Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 4 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian Sudan
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Soviet Far East
Battle in Philippines
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking 97 Sea Zone from Italians, taking Soviet Far East from Japanese, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Nigeria to French Equatorial Africa
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Algeria
3 bombers moved from Western United States to Algeria
1 bomber moved from Eastern United States to Algeria
3 artilleries, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 5 infantry, 2 mech_infantrys, 1 submarine and 6 transports moved from 110 Sea Zone to 92 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria
4 fighters moved from 92 Sea Zone to Algeria
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Central United States
1 aaGun moved from Western United States to Central United States
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 armour moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 116 Sea Zone to 106 Sea Zone
Place Units - Americans
1 airfield placed in Algeria
3 infantry placed in Normandy Bordeaux
1 infantry placed in Central United States
2 infantry placed in Western United States
3 destroyers and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Turning off Edit Mode
COMMENT: As mentioned 2 Inf were on 1 TT in sz91 which moved to Algeria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
10 infantry moved from Kiangsi to Kwangsi
3 artilleries moved from Kiangsi to Kwangsi
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kwangtung to Hunan
Place Units - Chinese
1 infantry placed in Yunnan
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,2,2,5,6,1,1,1,3
Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 20 to 21
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 25 PUs;
British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
2 mech_infantrys moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 armour moved from French Equatorial Africa to Ethiopia
British take Anglo Egyptian Sudan from Italians
British take Ethiopia from Italians
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
7 infantry and 1 mech_infantry moved from India to Burma
1 aaGun moved from Yunnan to Burma
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Shan State to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 artillery moved from Eire to Scotland
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to French Equatorial Africa
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
2 fighters moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Normandy Bordeaux to Algeria
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from Algeria to Morocco
Place Units - British
3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians repair 1 damage on 1 factory_major; Remaining resources: 30 PUs;
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Egypt to Syria
Italians take Syria from French
4 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 artillery moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Western Germany to Northern Italy
1 fighter moved from Holland Belgium to Northern Italy
2 fighters moved from Southern France to Southern Italy
1 infantry moved from Bessarabia to Eastern Poland
Place Units - Italians
1 infantry placed in Egypt
6 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Your glorious defensive roll streak continues
Yes, recent defense rolls have been nice to me.
Well, you immediately got it on Java!
Not getting Java really really sucked :(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 transport moved from 56 Sea Zone to 62 Sea Zone
3 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Yes, recent defense rolls have been nice to me.
I’m going to need a lot of javas to be compensated for your luck in this game. Especially in the pacific. The Japanese airforce has suffered brutally ;)
I am afraid we might end up in a “no, your dice have been better”-discussion:)
In Europe, especially the early rounds dices were extremely advantageous for the Axis. And early advantages usually have a high interest.
I can just say that I tend to forget early rounds and take the most recent dices as the total indicator for the luck.
Vs Gamerman I was complaining that the defense rolls preferred the Allies, especially in small battles. However when I made the effort to analyze all of them I realized that Gamerman whiffed almost everything in the early rounds in defense rolls and “just” caught up to a total of exactly 33% @2 in the later rounds. So on the one hand my perception was correct, that he had great dice in the recent rounds but as our game took a while already I forgot about the early part of the game where he hit clearly below average.
After our game I might want to repeat the analysis, so we can maybe get objective data then. However, pure dice analysis has of course it’s flaws as the importance of single dice can vary.
Vs Gamerman I was complaining that the defense rolls preferred the Allies, especially in small battles
Should of course read “…preferred the AXIS…”.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 bombers and 1 fighter moved from Western Germany to 125 Sea Zone
1 fighter and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun
Casualties for Americans: 3 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Northern Italy to Southern Italy
11 mech_infantrys moved from Western Germany to Southern Italy
3 armour moved from Greater Southern Germany to Southern Italy
6 armour and 6 infantry moved from Germany to Western Germany
2 armour moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 10 transports moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to Western Germany
2 bombers moved from 125 Sea Zone to Western Germany
Place Units - Germans
4 artilleries, 1 fighter and 4 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,1
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Hang on - one edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 bombers and 1 fighter moved from Western Germany to 125 Sea Zone
1 fighter and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun
Casualties for Americans: 3 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Northern Italy to Southern Italy
11 mech_infantrys moved from Western Germany to Southern Italy
3 armour moved from Greater Southern Germany to Southern Italy
6 armour and 6 infantry moved from Germany to Western Germany
2 armour moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 10 transports moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to Western Germany
2 bombers moved from 125 Sea Zone to Western Germany
Place Units - Germans
4 artilleries, 1 fighter and 4 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,5
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
The last 16 convoy rolls made 3 damage, that is 13 below average. What’s wrong with these subs man? :)
Ara, there is a little problem. I have not received any dice emails for your G8. According to the date you posted they must have been arrived.
Ara, there is a little problem. I have not received any dice emails for your G8. According to the date you posted they must have been arrived.
I just saw your message. I checked and I see I didn’t get them either. I must have accidentally run them in local mode. I always run simulation 3-4 times in local before I do the “real turn”.
I will rerun the turn so we get real dice.
Sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to 125 Sea Zone
2 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 bomber, 1 fighter and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun
Casualties for Americans: 3 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 bomber, 2 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany
11 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
6 armour and 6 infantry moved from Germany to Western Germany
2 armour moved from Greater Southern Germany to Eastern Poland
3 armour moved from Greater Southern Germany to Southern Italy
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 10 transports moved from 115 Sea Zone to 112 Sea Zone
2 bombers and 1 fighter moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Novgorod to Eastern Poland
Place Units - Germans
4 artilleries, 1 fighter and 4 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,6
Germans collect 39 PUs (7 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs