No scrambles, let’s have some fun!
14L Whackamatt (Axis) vs. Trajan01 (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 bomber, 2 fighters and 4 tactical_bombers moved from Shan State to 45 Sea Zone
1 artillery and 1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 armour and 6 infantry moved from Amur to Manchuria
2 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in Kwangtung
Japanese attack with 2 infantry and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 4 tactical_bombers
ANZAC defend with 1 cruiser and 1 fighter; Americans defend with 1 battleship, 1 carrier and 3 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship and 3 transports remaining. Battle score for attacker is -38
Casualties for Japanese: 1 bomber, 2 fighters and 4 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Americans: 1 carrier
Battle in Philippines
Battle in Manchuria
Japanese attack with 1 armour and 6 infantry
Americans defend with 1 infantry
Japanese win, taking Philippines from Americans, taking Manchuria from Chinese with 1 armour and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour placed in French Indo China
1 carrier, 4 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs total -
woooow. Â Your navy performed in SZ45. Â Or I guess, my airforce never showed up! Â lol. Â I think it’s a slow decline now.
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I completely missed how much you could reach z45 with. But got bailed out. And this looked awful for me a bit ago but a couple big Pacific naval wins changed things. Your 2 of 3 AA hits in the smo battle were big though.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from India to French Indo China
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Hawaiian Islands to Marshall Islands
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 22 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea ZoneCombat - Americans
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I don’t think you would want to Kamikaze against z22, so I’m going to go forward.
If you decide to go for it and hit, nothing will change in my NCM for US (I’ll use the Anzac DD as other blocker). -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from India to French Indo China
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Hawaiian Islands to Marshall Islands
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 22 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea ZoneCombat - Americans
Battle in Marshall Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 bomber
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Marshall Islands, round 2 : 1/3 hits
Japanese roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from French Indo China to India
1 bomber moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Marshall Islands to Caroline Islands
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
2 transports moved from 45 Sea Zone to 33 Sea Zone
1 battleship moved from 45 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter, 2 infantry and 2 mech_infantrys placed in Western United States
4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
5 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
5 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from India to Turkmenistan
1 submarine moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Sumatra
Battle in Turkmenistan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Turkmenistan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Turkmenistan
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Samara
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from Scotland to United Kingdom
1 fighter moved from Turkmenistan to West India
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Iraq to Syria
1 fighter moved from Egypt to Syria
3 fighters and 1 tactical_bomber moved from Bryansk to Syria
1 armour moved from Egypt to Syria
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
2 aaGuns, 1 artillery and 14 infantry moved from India to Burma
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to Burma
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to MoroccoPlace Units - British
1 fighter and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 armour moved from Northern Italy to Holland Belgium
2 mech_infantrys moved from France to Holland Belgium
1 fighter moved from Ukraine to Western Ukraine
1 bomber moved from Bulgaria to Western Ukraine
2 infantry moved from Northern Italy to FranceCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Holland Belgium
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Western Ukraine to Ukraine
1 artillery moved from Northern Italy to France
1 bomber moved from Anglo Egyptian Sudan to EthiopiaPlace Units - Italians
1 armour placed in Northern Italy
1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 2 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 aaGuns and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 cruisers and 2 destroyers moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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Hello,
I know it’s a big request, but the 3 UK Ftrs in Bry of course weren’t intended to be there (rather Moscow). The 6 Rus Inf were already enough to protect against an Italian strafe, so it’s illogical for the Ftrs to be there.
I’d like to request an edit - but clearly it’s entirely up to you whether to allow. No arguments at all if you are against, especially as it is a close game + you probably deserve a break as the dice have been against you badly in the Pacific. Nothing in Anzac or Fr will change either way, so feel free to go ahead with Ger.
Cheers. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 fighters moved from Bryansk to Russia
4 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
3 fighters and 3 tactical_bombers moved from Ukraine to Bryansk
3 fighters and 1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Northern Italy
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Archangel to BelarusCombat - Germans
Battle in Rostov
Germans attack with 2 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 4 infantry
Germans win, taking Rostov from Russians with 2 armour, 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Bryansk
Germans attack with 3 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 6 infantry
Germans win, taking Bryansk from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Rostov to Ukraine
3 fighters and 3 tactical_bombers moved from Bryansk to Ukraine
1 armour moved from Western Ukraine to Eastern Poland
3 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Archangel to Novgorod
3 artilleries and 2 infantry moved from Norway to FinlandPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Novgorod
3 armour placed in Romania
1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
No problem on the edit - I moved them for you. That’s not how I look to make up ground. If this were a live game, you’d have been screwed! lol. But I forget little movements like that all the time and ask for leniency all the time. Especially if it wouldn’t have affected my Italian move.
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Many thanks - I’ll remember that.
And earn some karma, which you’ll need in the dice… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Belarus
15 infantry moved from Smolensk to Bryansk
5 artilleries moved from Smolensk to Bryansk
3 artilleries moved from Russia to Bryansk
4 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Japanese
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Belarus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 8 artilleries and 20 infantry
Germans defend with 1 infantry
Russians roll dice for 8 artilleries and 20 infantry in Bryansk, round 2 : 8/28 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 8 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Vologda
4 aaGuns moved from Russia to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 armour moved from Smolensk to Bryansk
1 armour and 9 mech_infantrys moved from Smolensk to Samara
2 aaGuns moved from Samara to Russia
2 infantry moved from Samara to RussiaPlace Units - Russians
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 55 PUs;
Japanese buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 armour and 5 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Yunnan
2 infantry moved from Japan to 6 Sea Zone
4 carriers, 4 destroyers, 5 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from Americans
2 infantry moved from 36 Sea Zone to Hainan
1 armour moved from French Indo China to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Shan State to Yunnan
2 infantry moved from Kwangtung to Kwangsi
3 fighters moved from Japan to KiangsiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hainan
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Chinese win, taking Hainan from Americans with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 aaGun and 4 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter, 2 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 bomber moved from India to French Indo China
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Kwangtung
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits
Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/2 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 bomber moved from French Indo China to India
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 32 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 32 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
3 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Kweichow
2 artilleries placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 armour moved from Samara to Rostov
3 fighters moved from Russia to Rostov
3 fighters and 1 tactical_bomber moved from Syria to Rostov
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - British
Battle in Ethiopia
British attack with 1 mech_infantry
Italians defend with 1 bomber
British roll dice for 1 battleship in Ethiopia, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 2 : 0/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 3 : 0/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 3 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 4 : 0/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 4 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 5 : 0/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 5 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 6 : 1/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 6 : 1/1 hits
1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Ethiopia
Italians win with no units remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 bomber
Battle in Malaya
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
1 fighter owned by the British retreated
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 armour and 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British , 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Rostov
British attack with 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 5/10 hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 2/4 hits
1 armour owned by the British , 2 armour owned by the Germans , 1 mech_infantry owned by the British , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
3 fighters moved from Rostov to Russia
3 fighters and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Holland Belgium to Scotland
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Scotland to United Kingdom
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Syria to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 infantry moved from Syria to Iraq
1 fighter moved from Syria to West India
1 aaGun moved from Eastern Persia to Persia
1 fighter moved from West India to India
1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 aaGun and 2 infantry moved from Burma to Yunnan
1 aaGun, 1 artillery and 13 infantry moved from Burma to IndiaPlace Units - British
5 infantry placed in United Kingdom
1 destroyer and 1 submarine placed in 110 Sea Zone
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 2 infantry





