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13L Playoffs R1 Arathorn (Axis) vs Hobo (Allies +17) NT


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                18 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in 114 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Karelia
                    Russians attack with 1 artillery and 1 fighter
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Baltic States
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                2 aaGuns, 2 artilleries and 20 infantry moved from Belarus to Bryansk
                2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                6 infantry moved from Russia to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 fighter moved from Karelia to Bryansk
                1 tactical_bomber moved from Baltic States to Volgograd
                1 fighter moved from Baltic States to Volgograd
                1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                2 aaGuns moved from Amur to Manchuria

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Volgograd
                9 infantry placed in Russia
                Russians undo move 2.
                Russians undo move 1.
                10 infantry placed in Russia
                1 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 19 13

    I rolled through the round, but I keep getting error messages at dice, so when it came to convoy rolls, the error message came up again, and I was forced to exit.

    I will have to roll through the round again, but I’ll keep original results, that you got with the Marti Dice.

    Every dice roll except for convoy rolls that you receive on Marti Dice after this post (check time stamp) will be disregarded, and I will edit in original results.

    Sorry about that. Triplea glitches.

    Arathorn

  • 19 13

    It happened AGAIN!

    I will just roll through in local, edit in original results, and roll the convoy dice on the forum.

    I don’t know what’s wrong with triplea dice roller.

    Screen Shot 2013-11-10 at 21.12.26.png

  • 19 13

    Ok, here comes the convoy rolls:

    In 19, 1 sub:

    DiceRolls: 2@3; Total Hits: 02@3: (5, 5)

    In 6, 1 sub:

    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                6 infantry moved from Anhwe to Hopei
                1 bomber moved from Kwangsi to Hopei
                1 bomber moved from Kwangsi to India
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Japan to Kwangtung
                1 armour moved from Shan State to India
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from Yunnan to Malaya
                      Japanese take Malaya from UK_Pacific
                2 artilleries and 2 infantry moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                3 infantry moved from Kwangsi to Kwangtung
                1 artillery moved from Kwangsi to 36 Sea Zone
                3 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
                1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
                2 fighters moved from 41 Sea Zone to India
                4 artilleries and 4 infantry moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
                1 fighter moved from 42 Sea Zone to India
                6 fighters and 5 tactical_bombers moved from Kwangsi to Hopei
                1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter moved from 42 Sea Zone to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 5 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber
                    British defend with 4 aaGuns, 1 airfield, 1 harbour and 13 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 21PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 4 aaGuns and 13 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from India: 1 artillery and 1 tactical_bomber
                    EDIT: Turning off Edit Mode
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber, 6 fighters, 6 infantry and 6 tactical_bombers
                    Chinese defend with 13 infantry
                    Japanese win with 1 bomber, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is -19
                    Casualties for Japanese: 4 fighters and 6 infantry
                    Casualties for Chinese: 13 infantry
                    Turning on Edit Mode
                    EDIT: Changing ownership of Hopei from Chinese to Japanese
                    EDIT: Adding units owned by Japanese to Hopei: 4 fighters and 4 infantry
                    EDIT: Turning off Edit Mode
                Battle in Kweichow
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 carrier moved from 41 Sea Zone to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone
                2 fighters moved from India to Shan State
                1 artillery moved from Yunnan to Shan State
                6 fighters and 6 tactical_bombers moved from Hopei to Kiangsi
                1 aaGun moved from Anhwe to Kiangsi
                4 infantry moved from Jehol to Chahar
                1 bomber moved from Hopei to Kwangsi
                1 bomber moved from India to Kwangsi
                2 destroyers moved from 41 Sea Zone to 36 Sea Zone
                1 submarine moved from 41 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 fighters and 5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
                Japanese collect 48 PUs (3 lost to blockades); end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • Uh I’ve played a lot of triplea games and this has never happened to me.

  • 19 13

    It happened three times in a row, in random places. That is why you got so many “test” emails from Marti, because it kept showing up with “error” randomly.

  • 19 13

    It is VERY frustrating. Thankfully, I had all original dice up to the point of convoy rolls, so it was easy to edit it in.

    You may double check if you want to, but I went through it and checked 3 times to make sure it was correct.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 fighters and 5 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery moved from 19 Sea Zone to Jehol
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                3 fighters moved from Midway to 6 Sea Zone
                1 bomber moved from Wake Island to 6 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 cruiser moved from 26 Sea Zone to 17 Sea Zone
                1 fighter moved from 33 Sea Zone to Iwo Jima


  • scramble orders for japan


  • Actually 1 combat move change: that fighter does not attack iwo jima and stays in z33.  Just ignore its combat roll and I will edit the results after to save time and a repost.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 fighters and 5 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser moved from 26 Sea Zone to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery moved from 19 Sea Zone to Jehol
                1 armour moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from 17 Sea Zone to Iwo Jima
                3 fighters moved from Midway to 6 Sea Zone
                1 bomber moved from Wake Island to 6 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone


  • NM I posted it again just in case something weird happens.  I always hate doing this because I get paranoid I forgot to do something I did the first time  :-P


  • ps you got so lucky in hopei.  you should have to take that second roll  :evil:


  • This is the only truly beautiful Japan open @-}–-
    I do it all the time. Its so hard to counter and so fun to play :)


  • Sorry also move that sub from z6 to iwo jima sz during combat.  It doesn’t affect anything so I won’t do a repost this time  :lol:

    Althought subs should be able to surface and use their deck guns for bombardment  :wink:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 fighters and 5 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 bomber moved from Wake Island to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery moved from 19 Sea Zone to Jehol
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 armour moved from 6 Sea Zone to Korea
                3 fighters moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone


  • Uh good thing you must be sleeping.  Can’t make up my mind so decided to just leave iwo jima alone.  History said loses were high on that island so who am I to argue  :lol:

    Still need scramble orders for japan but I’m guessing there won’t be any combats.


  • Uh, build change from 5tac,2fig with 2 ipc left to 7fig,1trans with 0 ipc remaining this time  :|

  • 19 13

    No scramble in 6 :)

    Yes, I got lucky in Hopei, it was beautiful. But you hit 7/13 in India first roll, which caused me to worry.

    You were right, I was asleep. I am on Eastern Time, while you must be on Pacific Time?

    I’ll PM you my cell number, so that you can send scramble decisions there if you’d like.

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