@msoot scramble 109 and/or 111?
13L Playoffs R1 Arathorn (Axis) vs Hobo (Allies +17) NT
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All kamikaze against dd and then submerge in 20.
Scramble away. Now it is my turn ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 36 Sea Zone
7 fighters moved from Jehol to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 armour moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Japanese scrambles 2 units out of Kwangsi to defend against the attack in 36 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,5
Battle in 20 Sea Zone
Americans attack with 2 submarines and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in 34 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans winAmericans win, taking 20 Sea Zone from Japanese with 2 submarines and 1 transport remaining with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 cruiser, 8 fighters, 6 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 36 Sea Zone from Neutral with 1 cruiser, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 130
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
Casualties for Americans: 3 fighters and 5 submarines
Battle in Kwangtung
Battle in Paulau IslandNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 tactical_bombers moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to Burma
1 carrier and 1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 33 Sea Zone to 20 Sea Zone
3 fighters moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Jehol to Anhwe
5 fighters moved from Shensi to Russia
2 fighters moved from Midway to Korea
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Central United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 carrier moved from 33 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Midway to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
5 fighters moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in KoreaTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Jehol to AnhwePlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
1 tactical_bomber moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 3 cruisers, 3 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to TobrukCombat - British
Battle in Norway
Battle in Tobruk
British attack with 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 4 infantry
British win, taking Norway from Germans, taking Tobruk from Italians with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 4 infantry
Battle in Holland Belgium
British attack with 1 artillery, 6 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
4 fighters moved from Holland Belgium to 125 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Tobruk to Egypt
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 artillery moved from Northwest Persia to Caucasus
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to NorwayPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Shensi: 1 tactical_bomber
EDIT: Adding units owned by British to Russia: 1 tactical_bomber
EDIT: Removing units owned by French from Egypt: 2 infantry
EDIT: Adding units owned by French to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 8 infantry placed in United Kingdom
British undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 aaGuns and 3 infantry
EDIT: Adding units owned by British to Scotland: 3 aaGuns and 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Bryansk to Western GermanyCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,1,1,6,1,4
Italians collect 10 PUs (4 lost to blockades); end with 12 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 7 infantry
EDIT: Adding units owned by Italians to Southern Italy: 7 infantry
EDIT: Removing units owned by Italians from Western Germany: 5 infantry
EDIT: Adding units owned by Italians to Northern Italy: 5 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Norway
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Libya to TobrukTurn Complete - French
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opps forgot to post anzac, sorry
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btw, for russia use best defense so bomber goes early
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
21 armour, 7 artilleries, 2 bombers, 1 fighter, 28 infantry, 26 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 armour and 2 fighters moved from Western Ukraine to Russia
3 armour and 2 fighters moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
1 fighter and 4 tactical_bombers moved from Novgorod to Russia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Norway -
There it was, the final blow.
Moscow was a massive failure, with incredible dice for you. But it was a 60% battle only, and my last chance for anything in this game, so it was a shot I had to take.
I was bested by the better player. Nothing more to say about that.
Congratulations on your win! Good luck in the semi-final.
Arathorn.
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I have regretted SO many moves I’ve made this game. I wish I could have brought my A-game, but I was in a mix of creative, conservative, too fast and over-reaching. I was punished by it. I will learn from my mistakes.
All the best to you
Arathorn
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wow I came out like 10 units ahead, that was pretty lucky :-o
I made my fair share of mistakes too and thought pretty long about to take the russian gambit or not. I’m sure you knew I could have made it under about a 40-45% battle for russia if I really wanted, but decided to try and draw this game out economically and let you have russia at fairly high losses. I also hoped you’d commit with the japanese so I could wrap that up too since it was somewhat of a suicide attack that would have left me 7 fighters left on average to head to russia.
Had you taken russia with an tank and about 9-10 air left, it would have probably dragged the game out another 8+ rounds before anything conclusive could be reached but I would have had a big unit advantage already on the board plus double the ipcs.
Pretty good game and as always came down to a big battle where dice decided it. I always thought this game between two good players was just a coin flip :lol:
Thanks for the game.
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wow I came out like 10 units ahead, that was pretty lucky :-o
Yes ;) That was pretty lucky. But it was a 60%, so you should win 4/10 of those.
Pretty good game and as always came down to a big battle where dice decided it. I always thought this game between two good players was just a coin flip :lol:
Thanks for the game.
You are way too generous with this statement. You were much better than me in this game. A coinflip would only be appropriate between players like yourself and Gamerman and Allweneed. ;)
Thank you for the game. I hope you have lots of fun in the rest of the tournament!
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I watched the game closely and to me one conclusion is that a J3 rush to Calcutta is toxic against a KJF US and 18 Russian Inf in Amur. Right now it seems to me that in this setup Japan has to play cautiously and try to hold the position as long as possible, focus on keeping China controlled and rely on the fact that defending is easier than attacking. Can be annoying for US to make progress against defending carriers + Kamikaze.
I think the rest is up to the Germans then which should have some options with no US harassment.
thanks to both of you, was a pleasure watching your game.
Cheers!
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I don’t think the move against india was good/bad either way. I always thought the main issue is keeping the usa out of war for as long as possible :lol:
imho japan really needs a couple turns to secure everything because if the allies go for killing japan first, it is VERY hard to stop and even worse if the usa enters early. I know a lot of people probably think japan is a juggernaut but from my experience it is easily crippled. the only issue is what germany does in the meantime while you squeeze japan :lol:
ps the game was fairly close, so don’t sell yourself short. had russia gone the other way and you won with +10 units it would have been very problematic and eventually would have come down to another big battle to decide the game. I do think if you took russia with “average” results I probably could have won in the longer run through attrition.





