a roughly even outcome then i guess there is nothing else to do but continue with these second (terrible) dice.

    Here is what u apparently missed.  So go ahead with r1 I dont want to hear another word about it.  I asked, you denied which is well within your right, and now lets move on.

    Cheers

    I prefer a game with u in which we only play, no discussion of any kind.  If you beat me I will ask for a rematch due to the horrendous nature of these opening dice.

  • TripleA

    cool.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 6 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Baltic States
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Belarus to Baltic States
                2 infantry moved from Eastern Poland to Baltic States
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                1 armour and 1 mech_infantry moved from Russia to Belarus
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                2 infantry moved from Caucasus to Rostov

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total

    Territory Summary for Russians :

    Buryatia : 2 aaGuns and 18 infantry
        Belarus : 1 armour and 1 mech_infantry
        Baltic States : 2 aaGuns, 1 artillery and 12 infantry
        Bryansk : 2 aaGuns, 1 artillery and 1 infantry
        Rostov : 2 infantry
        Bessarabia : 1 artillery and 6 infantry
        Russia : 1 airfield, 1 factory_major and 3 mech_infantrys
        Ukraine : 1 armour, 3 artilleries, 1 factory_minor and 1 mech_infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 37 / 38
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Formosa to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 fighter moved from Okinawa to Kwangsi
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 fighter moved from Korea to 20 Sea Zone
                1 fighter moved from 20 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                4 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Manchuria to Jehol
                4 infantry moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Jehol
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from Manchuria to Jehol
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kwangsi
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Philippines to Guam
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Eastern United States
                1 bomber moved from Central United States to Hawaiian Islands

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                1 carrier and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield and 1 fighter
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 carrier and 2 submarines
        54 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 37 / 38
        Japanese : 30 / 45
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

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