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13L Playoffs R1 Arathorn (Axis) vs Hobo (Allies +17) NT

  • 19 13

    When I needed dice the most - they gave me a sword to kill myself on.


  • I knew you’d go for it  :-)

  • 19 13

    I actually wasn’t going to do it, since I had all these other plans - but then I decided that I would just go for it. And I got whacked hard. Lol

    Will be interesting to see what will happen next round ;)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 submarines moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 cruiser moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from Philippines to 36 Sea Zone
                7 fighters moved from Jehol to 36 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 armour moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 battleship moved from 33 Sea Zone to 34 Sea Zone
                1 cruiser moved from 33 Sea Zone to 34 Sea Zone
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 artillery moved from 34 Sea Zone to Paulau Island
                1 infantry moved from 34 Sea Zone to Paulau Island


  • orders for z20 and z36

  • 19 13

    All kamikaze against dd and then submerge in 20.

    Scramble away. Now it is my turn ;)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 submarines moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 cruiser moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from Philippines to 36 Sea Zone
                7 fighters moved from Jehol to 36 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 armour moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 battleship moved from 33 Sea Zone to 34 Sea Zone
                1 cruiser moved from 33 Sea Zone to 34 Sea Zone
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 artillery moved from 34 Sea Zone to Paulau Island
                1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - Americans
                Japanese scrambles 2 units out of Kwangsi to defend against the attack in 36 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,5
                Battle in 20 Sea Zone
                    Americans attack with 2 submarines and 1 transport
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in 34 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser and 1 transport
                    Japanese defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Americans
                    Americans winAmericans win, taking 20 Sea Zone from Japanese with 2 submarines and 1 transport remaining with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Americans attack with 1 cruiser, 8 fighters, 6 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Americans win, taking 36 Sea Zone from Neutral with 1 cruiser, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 130
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
                    Casualties for Americans: 3 fighters and 5 submarines
                Battle in Kwangtung
                Battle in Paulau Island

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 tactical_bombers moved from 36 Sea Zone to Burma
                1 fighter moved from 36 Sea Zone to Burma
                1 carrier and 1 fighter moved from 33 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                2 carriers moved from 33 Sea Zone to 20 Sea Zone
                3 fighters moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Jehol to Anhwe
                5 fighters moved from Shensi to Russia
                2 fighters moved from Midway to Korea
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 aaGuns moved from Central United States to Eastern United States
                2 aaGuns moved from Western United States to Central United States
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 artillery moved from 89 Sea Zone to Southeast Mexico
                1 infantry moved from 89 Sea Zone to Southeast Mexico
                1 carrier moved from 33 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from Midway to 20 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                5 fighters moved from Western United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                1 armour and 2 mech_infantrys placed in Korea

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Jehol to Anhwe

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from United Kingdom to Holland Belgium
                4 fighters moved from 110 Sea Zone to Holland Belgium
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                      British take Alexandria from Italians
                1 tactical_bomber moved from Egypt to Tobruk
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 battleship, 3 cruisers, 3 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk

    Combat - British
                Battle in Norway
                Battle in Tobruk
                    British attack with 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 2 artilleries and 4 infantry
                    British win, taking Norway from Germans, taking Tobruk from Italians with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 artilleries and 4 infantry
                Battle in Holland Belgium
                    British attack with 1 artillery, 6 fighters and 1 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                4 fighters moved from Holland Belgium to 125 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                1 tactical_bomber moved from Tobruk to Egypt
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from India to West India
                1 artillery moved from Northwest Persia to Caucasus
                4 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Shensi: 1 tactical_bomber
                EDIT: Adding units owned by British to Russia: 1 tactical_bomber
                EDIT: Removing units owned by French from Egypt: 2 infantry
                EDIT: Adding units owned by French to Trans-Jordan: 2 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 artillery and 8 infantry placed in United Kingdom
                British undo move 2.
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 3 aaGuns and 3 infantry
                EDIT: Adding units owned by British to Scotland: 3 aaGuns and 3 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 2 infantry

