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13L G40 wheatbeer (Axis) vs hobo (Allies +12) take 2


  • actually if you dont mind land my russan air in persia instead


  • map for it


  • sorry on second thought ignore that, keep them in e persia so use original map  :lol:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Iraq to Persia
                4 bombers moved from Ukraine to Caucasus

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 2 :  0/4 hits
                        British roll dice for 1 mech_infantry in Persia, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 3 :  1/4 hits
                        British roll dice for 1 mech_infantry in Persia, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
                    Japanese win, taking Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Japanese attack with 4 bombers
                    Russians defend with 1 artillery and 1 mech_infantry
                        Japanese roll dice for 4 bombers in Caucasus, round 2 :  4/4 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        1 bomber owned by the Japanese , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
                    Japanese win with 3 bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for Russians: 1 artillery and 1 mech_infantry

    Non Combat Move - Japanese
                3 bombers moved from Caucasus to Egypt
                2 fighters moved from 95 Sea Zone to Denmark
                1 fighter moved from Egypt to Southern Italy
                1 tactical_bomber moved from Southern Italy to 95 Sea Zone
                1 tactical_bomber moved from Southern Italy to Denmark
                1 fighter moved from Egypt to Southern Italy
                1 tactical_bomber moved from Southern Italy to France
                1 tactical_bomber moved from Southern Italy to France
                1 fighter moved from Southern Italy to France
                1 fighter moved from Egypt to 95 Sea Zone
                1 fighter moved from Egypt to 95 Sea Zone
                1 fighter moved from Southern Italy to France

    Place Units - Japanese
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,1,4,6
                Japanese collect 10 PUs (10 lost to blockades); end with 10 PUs total

    Production/PUs Summary :

    Germans : 54 / 107
        Russians : 18 / 0
        Japanese : 20 / 10
        Americans : 71 / 96
        Chinese : 20 / 26
        British : 31 / 33
        UK_Pacific : 14 / 19
        Italians : 18 / 25
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15 14

    Guys, this is a super exciting game, highlighting the rule of a VC victory which must hold one round. There is no doubt that in a world domination game, the Axis have ZERO chance, however the Allies have their hands full to avoid the Axis to hold 8 Europe VCs 1 round.
    1 turn before I though the Axis were lost, now I think the dice have to decide but I could not exactly say who is gonna win that.

    Thanks for the game to both players!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 bomber, 1 factory_minor, 3 fighters, 4 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers, 2 fighters and 1 tactical_bomber moved from Southern France to 95 Sea Zone
                1 fighter moved from 110 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 carrier, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Korea to Manchuria
                1 armour moved from Buryatia to Manchuria
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 battleship, 3 cruisers and 5 destroyers moved from 79 Sea Zone to 81 Sea Zone


  • sorry didn’t notice I didn’t have my builds set right so changing it in a second.  the combat moves pretty much the same.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 3 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 3 cruisers and 5 destroyers moved from 79 Sea Zone to 81 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Korea to Manchuria
                1 armour moved from Buryatia to Manchuria
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to 95 Sea Zone
                1 carrier, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Western Germany
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                2 bombers, 2 fighters and 1 tactical_bomber moved from Southern France to 95 Sea Zone


  • ok need scramble orders for italy, and ool for that sea battle

    yeah this game is getting epic.  it wouldn’t have been as tight had I won that 95% ukraine battle which would have delayed russia falling by at least a turn if not 2.


  • sorry again, forgot to move the usa dude to libya to take that note before you decide scramble.  I don’t want to repost the turn with this move but let me know if you prefer it.

  • 17

    no need to repost for that, let me think a moment if there ought to be any nuance to OOL


  • honestly it wasn’t a trick move, I just wanted the extra ipc and single dudes are easy to forget. I forgot to move the us transport that one turn which cost anzac 5 ipcs  :|

  • 17

    scramble 3 fighters

    OOL:
    sub
    damage battleship
    damage carriers
    sink carriers
    tactical bomber
    sink cruisers
    Japanese fighters
    Italian fighter
    sink battleship


