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14L G40 variance vs soulblighter (allies + soviet bomber)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from India to Persia
                3 fighters moved from Trans-Jordan to Persia
                2 infantry moved from 80 Sea Zone to Persia
                1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya
                Battle in Persia
                    ANZAC attack with 4 fighters and 2 infantry
                    Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
                    ANZAC win, taking Malaya from Japanese, taking Persia from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                4 fighters moved from Persia to Iraq
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Western Australia to India
                2 fighters moved from New South Wales to Western Australia
                1 transport moved from 54 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 factory_minor, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
                1 armour moved from Ukraine to Russia
                2 mech_infantrys moved from Ukraine to Russia
                2 mech_infantrys moved from Volgograd to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 2 armour and 6 mech_infantrys
                    Russians defend with 1 airfield, 1 armour, 1 factory_major, 2 fighters and 1 tactical_bomber
                    Germans captures 17PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 29
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 armour, 2 fighters and 1 tactical_bomber

    Non Combat Move - Germans
                2 mech_infantrys moved from Novgorod to Bryansk
                5 mech_infantrys moved from Romania to Ukraine
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                1 factory_minor placed in Rostov
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                1 infantry placed in Western Germany
                1 airfield placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 3 aaGuns
                EDIT: Adding units owned by Germans to Rostov: 3 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Germans collect 56 PUs (3 lost to blockades); end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 17 infantry moved from Hopei to Shensi

    Turn Complete - Russians

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 4 bombers; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from French Indo China to 80 Sea Zone
                3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                3 bombers moved from Bryansk to Persia
                5 bombers moved from Ukraine to Iraq
                3 bombers moved from Ukraine to 80 Sea Zone
                3 bombers moved from French Indo China to 80 Sea Zone
                1 armour moved from Samara to Rostov
                1 infantry moved from Samara to Vologda
                      Japanese take Vologda from Russians
                1 infantry moved from Samara to Novosibirsk
                      Japanese take Novosibirsk from Russians
                4 artilleries and 9 infantry moved from Samara to Kazakhstan
                1 artillery and 1 infantry moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 80 Sea Zone
                    Japanese attack with 2 battleships, 6 bombers, 3 carriers, 1 cruiser, 6 fighters, 1 tactical_bomber and 3 transports
                    ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win with 1 bomber and 3 transports remaining. Battle score for attacker is -30
                    Casualties for Japanese: 2 battleships, 5 bombers, 3 carriers, 1 cruiser, 6 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters
                Battle in Iraq
                    Japanese attack with 2 artilleries, 5 bombers and 2 infantry
                    ANZAC defend with 4 fighters; British defend with 1 factory_minor and 2 infantry
                    Japanese win, taking Iraq from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery, 3 bombers and 2 infantry
                    Casualties for ANZAC: 4 fighters
                    Casualties for British: 2 infantry
                Battle in Persia
                    Japanese attack with 1 artillery, 3 bombers and 1 infantry
                    ANZAC defend with 1 factory_minor and 2 infantry
                    Japanese win, taking Persia from ANZAC with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from 80 Sea Zone to Turkmenistan
                3 bombers moved from Persia to Turkmenistan
                2 bombers moved from Iraq to Turkmenistan

    Place Units - Japanese
                3 bombers placed in French Indo China
                1 bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,5,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,2,5,3,5,2,4,2,5,6,6,5,3,5,5
                Japanese collect 31 PUs (10 lost to blockades); end with 35 PUs total

  • 17 16 15 14 12

    Looks like yet another axis defeat to the Cairo stack.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 factory_minor, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 bomber moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 destroyer moved from 78 Sea Zone to 80 Sea Zone
                1 fighter moved from Egypt to Iraq

    Combat - Americans
                Battle in 80 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 3 transports
                    Americans win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                Battle in Iraq
                    Americans attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 factory_minor
                    Americans win, taking Iraq from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 mech_infantry
                Battle in Kwangtung

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from Iraq to Egypt
                4 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 carrier and 3 destroyers moved from 6 Sea Zone to 20 Sea Zone
                2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Central United States to 101 Sea Zone
                4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 108 Sea Zone
                1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 109 Sea Zone
                2 tactical_bombers moved from India to 20 Sea Zone

    Place Units - Americans
                1 artillery, 2 fighters and 7 infantry placed in Eastern United States
                4 transports placed in 101 Sea Zone
                1 factory_minor placed in Korea

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 infantry moved from Kweichow to Yunnan
                1 fighter moved from Hopei to Yunnan
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang
                1 infantry moved from Szechwan to Sikang
                3 infantry moved from Shensi to Sikang
                6 infantry moved from Kweichow to Shensi

    Place Units - Chinese
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Combat Move - British
                1 bomber and 7 fighters moved from Egypt to Persia
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                1 carrier moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                6 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                6 infantry moved from Shan State to French Indo China
                1 artillery moved from Shan State to French Indo China

    Combat - British
                Battle in Persia
                    British attack with 1 artillery, 1 bomber, 7 fighters and 1 infantry
                    Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
                    British win, taking Persia from Japanese with 1 artillery, 1 bomber, 7 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in French Indo China
                    British attack with 1 artillery, 6 fighters, 6 infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 artillery, 3 bombers, 1 factory_minor and 2 infantry
                    British win, taking French Indo China from Japanese with 1 artillery, 6 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Japanese: 1 artillery, 3 bombers and 2 infantry

    Non Combat Move - British
                6 fighters and 2 tactical_bombers moved from French Indo China to Sikang
                3 aaGuns and 13 infantry moved from Shan State to Yunnan
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 artillery and 2 infantry moved from India to West India
                1 bomber and 7 fighters moved from Persia to Iraq
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                3 aaGuns, 2 artilleries and 17 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                3 transports placed in 109 Sea Zone
                3 infantry placed in Egypt
                2 artilleries placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry and 2 mech_infantrys
                    Some Units in Malaya change ownership: 1 harbour
                    Some Units in Kwangtung change ownership: 1 harbour
                    Some Units in French Indo China change ownership: 1 airfield

  • 17 16 15 14 12

    yeah I’m going to call this one quits.  you win.


  • @variance:

    yeah I’m going to call this one quits.  you win.

    Thanks. You had some really good ideas. Your use of Japanese bombers was quite clever, but you rushed Russia. You would have had Russia in a couple more turns without losing any air and with that German Air you could have protected Europe, while you could prepare to grab SA and then perhaps ultimately Egypt.

    Anyways rematch me as axis and you as allies. Same conditions?

  • 17 16 15 14 12

    I’m going to pass.  I keep losing games.  thanks though.


  • NP. It might help if you take a couple of weeks of and simply watch games of tier 1 players.

  • 17 16 15 14 12

    I’m not really that into it.

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