Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
As I was pulling the meat off the bones in preparation for lunch, I decided to go ahead with the change anyway.
hehe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
Combat - French
Battle in 104 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
1 fighter moved from 104 Sea Zone to United Kingdom
2 cruisers moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Germans
Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
8 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 118 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter and 2 tactical_bombers moved from Southern Italy to Eastern Poland
3 artilleries and 13 infantry moved from Poland to Eastern Poland
6 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 8 infantry moved from Romania to Bessarabia
3 armour moved from Romania to Bessarabia
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
2 tactical_bombers moved from 114 Sea Zone to Eastern Poland
2 fighters moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Vyborg
2 mech_infantrys moved from Western Germany to Poland
2 aaGuns moved from Poland to Eastern Poland
2 aaGuns moved from Western Germany to Germany
1 artillery and 2 infantry moved from Southern France to France
1 infantry moved from Greece to Bulgaria
1 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
3 armour moved from Yugoslavia to Eastern Poland
1 aaGun moved from Germany to Poland
1 submarine moved from 118 Sea Zone to 109 Sea Zone
Place Units - Germans
6 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 submarine moved from 115 Sea Zone to 114 Sea Zone
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Karelia
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 aaGuns, 2 artilleries and 20 infantry moved from Belarus to Bryansk
2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 fighter moved from Karelia to Bryansk
1 tactical_bomber moved from Baltic States to Volgograd
1 fighter moved from Baltic States to Volgograd
1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
9 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
I rolled through the round, but I keep getting error messages at dice, so when it came to convoy rolls, the error message came up again, and I was forced to exit.
I will have to roll through the round again, but I’ll keep original results, that you got with the Marti Dice.
Every dice roll except for convoy rolls that you receive on Marti Dice after this post (check time stamp) will be disregarded, and I will edit in original results.
Sorry about that. Triplea glitches.
Arathorn
It happened AGAIN!
I will just roll through in local, edit in original results, and roll the convoy dice on the forum.
I don’t know what’s wrong with triplea dice roller.

Ok, here comes the convoy rolls:
In 19, 1 sub:
Rolls: 2@3; Total Hits: 02@3: (5, 5)
In 6, 1 sub:
Rolls: 2@3; Total Hits: 12@3: (4, 3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
6 infantry moved from Anhwe to Hopei
1 bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Japan to Kwangtung
1 armour moved from Shan State to India
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from UK_Pacific
2 artilleries and 2 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
3 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to 36 Sea Zone
3 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from 41 Sea Zone to India
4 artilleries and 4 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to India
6 fighters and 5 tactical_bombers moved from Kwangsi to Hopei
1 tactical_bomber moved from Kwangsi to Hopei
1 fighter moved from 42 Sea Zone to India
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 5 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber
British defend with 4 aaGuns, 1 airfield, 1 harbour and 13 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 21PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 1 artillery, 1 fighter and 6 infantry
Casualties for British: 4 aaGuns and 13 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 artillery and 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in Kwangtung
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 bomber, 6 fighters, 6 infantry and 6 tactical_bombers
Chinese defend with 13 infantry
Japanese win with 1 bomber, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Japanese: 4 fighters and 6 infantry
Casualties for Chinese: 13 infantry
Turning on Edit Mode
EDIT: Changing ownership of Hopei from Chinese to Japanese
EDIT: Adding units owned by Japanese to Hopei: 4 fighters and 4 infantry
EDIT: Turning off Edit Mode
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
2 fighters moved from India to Shan State
1 artillery moved from Yunnan to Shan State
6 fighters and 6 tactical_bombers moved from Hopei to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
4 infantry moved from Jehol to Chahar
1 bomber moved from Hopei to Kwangsi
1 bomber moved from India to Kwangsi
2 destroyers moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 48 PUs (3 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Uh I’ve played a lot of triplea games and this has never happened to me.
It happened three times in a row, in random places. That is why you got so many “test” emails from Marti, because it kept showing up with “error” randomly.
It is VERY frustrating. Thankfully, I had all original dice up to the point of convoy rolls, so it was easy to edit it in.
You may double check if you want to, but I went through it and checked 3 times to make sure it was correct.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 fighters and 5 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to Iwo Jima
scramble orders for japan
Actually 1 combat move change: that fighter does not attack iwo jima and stays in z33. Just ignore its combat roll and I will edit the results after to save time and a repost.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 fighters and 5 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
1 armour moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
NM I posted it again just in case something weird happens. I always hate doing this because I get paranoid I forgot to do something I did the first time :-P
ps you got so lucky in hopei. you should have to take that second roll :evil:
This is the only truly beautiful Japan open @-}–-
I do it all the time. Its so hard to counter and so fun to play :)
Sorry also move that sub from z6 to iwo jima sz during combat. It doesn’t affect anything so I won’t do a repost this time :lol:
Althought subs should be able to surface and use their deck guns for bombardment :wink: