Yeah, full scramble.
13L G40 NT Arathorn (Axis) vs JDOW (Allies +12)
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Not getting Java really really sucked :(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 transport moved from 56 Sea Zone to 62 Sea Zone
3 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneTurn Complete - French
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Yes, recent defense rolls have been nice to me.
I’m going to need a lot of javas to be compensated for your luck in this game. Especially in the pacific. The Japanese airforce has suffered brutally ;)
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I am afraid we might end up in a “no, your dice have been better”-discussion:)
In Europe, especially the early rounds dices were extremely advantageous for the Axis. And early advantages usually have a high interest.I can just say that I tend to forget early rounds and take the most recent dices as the total indicator for the luck.
Vs Gamerman I was complaining that the defense rolls preferred the Allies, especially in small battles. However when I made the effort to analyze all of them I realized that Gamerman whiffed almost everything in the early rounds in defense rolls and “just” caught up to a total of exactly 33% @2 in the later rounds. So on the one hand my perception was correct, that he had great dice in the recent rounds but as our game took a while already I forgot about the early part of the game where he hit clearly below average.
After our game I might want to repeat the analysis, so we can maybe get objective data then. However, pure dice analysis has of course it’s flaws as the importance of single dice can vary.
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Vs Gamerman I was complaining that the defense rolls preferred the Allies, especially in small battles
Should of course read “…preferred the AXIS…”.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 bombers and 1 fighter moved from Western Germany to 125 Sea Zone
1 fighter and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun
Casualties for Americans: 3 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Northern Italy to Southern Italy
11 mech_infantrys moved from Western Germany to Southern Italy
3 armour moved from Greater Southern Germany to Southern Italy
6 armour and 6 infantry moved from Germany to Western Germany
2 armour moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 10 transports moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to Western Germany
2 bombers moved from 125 Sea Zone to Western GermanyPlace Units - Germans
4 artilleries, 1 fighter and 4 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,1
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
Hang on - one edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 bombers and 1 fighter moved from Western Germany to 125 Sea Zone
1 fighter and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun
Casualties for Americans: 3 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Northern Italy to Southern Italy
11 mech_infantrys moved from Western Germany to Southern Italy
3 armour moved from Greater Southern Germany to Southern Italy
6 armour and 6 infantry moved from Germany to Western Germany
2 armour moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 10 transports moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to Western Germany
2 bombers moved from 125 Sea Zone to Western GermanyPlace Units - Germans
4 artilleries, 1 fighter and 4 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,5
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit Mode -
The last 16 convoy rolls made 3 damage, that is 13 below average. What’s wrong with these subs man? :)
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Ara, there is a little problem. I have not received any dice emails for your G8. According to the date you posted they must have been arrived.
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Ara, there is a little problem. I have not received any dice emails for your G8. According to the date you posted they must have been arrived.
I just saw your message. I checked and I see I didn’t get them either. I must have accidentally run them in local mode. I always run simulation 3-4 times in local before I do the “real turn”.
I will rerun the turn so we get real dice.Sorry about that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to 125 Sea Zone
2 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 bomber, 1 fighter and 4 tactical_bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun
Casualties for Americans: 3 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber, 2 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany
11 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
6 armour and 6 infantry moved from Germany to Western Germany
2 armour moved from Greater Southern Germany to Eastern Poland
3 armour moved from Greater Southern Germany to Southern Italy
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 10 transports moved from 115 Sea Zone to 112 Sea Zone
2 bombers and 1 fighter moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Novgorod to Eastern PolandPlace Units - Germans
4 artilleries, 1 fighter and 4 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,6
Germans collect 39 PUs (7 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
One more mech killed and max convoy roll - I’m surprised you didn’t shoot down 4 planes while you were at it ;)
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Ara, there is a little problem. I have not received any dice emails for your G8. According to the date you posted they must have been arrived.
I just saw your message. I checked and I see I didn’t get them either. I must have accidentally run them in local mode. I always run simulation 3-4 times in local before I do the “real turn”.
I will rerun the turn so we get real dice.Sorry about that.
No problem, this happened once to me, too. However in local mode I was not able to post the history to the forum and I got an error message.
2nd set of dices is of course better. However I think the convoy rolls have been ok so far for the Axis. I guess still below average (but I might forget good rolls from earlier rounds, so this might be biased ^^)
So we go in sea lion round 2 as far as I can see that. Very interesting. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Belarus to Archangel
2 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Kansu to Suiyuyan
1 bomber moved from Russia to SuiyuyanCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Vologda
1 armour moved from Russia to Vologda
9 mech_infantrys moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Northwest Persia
3 infantry moved from Samara to Russia
2 aaGuns moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Vologda
1 bomber moved from Suiyuyan to Samara
1 fighter moved from Archangel to Rostov
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
1 armour moved from Russia to Rostov
1 mech_infantry moved from Russia to Smolensk
2 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Smolensk
3 artilleries moved from Russia to Vologda
2 infantry moved from Novosibirsk to Vologda
3 artilleries moved from Russia to Smolensk
2 infantry moved from Novosibirsk to Vologda
6 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Rostov to Smolensk
1 infantry moved from Novosibirsk to VologdaPlace Units - Russians
1 artillery placed in Volgograd
4 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 aaGun
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode -
Bump
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No official bump as you informed me about the delay and I just saw it after I made the post.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Borneo to Celebes
1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 transports moved from 36 Sea Zone to 19 Sea Zone
4 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to CelebesCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
UK_Pacific defend with 1 factory_minor and 1 harbour; Chinese defend with 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Celebes
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Celebes from Americans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
1 aaGun moved from Jehol to Anhwe
1 aaGun moved from French Indo China to Shan State
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Celebes to Borneo
2 carriers moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea ZonePlace Units - Japanese
2 fighters and 5 infantry placed in Japan
Japanese undo move 1.
5 infantry placed in Japan
1 fighter placed in 36 Sea Zone
1 fighter placed in Japan
2 destroyers placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
6 fighters moved from Algeria to Normandy Bordeaux
1 bomber moved from French Equatorial Africa to Egypt
1 bomber moved from Algeria to Holland Belgium
3 bombers moved from Algeria to Northern Italy
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 54 Sea Zone to 44 Sea Zone
3 destroyers moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese