@Boldfresh:
well, that was complete disaster. maybe you will get no hits in the land battles. :lol:
yes you did get shitty dice.
@Boldfresh:
i don’t suppose you are interested in a reboot of that first round.
i’m not really excited to reboot let me think about it.
@Boldfresh:
that went almost as badly as you could possibly imagine for the germans.
it was very bad and definitely below average, but could have gone worse for you.
@Boldfresh:
if you’d rather just continue, i would understand -
i am not sure what i want to do yet
@Boldfresh:
i just want to appeal to you from the standpoint that i think those dice were such heavy outliers that it is likely the match is ruined from the outset.
i dont think they are very heavy outliers
this was a very risky opening.
you attacked both big british naveis in sz110 and sz11(even the weird low odds attack on sz109 but i will ignore that for now) and paris and southern france.
in the paris battle, the end result you had was about 20% and could have been worse, much worse, there was a 2% chance that france would hold paris.
in sz111 you had an 82% chance of winning. you got the bottom 18% percent, but that battle could have gone worse as well and i could have won it 12% of the time.
in sz110, without me scrambling it is a very safe battle, and you got below odds. but that result happens about 25% of the time.
southern france, yugoslavia, and sz109 combined were almost average.
@Boldfresh:
i think you should hope that the dice are relatively FAIR, not that they completely decimate your opponent in the first round :-P
sort of. if my opponent makes conservative attacks with overwhelming odds i don’t want them to get screwed by the dice. but i need bad dice to act as the disincentive for risky attacks.
i feel confident in my game that if my opponent does not get very lucky dice in risky battles i will win, assuming i don’t have a brain fart(i have made a handful in my games).
my opponents have an incentive to make risky attacks and hope to get lucky, but i need the disincentive of bad luck to keep them from even trying the risky attacks.
i need my opponents to know that bad dice can end their game, guiding them to make more conservative attacks.
i just went through all 17 of my league, death t.v., and xdap matches in which there were regular dice and i was germany.
not once did i make an attack in sz111 as risky as this game.
not once did i make an attack on paris as risky as this game.
you combined both these risky attacks in ONE game, and got bad dice.
actually after going through all this and typing this out i now feel i don’t want to redo the german turn.
i don’t want you to feel slighted so maybe we can do something else.
i also don’t want to give you(or any future opponents) a redo to get lucky.
i don’t want to just edit the average result for all the battles as this is EXTREMELY favourable to the attacker. i consider it very lucky to get the mean result in all my attacks on one powers turn.
possibly we play the game in lowluck?
do you have any other suggestions?