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Bryansk to Western Germany

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Southern France
                    Italians attack with 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,1,1,6,1,4
                Italians collect 10 PUs (4 lost to blockades); end with 12 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 7 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 7 infantry
                EDIT: Removing units owned by Italians from Western Germany: 5 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 5 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 cruisers moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 94 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to Norway
                2 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Libya to Tobruk

    Turn Complete - French


  • opps forgot to post anzac, sorry


  • btw, for russia use best defense so bomber goes early

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                21 armour, 7 artilleries, 2 bombers, 1 fighter, 28 infantry, 26 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                3 armour and 2 fighters moved from Western Ukraine to Russia
                3 armour and 2 fighters moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Baltic States to Russia
                1 fighter and 4 tactical_bombers moved from Novgorod to Russia
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 3 infantry moved from 113 Sea Zone to Norway

  • 19 13

    There it was, the final blow.

    Moscow was a massive failure, with incredible dice for you. But it was a 60% battle only, and my last chance for anything in this game, so it was a shot I had to take.

    I was bested by the better player. Nothing more to say about that.

    Congratulations on your win! Good luck in the semi-final.

    Arathorn.

  • 19 13

    I have regretted SO many moves I’ve made this game. I wish I could have brought my A-game, but I was in a mix of creative, conservative, too fast and over-reaching. I was punished by it. I will learn from my mistakes.

    All the best to you

    Arathorn


  • wow I came out like 10 units ahead, that was pretty lucky  :-o

    I made my fair share of mistakes too and thought pretty long about to take the russian gambit or not.  I’m sure you knew I could have made it under about a 40-45% battle for russia if I really wanted, but decided to try and draw this game out economically and let you have russia at fairly high losses.  I also hoped you’d commit with the japanese so I could wrap that up too since it was somewhat of a suicide attack that would have left me 7 fighters left on average to head to russia.

    Had you taken russia with an tank and about 9-10 air left, it would have probably dragged the game out another 8+ rounds before anything conclusive could be reached but I would have had a big unit advantage already on the board plus double the ipcs.

    Pretty good game and as always came down to a big battle where dice decided it.  I always thought this game between two good players was just a coin flip  :lol:

    Thanks for the game.

  • 19 13

    @hobo:

    wow I came out like 10 units ahead, that was pretty lucky  :-o

    Yes ;) That was pretty lucky. But it was a 60%, so you should win 4/10 of those.

    @hobo:

    Pretty good game and as always came down to a big battle where dice decided it.  I always thought this game between two good players was just a coin flip  :lol:

    Thanks for the game.

    You are way too generous with this statement. You were much better than me in this game. A coinflip would only be appropriate between players like yourself and Gamerman and Allweneed. ;)

    Thank you for the game. I hope you have lots of fun in the rest of the tournament!

  • 15 14

    I watched the game closely and to me one conclusion is that a J3 rush to Calcutta is toxic against a KJF US and 18 Russian Inf in Amur. Right now it seems to me that in this setup Japan has to play cautiously and try to hold the position as long as possible, focus on keeping China controlled and rely on the fact that defending is easier than attacking. Can be annoying for US to make progress against defending carriers + Kamikaze.

    I think the rest is up to the Germans then which should have some options with no US harassment.

    thanks to both of you, was a pleasure watching your game.

    Cheers!


  • I don’t think the move against india was good/bad either way.  I always thought the main issue is keeping the usa out of war for as long as possible  :lol:

    imho japan really needs a couple turns to secure everything because if the allies go for killing japan first, it is VERY hard to stop and even worse if the usa enters early.  I know a lot of people probably think japan is a juggernaut but from my experience it is easily crippled.  the only issue is what germany does in the meantime while you squeeze japan  :lol:

    ps the game was fairly close, so don’t sell yourself short.  had russia gone the other way and you won with +10 units it would have been very problematic and eventually would have come down to another big battle to decide the game.  I do think if you took russia with “average” results I probably could have won in the longer run through attrition.

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