Also, SZ33 has 4 US figs on 2 CVs, and 1 Anzac fig on a US CV
14L G40 variance vs soulblighter (allies + soviet bomber)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 8 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 bomber moved from Egypt to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 78 Sea Zone
3 fighters moved from 39 Sea Zone to 78 Sea Zone
1 fighter moved from 39 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 79 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 78 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KoreaNon Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
2 carriers, 3 destroyers and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 91 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from Central United States to 108 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from 78 Sea Zone to 80 Sea Zone
1 bomber moved from 80 Sea Zone to Egypt
2 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from Morocco to Malta
2 fighters moved from 79 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to India
1 fighter moved from India to 80 Sea ZonePlace Units - Americans
2 artilleries and 8 infantry placed in Eastern United States
2 artilleries placed in Central United States
6 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
12 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to HopeiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to 72 Sea Zone
1 cruiser moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 20 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in 72 Sea Zone
British attack with 1 bomber and 1 cruiser
Japanese defend with 1 cruiser
British win, taking 72 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Iraq
British attack with 3 fighters and 2 infantry
Japanese defend with 1 artillery and 1 factory_minor
British win, taking Iraq from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 fighters moved from Iraq to Egypt
1 artillery and 11 infantry moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Alexandria to Egypt
1 bomber moved from 72 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 battleship, 2 carriers and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone
4 fighters moved from 92 Sea Zone to Egypt
3 aaGuns moved from Burma to Shan State
1 artillery and 2 infantry moved from India to West India
1 transport moved from 71 Sea Zone to 83 Sea Zone
6 fighters and 2 tactical_bombers moved from Russia to SzechwanPlace Units - British
3 infantry placed in Union of South Africa
3 aaGuns placed in Egypt
2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Place Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports; Americans defend with 3 transports
Italians win with 1 bomber remaining. Battle score for attacker is 35
Casualties for British: 2 transports
Casualties for Americans: 3 transportsNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to Persia
3 fighters moved from Trans-Jordan to Persia
2 infantry moved from 80 Sea Zone to Persia
1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
Battle in Persia
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
ANZAC win, taking Malaya from Japanese, taking Persia from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
4 fighters moved from Persia to Iraq
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Western Australia to India
2 fighters moved from New South Wales to Western Australia
1 transport moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 factory_minor, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
1 armour moved from Ukraine to Russia
2 mech_infantrys moved from Ukraine to Russia
2 mech_infantrys moved from Volgograd to RussiaCombat - Germans
Battle in Russia
Germans attack with 2 armour and 6 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_major, 2 fighters and 1 tactical_bomber
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour, 2 fighters and 1 tactical_bomberNon Combat Move - Germans
2 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 factory_minor placed in Rostov
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 infantry placed in Western Germany
1 airfield placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 aaGuns
EDIT: Adding units owned by Germans to Rostov: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 56 PUs (3 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Hopei to ShensiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 bombers; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from French Indo China to 80 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
3 bombers moved from Bryansk to Persia
5 bombers moved from Ukraine to Iraq
3 bombers moved from Ukraine to 80 Sea Zone
3 bombers moved from French Indo China to 80 Sea Zone
1 armour moved from Samara to Rostov
1 infantry moved from Samara to Vologda
Japanese take Vologda from Russians
1 infantry moved from Samara to Novosibirsk
Japanese take Novosibirsk from Russians
4 artilleries and 9 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 6 bombers, 3 carriers, 1 cruiser, 6 fighters, 1 tactical_bomber and 3 transports
ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 1 bomber and 3 transports remaining. Battle score for attacker is -30
Casualties for Japanese: 2 battleships, 5 bombers, 3 carriers, 1 cruiser, 6 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters
Battle in Iraq
Japanese attack with 2 artilleries, 5 bombers and 2 infantry
ANZAC defend with 4 fighters; British defend with 1 factory_minor and 2 infantry
Japanese win, taking Iraq from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery, 3 bombers and 2 infantry
Casualties for ANZAC: 4 fighters
Casualties for British: 2 infantry
Battle in Persia
Japanese attack with 1 artillery, 3 bombers and 1 infantry
ANZAC defend with 1 factory_minor and 2 infantry
Japanese win, taking Persia from ANZAC with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 bomber moved from 80 Sea Zone to Turkmenistan
3 bombers moved from Persia to Turkmenistan
2 bombers moved from Iraq to TurkmenistanPlace Units - Japanese
3 bombers placed in French Indo China
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,2,5,3,5,2,4,2,5,6,6,5,3,5,5
Japanese collect 31 PUs (10 lost to blockades); end with 35 PUs total -
Looks like yet another axis defeat to the Cairo stack.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to IraqCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 3 transports
Americans win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Iraq
Americans attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
Japanese defend with 1 artillery and 1 factory_minor
Americans win, taking Iraq from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 mech_infantry
Battle in KwangtungNon Combat Move - Americans
1 bomber and 2 fighters moved from Iraq to Egypt
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 3 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from India to 20 Sea ZonePlace Units - Americans
1 artillery, 2 fighters and 7 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Kweichow to Yunnan
1 fighter moved from Hopei to Yunnan
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
3 infantry moved from Shensi to Sikang
6 infantry moved from Kweichow to ShensiPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Combat Move - British
1 bomber and 7 fighters moved from Egypt to Persia
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 carrier moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
6 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
6 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo ChinaCombat - British
Battle in Persia
British attack with 1 artillery, 1 bomber, 7 fighters and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
British win, taking Persia from Japanese with 1 artillery, 1 bomber, 7 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 1 artillery, 6 fighters, 6 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 3 bombers, 1 factory_minor and 2 infantry
British win, taking French Indo China from Japanese with 1 artillery, 6 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Japanese: 1 artillery, 3 bombers and 2 infantryNon Combat Move - British
6 fighters and 2 tactical_bombers moved from French Indo China to Sikang
3 aaGuns and 13 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
1 bomber and 7 fighters moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
3 aaGuns, 2 artilleries and 17 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 transports placed in 109 Sea Zone
3 infantry placed in Egypt
2 artilleries placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Some Units in Malaya change ownership: 1 harbour
Some Units in Kwangtung change ownership: 1 harbour
Some Units in French Indo China change ownership: 1 airfield -
yeah I’m going to call this one quits. you win.
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yeah I’m going to call this one quits. you win.
Thanks. You had some really good ideas. Your use of Japanese bombers was quite clever, but you rushed Russia. You would have had Russia in a couple more turns without losing any air and with that German Air you could have protected Europe, while you could prepare to grab SA and then perhaps ultimately Egypt.
Anyways rematch me as axis and you as allies. Same conditions?
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I’m going to pass. I keep losing games. thanks though.
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NP. It might help if you take a couple of weeks of and simply watch games of tier 1 players.
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I’m not really that into it.





