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13L Playoffs R1 Arathorn (Axis) vs Hobo (Allies +17) NT

  • 19 13

    It happened three times in a row, in random places. That is why you got so many “test” emails from Marti, because it kept showing up with “error” randomly.

  • 19 13

    It is VERY frustrating. Thankfully, I had all original dice up to the point of convoy rolls, so it was easy to edit it in.

    You may double check if you want to, but I went through it and checked 3 times to make sure it was correct.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 fighters and 5 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery moved from 19 Sea Zone to Jehol
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                3 fighters moved from Midway to 6 Sea Zone
                1 bomber moved from Wake Island to 6 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 cruiser moved from 26 Sea Zone to 17 Sea Zone
                1 fighter moved from 33 Sea Zone to Iwo Jima


  • scramble orders for japan


  • Actually 1 combat move change: that fighter does not attack iwo jima and stays in z33.  Just ignore its combat roll and I will edit the results after to save time and a repost.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 fighters and 5 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser moved from 26 Sea Zone to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery moved from 19 Sea Zone to Jehol
                1 armour moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from 17 Sea Zone to Iwo Jima
                3 fighters moved from Midway to 6 Sea Zone
                1 bomber moved from Wake Island to 6 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone


  • NM I posted it again just in case something weird happens.  I always hate doing this because I get paranoid I forgot to do something I did the first time  :-P


  • ps you got so lucky in hopei.  you should have to take that second roll  :evil:


  • This is the only truly beautiful Japan open @-}–-
    I do it all the time. Its so hard to counter and so fun to play :)


  • Sorry also move that sub from z6 to iwo jima sz during combat.  It doesn’t affect anything so I won’t do a repost this time  :lol:

    Althought subs should be able to surface and use their deck guns for bombardment  :wink:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 fighters and 5 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 bomber moved from Wake Island to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery moved from 19 Sea Zone to Jehol
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 armour moved from 6 Sea Zone to Korea
                3 fighters moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone


  • Uh good thing you must be sleeping.  Can’t make up my mind so decided to just leave iwo jima alone.  History said loses were high on that island so who am I to argue  :lol:

    Still need scramble orders for japan but I’m guessing there won’t be any combats.


  • Uh, build change from 5tac,2fig with 2 ipc left to 7fig,1trans with 0 ipc remaining this time  :|

  • 19 13

    No scramble in 6 :)

    Yes, I got lucky in Hopei, it was beautiful. But you hit 7/13 in India first roll, which caused me to worry.

    You were right, I was asleep. I am on Eastern Time, while you must be on Pacific Time?

    I’ll PM you my cell number, so that you can send scramble decisions there if you’d like.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 fighters and 5 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 bomber moved from Wake Island to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery moved from 19 Sea Zone to Jehol
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 armour moved from 6 Sea Zone to Korea
                3 fighters moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Jehol
                Battle in Korea

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Midway
                1 fighter moved from 33 Sea Zone to Philippines
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Queensland to Philippines
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 carrier moved from 26 Sea Zone to 7 Sea Zone
                1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Western United States to Central United States
                1 mech_infantry moved from Western United States to Central United States
                1 submarine moved from 19 Sea Zone to 17 Sea Zone

    Place Units - Americans
                2 fighters and 5 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 82 to 80
                EDIT: Removing units owned by Americans from Western United States: 5 tactical_bombers
                EDIT: Adding units owned by Americans to Western United States: 5 fighters
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Jehol
                2 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 destroyer and 3 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 124 Sea Zone
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                2 fighters moved from United Kingdom to 125 Sea Zone
                2 fighters moved from 109 Sea Zone to 124 Sea Zone
                4 submarines moved from 109 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber moved from West India to India

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in 124 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in India
                    British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 armour and 3 artilleries
                    Casualties for British: 2 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                3 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 battleship moved from 76 Sea Zone to 81 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to West India
                1 infantry moved from Rhodesia to Tanganyika Territory
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 79 Sea Zone to 72 Sea Zone
                2 fighters moved from 124 Sea Zone to 109 Sea Zone
                2 fighters moved from 125 Sea Zone to Scotland

    Place Units - British
                2 transports placed in 106 Sea Zone
                1 destroyer and 1 transport placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
                British collect 23 PUs (5 lost to blockades); end with 23 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,1,4,4,1
                UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 2 fighters
                EDIT: Adding units owned by British to 92 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
                EDIT: Adding units owned by British to Scotland: 2 fighters
                EDIT: Turning off Edit Mode


  • Yes I am on pst.  Don’t worry about the cell number, I won’t be bugging you.  The game is going at a decent speed and I’m fine with it.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Romania to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 bomber moved from Alexandria to Egypt
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: harbour
                    Bombing raid in Egypt causes 6 damage total.
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.
                Battle in Belarus
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns, 2 artilleries and 3 infantry moved from Romania to Yugoslavia
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                2 artilleries and 4 infantry moved from Alexandria to Tobruk
                1 bomber moved from Egypt to Southern Italy
                1 bomber moved from Gibraltar to Southern France
                1 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                4 fighters moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 harbour and 1 mech_infantry
                    ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 35 Sea Zone
                    ANZAC attack with 4 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                4 fighters moved from 35 Sea Zone to Philippines
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 bomber placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

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