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 3 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tunisia: 1 infantry
                EDIT: Changing ownership of Libya from Italians to Americans
                EDIT: Adding units owned by Americans to Libya: 1 infantry
                EDIT: Turning off Edit Mode
                1 battleship, 3 cruisers and 5 destroyers moved from 79 Sea Zone to 81 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Korea to Manchuria
                1 armour moved from Buryatia to Manchuria
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to 95 Sea Zone
                1 carrier, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Western Germany
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                2 bombers, 2 fighters and 1 tactical_bomber moved from Southern France to 95 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 81 Sea Zone
                    Americans attack with 1 battleship, 3 cruisers and 5 destroyers
                    Italians defend with 1 submarine
                    Americans win with 1 battleship, 3 cruisers and 5 destroyers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 112 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer and 2 transports
                    Germans defend with 1 submarine
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 95 Sea Zone
                    Americans attack with 2 bombers, 2 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber
                    Japanese defend with 4 fighters and 1 tactical_bomber; Germans defend with 1 submarine and 1 transport; Italians defend with 1 battleship, 2 carriers, 2 cruisers and 1 fighter
                    Units damaged: 1 battleship owned by the Italians
                    Americans win with 1 bomber remaining. Battle score for attacker is 39
                    Casualties for Japanese: 4 fighters and 1 tactical_bomber
                    Casualties for Germans: 1 submarine and 1 transport
                    Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers and 1 fighter
                    Casualties for Americans: 1 bomber, 2 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber
                Battle in Western Germany
                    Americans converts factory_major into different units
                Battle in Borneo
                Battle in Norway
                Battle in Manchuria
                    Americans attack with 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 6 artilleries, 1 factory_minor and 10 infantry
                    1 mech_infantry owned by the Americans and 2 armour owned by the Americans retreated to Amur
                    Japanese win, taking Western Germany from Germans, taking Borneo from Japanese, taking Norway from Germans with 3 artilleries remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 aaGun, 3 artilleries and 10 infantry
                    Casualties for Americans: 4 artilleries and 8 infantry

    Non Combat Move - Americans
                3 infantry and 1 mech_infantry moved from Southern France to Northern Italy
                1 bomber moved from 95 Sea Zone to Anglo Egyptian Sudan
                2 artilleries moved from Normandy Bordeaux to Southern France
                4 fighters and 1 tactical_bomber moved from India to Volgograd
                2 fighters and 2 tactical_bombers moved from Szechwan to Volgograd
                1 carrier and 1 fighter moved from 36 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 artillery moved from 79 Sea Zone to West India
                1 tactical_bomber moved from India to Volgograd
                1 aaGun, 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 aaGun, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
                1 carrier and 1 tactical_bomber moved from 79 Sea Zone to 81 Sea Zone
                1 carrier and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 carrier and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
                2 fighters and 2 tactical_bombers moved from Eastern United States to 110 Sea Zone

    Place Units - Americans
                3 infantry placed in Southern France
                3 mech_infantrys placed in Korea
                3 fighters placed in Eastern United States
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 factory_minor placed in French Indo China

    Turn Complete - Americans
                Americans collect 84 PUs; end with 84 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 artilleries and 9 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 4 artilleries and 9 infantry
                    Japanese defend with 3 artilleries and 1 factory_minor
                    Chinese win, taking Manchuria from Japanese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 artilleries
                Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Chinese
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsu to Anhwe

    Place Units - Chinese
                8 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Eastern Persia to Persia
                1 bomber moved from Anglo Egyptian Sudan to Persia

    Combat - British
                Battle in Persia
                    British attack with 1 artillery, 1 bomber and 2 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                    British win, taking Persia from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 aaGun moved from Eastern Persia to Persia
                1 bomber moved from Persia to Eastern Persia
                1 aaGun, 2 artilleries and 10 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 artilleries moved from United Kingdom to 110 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 110 Sea Zone to 92 Sea Zone
                1 aaGun, 1 artillery, 5 fighters, 6 infantry and 1 tactical_bomber moved from Southern France to Northern Italy
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 tactical_bomber moved from 81 Sea Zone to Northern Italy
                1 infantry moved from Shan State to Yunnan
                2 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
                2 artilleries and 6 infantry moved from 92 Sea Zone to Morocco

    Place Units - British
                1 artillery, 1 bomber and 1 infantry placed in Union of South Africa
                3 infantry placed in Normandy Bordeaux

    Turn Complete - British
                British collect 33 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                1 bomber and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 bomber and 1 mech_infantry


  • well that was unexpected  :-o

    I don’t feel so bad about ukraine anymore  :evil:

  • 17

    Yeah, that battle in SZ95 was a crushing against odds defeat that trashes my plan. The US being able to NCM unload in NITA was not expected.


  • well the plan wasnt for italy although now that’s in play.  didn’t matter if I won z95 or not since all those ships would have been dead regardless and that was the point to prevent blockers.

    even if I couldn’t hold n italy I still could have heavily threaten italy with 11 on the usa attack plus 16 on the following uk attack so you would have had to defend it fairly well.

    plus a move out of france to take back n italy would have given me another out on the paris vc if it came to that…

  • 17

    this may take some mulling

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