Scramble 1 fighter, max defense, at least 1st round!
13L G40 wheatbeer (Axis) vs hobo (Allies +12) take 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 3 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 aaGun and 8 infantry moved from Western Germany to Denmark
2 bombers moved from Holland Belgium to Ukraine
15 armour, 22 artilleries, 4 fighters, 21 infantry, 20 mech_infantrys and 5 tactical_bombers moved from Bryansk to Tambov
3 armour moved from Ukraine to Tambov
1 fighter and 3 tactical_bombers moved from Novgorod to Tambov
3 mech_infantrys moved from Northern Italy to Denmark
1 aaGun, 1 armour, 2 artilleries and 7 infantry moved from Northern Italy to France
2 mech_infantrys moved from Southern Italy to France
4 fighters moved from Southern Italy to Ukraine
2 artilleries moved from Western Germany to Denmark
3 artilleries moved from Western Germany to France
1 aaGun, 1 artillery and 6 infantry moved from Finland to Karelia
1 aaGun moved from Novgorod to KareliaPlace Units - Germans
3 infantry placed in France
1 artillery and 7 infantry placed in Germany
3 tactical_bombers placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 55 PUs (3 lost to blockades); end with 77 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUsProduction/PUs Summary :
Germans : 58 / 107
Russians : 14 / 0
Japanese : 18 / 9
Americans : 71 / 96
Chinese : 20 / 26
British : 33 / 33
UK_Pacific : 14 / 19
Italians : 18 / 25
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Very temporarily, the Axis control 8 VC
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indeed :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter moved from Samara to Caucasus
1 tactical_bomber moved from Samara to Caucasus
9 artilleries, 68 infantry and 4 mech_infantrys moved from Samara to VolgogradCombat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 9 artilleries, 68 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 9 artilleries, 68 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 aaGuns moved from Samara to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
1 armour moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Caucasus to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
1 aaGun moved from Korea to Amur
9 infantry moved from Korea to Amur
1 infantry moved from Korea to AmurTurn Complete - Russians
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actually if you dont mind land my russan air in persia instead
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map for it
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sorry on second thought ignore that, keep them in e persia so use original map :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Iraq to Persia
4 bombers moved from Ukraine to CaucasusCombat - Japanese
Battle in Persia
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 0/4 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 3 : 1/4 hits
British roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
Japanese attack with 4 bombers
Russians defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 bomber owned by the Japanese , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Japanese win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 artillery and 1 mech_infantryNon Combat Move - Japanese
3 bombers moved from Caucasus to Egypt
2 fighters moved from 95 Sea Zone to Denmark
1 fighter moved from Egypt to Southern Italy
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to Denmark
1 fighter moved from Egypt to Southern Italy
1 tactical_bomber moved from Southern Italy to France
1 tactical_bomber moved from Southern Italy to France
1 fighter moved from Southern Italy to France
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Southern Italy to FrancePlace Units - Japanese
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,1,4,6
Japanese collect 10 PUs (10 lost to blockades); end with 10 PUs totalProduction/PUs Summary :
Germans : 54 / 107
Russians : 18 / 0
Japanese : 20 / 10
Americans : 71 / 96
Chinese : 20 / 26
British : 31 / 33
UK_Pacific : 14 / 19
Italians : 18 / 25
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Guys, this is a super exciting game, highlighting the rule of a VC victory which must hold one round. There is no doubt that in a world domination game, the Axis have ZERO chance, however the Allies have their hands full to avoid the Axis to hold 8 Europe VCs 1 round.
1 turn before I though the Axis were lost, now I think the dice have to decide but I could not exactly say who is gonna win that.Thanks for the game to both players!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor, 3 fighters, 4 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers, 2 fighters and 1 tactical_bomber moved from Southern France to 95 Sea Zone
1 fighter moved from 110 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 carrier, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Korea to Manchuria
1 armour moved from Buryatia to Manchuria
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 battleship, 3 cruisers and 5 destroyers moved from 79 Sea Zone to 81 Sea Zone -
sorry didn’t notice I didn’t have my builds set right so changing it in a second. the combat moves pretty much the same.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 3 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 cruisers and 5 destroyers moved from 79 Sea Zone to 81 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Korea to Manchuria
1 armour moved from Buryatia to Manchuria
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 95 Sea Zone
1 carrier, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 bombers, 2 fighters and 1 tactical_bomber moved from Southern France to 95 Sea Zone -
ok need scramble orders for italy, and ool for that sea battle
yeah this game is getting epic. it wouldn’t have been as tight had I won that 95% ukraine battle which would have delayed russia falling by at least a turn if not 2.
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sorry again, forgot to move the usa dude to libya to take that note before you decide scramble. I don’t want to repost the turn with this move but let me know if you prefer it.
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no need to repost for that, let me think a moment if there ought to be any nuance to OOL
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honestly it wasn’t a trick move, I just wanted the extra ipc and single dudes are easy to forget. I forgot to move the us transport that one turn which cost anzac 5 ipcs :|
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scramble 3 fighters
OOL:
sub
damage battleship
damage carriers
sink carriers
tactical bomber
sink cruisers
Japanese fighters
Italian fighter
sink battleship -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 3 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 infantry
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Adding units owned by Americans to Libya: 1 infantry
EDIT: Turning off Edit Mode
1 battleship, 3 cruisers and 5 destroyers moved from 79 Sea Zone to 81 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Korea to Manchuria
1 armour moved from Buryatia to Manchuria
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 95 Sea Zone
1 carrier, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 bombers, 2 fighters and 1 tactical_bomber moved from Southern France to 95 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 81 Sea Zone
Americans attack with 1 battleship, 3 cruisers and 5 destroyers
Italians defend with 1 submarine
Americans win with 1 battleship, 3 cruisers and 5 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 transports
Germans defend with 1 submarine
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 95 Sea Zone
Americans attack with 2 bombers, 2 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber
Japanese defend with 4 fighters and 1 tactical_bomber; Germans defend with 1 submarine and 1 transport; Italians defend with 1 battleship, 2 carriers, 2 cruisers and 1 fighter
Units damaged: 1 battleship owned by the Italians
Americans win with 1 bomber remaining. Battle score for attacker is 39
Casualties for Japanese: 4 fighters and 1 tactical_bomber
Casualties for Germans: 1 submarine and 1 transport
Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers and 1 fighter
Casualties for Americans: 1 bomber, 2 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber
Battle in Western Germany
Americans converts factory_major into different units
Battle in Borneo
Battle in Norway
Battle in Manchuria
Americans attack with 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 6 artilleries, 1 factory_minor and 10 infantry
1 mech_infantry owned by the Americans and 2 armour owned by the Americans retreated to Amur
Japanese win, taking Western Germany from Germans, taking Borneo from Japanese, taking Norway from Germans with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 aaGun, 3 artilleries and 10 infantry
Casualties for Americans: 4 artilleries and 8 infantryNon Combat Move - Americans
3 infantry and 1 mech_infantry moved from Southern France to Northern Italy
1 bomber moved from 95 Sea Zone to Anglo Egyptian Sudan
2 artilleries moved from Normandy Bordeaux to Southern France
4 fighters and 1 tactical_bomber moved from India to Volgograd
2 fighters and 2 tactical_bombers moved from Szechwan to Volgograd
1 carrier and 1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 tactical_bomber moved from India to Volgograd
1 aaGun, 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 carrier and 1 tactical_bomber moved from 79 Sea Zone to 81 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 carrier and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 110 Sea ZonePlace Units - Americans
3 infantry placed in Southern France
3 mech_infantrys placed in Korea
3 fighters placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 factory_minor placed in French Indo ChinaTurn Complete - Americans
Americans collect 84 PUs; end with 84 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 artilleries and 9 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 4 artilleries and 9 infantry
Japanese defend with 3 artilleries and 1 factory_minor
Chinese win, taking Manchuria from Japanese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to AnhwePlace Units - Chinese
8 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - British
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 bomber moved from Anglo Egyptian Sudan to PersiaCombat - British
Battle in Persia
British attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
British win, taking Persia from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 aaGun moved from Eastern Persia to Persia
1 bomber moved from Persia to Eastern Persia
1 aaGun, 2 artilleries and 10 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery, 5 fighters, 6 infantry and 1 tactical_bomber moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from 81 Sea Zone to Northern Italy
1 infantry moved from Shan State to Yunnan
2 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 6 infantry moved from 92 Sea Zone to MoroccoPlace Units - British
1 artillery, 1 bomber and 1 infantry placed in Union of South Africa
3 infantry placed in Normandy BordeauxTurn Complete - British
British collect 33 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 bomber and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 bomber and 1 mech_infantry





