@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
13L Playoffs R1 Arathorn (Axis) vs Hobo (Allies +17) NT
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 16 damage on 16 factory_majors; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 tactical_bombers
Germans win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Kansu to Russia
1 fighter moved from Northwest Persia to Russia
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from India to ShensiPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
i forgot to edit the frenchie dudes so just remember they are in trans-jordan in case your japanese bomber decides to do a kamikaze run on egypt :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Anhwe to Shensi
5 fighters moved from Kwangsi to Shensi
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 infantry moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Japan to Shantung
1 bomber moved from Bryansk to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber, 9 fighters and 4 tactical_bombers
ANZAC defend with 4 fighters; Russians defend with 1 tactical_bomber; British defend with 1 tactical_bomber; Chinese defend with 1 fighter and 6 infantry; Americans defend with 5 fighters
Chinese win with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is -117
Casualties for Japanese: 1 bomber, 9 fighters and 4 tactical_bombers
Casualties for Russians: 1 tactical_bomber
Casualties for Chinese: 6 infantry
Battle in Burma
Japanese attack with 1 tactical_bomber
Americans defend with 1 bomber
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Shan State
Japanese attack with 1 fighter
ANZAC defend with 1 bomber
UK_Pacific win with 1 bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Shantung
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 aaGun moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kwangtung to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Burma to Kwangsi
2 artilleries and 6 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Shantung to Hunan
1 fighter moved from Japan to KwangsiPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,3,2,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,5,3,2
Japanese collect 30 PUs (13 lost to blockades); end with 30 PUs total -
When I needed dice the most - they gave me a sword to kill myself on.
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I knew you’d go for it :-)
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I actually wasn’t going to do it, since I had all these other plans - but then I decided that I would just go for it. And I got whacked hard. Lol
Will be interesting to see what will happen next round ;)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 36 Sea Zone
7 fighters moved from Jehol to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island -
orders for z20 and z36
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All kamikaze against dd and then submerge in 20.
Scramble away. Now it is my turn ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 36 Sea Zone
7 fighters moved from Jehol to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Japanese scrambles 2 units out of Kwangsi to defend against the attack in 36 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,5
Battle in 20 Sea Zone
Americans attack with 2 submarines and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in 34 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans winAmericans win, taking 20 Sea Zone from Japanese with 2 submarines and 1 transport remaining with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 cruiser, 8 fighters, 6 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 36 Sea Zone from Neutral with 1 cruiser, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 130
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
Casualties for Americans: 3 fighters and 5 submarines
Battle in Kwangtung
Battle in Paulau IslandNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 tactical_bombers moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to Burma
1 carrier and 1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 33 Sea Zone to 20 Sea Zone
3 fighters moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Jehol to Anhwe
5 fighters moved from Shensi to Russia
2 fighters moved from Midway to Korea
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Central United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 carrier moved from 33 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Midway to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
5 fighters moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in KoreaTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Jehol to AnhwePlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
1 tactical_bomber moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 3 cruisers, 3 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to TobrukCombat - British
Battle in Norway
Battle in Tobruk
British attack with 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 4 infantry
British win, taking Norway from Germans, taking Tobruk from Italians with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 4 infantry
Battle in Holland Belgium
British attack with 1 artillery, 6 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
4 fighters moved from Holland Belgium to 125 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Tobruk to Egypt
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 artillery moved from Northwest Persia to Caucasus
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to NorwayPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Shensi: 1 tactical_bomber
EDIT: Adding units owned by British to Russia: 1 tactical_bomber
EDIT: Removing units owned by French from Egypt: 2 infantry
EDIT: Adding units owned by French to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 8 infantry placed in United Kingdom
British undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 aaGuns and 3 infantry
EDIT: Adding units owned by British to Scotland: 3 aaGuns and 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Bryansk to Western GermanyCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,1,1,6,1,4
Italians collect 10 PUs (4 lost to blockades); end with 12 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 7 infantry
EDIT: Adding units owned by Italians to Southern Italy: 7 infantry
EDIT: Removing units owned by Italians from Western Germany: 5 infantry
EDIT: Adding units owned by Italians to Northern Italy: 5 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Norway
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Libya to TobrukTurn Complete - French
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opps forgot to post anzac, sorry
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btw, for russia use best defense so bomber goes early
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
21 armour, 7 artilleries, 2 bombers, 1 fighter, 28 infantry, 26 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 armour and 2 fighters moved from Western Ukraine to Russia
3 armour and 2 fighters moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
1 fighter and 4 tactical_bombers moved from Novgorod to Russia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Norway -
There it was, the final blow.
Moscow was a massive failure, with incredible dice for you. But it was a 60% battle only, and my last chance for anything in this game, so it was a shot I had to take.
I was bested by the better player. Nothing more to say about that.
Congratulations on your win! Good luck in the semi-final.
Arathorn.
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I have regretted SO many moves I’ve made this game. I wish I could have brought my A-game, but I was in a mix of creative, conservative, too fast and over-reaching. I was punished by it. I will learn from my mistakes.
All the best to you
Arathorn
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wow I came out like 10 units ahead, that was pretty lucky :-o
I made my fair share of mistakes too and thought pretty long about to take the russian gambit or not. I’m sure you knew I could have made it under about a 40-45% battle for russia if I really wanted, but decided to try and draw this game out economically and let you have russia at fairly high losses. I also hoped you’d commit with the japanese so I could wrap that up too since it was somewhat of a suicide attack that would have left me 7 fighters left on average to head to russia.
Had you taken russia with an tank and about 9-10 air left, it would have probably dragged the game out another 8+ rounds before anything conclusive could be reached but I would have had a big unit advantage already on the board plus double the ipcs.
Pretty good game and as always came down to a big battle where dice decided it. I always thought this game between two good players was just a coin flip :lol:
Thanks for the game.





